MODding questions
MathBR
Join Date: 2007-12-21 Member: 63226Members
<div class="IPBDescription">NS2 Engine</div>Yeah right i just bought NS2 because i am an addicted player =p
But the notice of an possiblity of make a mod of NS2 light up my ideas, i think that a lot of people is having amazing ideas about making MODs in this new engine.
But, as i said before, i am just an player with some ideas. So i wanna know is if there´s a chance to UnknownWorlds make some Doc´s about they new engine for those who never did a game before and want to starting with MOD can read and learn with that material, as i expect, the community with a preview of that DOC will be more prepared when it finaly comes out.
Is there some chance to this happen?
thanks for amazing job in this Unique-Game
Greetings to UW team
Cya in-game ;)
But the notice of an possiblity of make a mod of NS2 light up my ideas, i think that a lot of people is having amazing ideas about making MODs in this new engine.
But, as i said before, i am just an player with some ideas. So i wanna know is if there´s a chance to UnknownWorlds make some Doc´s about they new engine for those who never did a game before and want to starting with MOD can read and learn with that material, as i expect, the community with a preview of that DOC will be more prepared when it finaly comes out.
Is there some chance to this happen?
thanks for amazing job in this Unique-Game
Greetings to UW team
Cya in-game ;)
Comments
My ideal would be a very good server/mod browser that defaults everyone's browser view to the official settings and makes a strong distinction between game-changing mods and smaller server admin mods. I.e. if I want to filter custom sounds then I can, if I want to filter custom maps then I can, and if I want to filter custom game modes then I can.
Ideally there would be some way of getting a mod 'approved' by the UWE guys, so that exciting game modes that don't massively change the mechanics of the game can be listed in some sort of official capacity. A kind of poop filter. E.g. "Filter for 'endorsed' mods."
In regards to Lua, it is a totally awesome language, and v.easy to get to grips with if you've ever delved into any other languages such as C/C++.
And doing it from the ground up (pre-alpha to release) is essential to making it work right.
I do not think they should focus only on writing the game, because they are launching a fantastic engine and of course it could be comercial in a near future.
So, Reading about this new engine, i understand that LUA will complement the game but did not write a completely MOD
Cya in-game ;)
And doing it from the ground up (pre-alpha to release) is essential to making it work right.<!--QuoteEnd--></div><!--QuoteEEnd-->
But since we can't run servers in alpha/beta it's very pointless for it to support mods.
Read the discussion, DOCUMENTATION is diferent that a MOD !!!
Whe don´t need a server running, or even the code files, to starting the READING of the DOCUMENTATION, and as i said before, that PREVIEW of DOCUMENTATION about that new engine only will PREPARE the players like me (who never did a 3D game before), helping to start coding WHEN it FINALY COMES OUT.
Nobody here is thinking about the realize of the Engine/MOD´s before the game itself.
Whe don´t need a server running, or even the code files, to starting the READING of the DOCUMENTATION, and as i said before, that PREVIEW of DOCUMENTATION about that new engine only will PREPARE the players like me (who never did a 3D game before), helping to start coding WHEN it FINALY COMES OUT.
Nobody here is thinking about the realize of the Engine/MOD´s before the game itself.<!--QuoteEnd--></div><!--QuoteEEnd-->
Documentation doesn't do a whole lot for you. Go read all the opengl docs then tell me if you can write a 3d engine on your first try. I'm guessing not. The documentation doesn't help a whole lot without the ability to actually test code.
I don't think that's what is implied.
Without reading documentation you'll do a lot worse than reading documentation.
Example, have you ever worked with Wikipedia's new API system they have available?
If not, I dare you to write code that harnesses that API and it's various features. You won't get far without having some idea of what to do.
No Documentation = Harder to code.
Documentation = <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->helping to start coding WHEN it FINALY COMES OUT.<!--QuoteEnd--></div><!--QuoteEEnd-->
It will give end-users and idea of what to expect and what sort of things they should be looking for / preparing / doing.
Assume you've never ever EVER looked at LUA coding before and the only coding you've ever done was some C++ and maybe a bit of Perl dabling.
Go code in LUA without reading the documentation... can you do it? No, you need to understand basic structure / layout / commands etc. of a given language to do that you need documentation (or examples of existing code perhaps?) either way, you can't do something without knowing the basics behind it first. IE: How an API is implemented (or intends to be) so you can plan for that in your design of your own code.
Just noticed this comment... linux servers are hopefully going to be available by Beta... so I would say we would be able to run them, else how can server hostees test bugs, and mod makers test mods ?
If not, I dare you to write code that harnesses that API and it's various features. You won't get far without having some idea of what to do.
No Documentation = Harder to code.
Documentation =
It will give end-users and idea of what to expect and what sort of things they should be looking for / preparing / doing.
Assume you've never ever EVER looked at LUA coding before and the only coding you've ever done was some C++ and maybe a bit of Perl dabling.
Go code in LUA without reading the documentation... can you do it? No, you need to understand basic structure / layout / commands etc. of a given language to do that you need documentation (or examples of existing code perhaps?) either way, you can't do something without knowing the basics behind it first. IE: How an API is implemented (or intends to be) so you can plan for that in your design of your own code.<!--QuoteEnd--></div><!--QuoteEEnd-->
If I have the source code that would be used to produce the documentation, then I can easily do this without the docs. I learned lua by bashing my head against the interpreter until I figured out the valid syntax
100% agree
Did you pre-order SE? Then yes... otherwise you'll have to wait a LITTLE bit longer before you get access to them.
NS1 was hard and tricky lot's of stuff to learn not only how to make them but how they are rendered in ns1. But ns2 will be peace of cake :)