Increase alien HP
asdh
Join Date: 2009-06-19 Member: 67874Members
<div class="IPBDescription">for balanced make fine improve alien HP Skulks</div>Question base alien SKULK sucks and unbalanced vs 1rine with lmg SOLO
skulks = have Block autoblock slow movement low HP and with arrive melee need 3 Bites for kill.
rine = happy man shoot jump medspam 200 HP rine yeah Bull###### , knive are effective melee.
90 % times 1 rine kill 3 skulks are cheap easy with aim weapons dont have recoil , only have a few dispersion LMG pistol is 100% accurate xD patetic.
question is balance skulks for have same posibilities to attack 3rines and kill , same 1 rine kill 3 skulks. need more HP to get FRONTAL attacks to get rime arrive others back .
have 2 solutions increase HP skulks 85-+ and armor 20-+
or increase alien SPAM and SPAM protection hives are easyly get spamkill .
remember rines have mines sentrys electification .
ideas opinions post it plz =D
skulks = have Block autoblock slow movement low HP and with arrive melee need 3 Bites for kill.
rine = happy man shoot jump medspam 200 HP rine yeah Bull###### , knive are effective melee.
90 % times 1 rine kill 3 skulks are cheap easy with aim weapons dont have recoil , only have a few dispersion LMG pistol is 100% accurate xD patetic.
question is balance skulks for have same posibilities to attack 3rines and kill , same 1 rine kill 3 skulks. need more HP to get FRONTAL attacks to get rime arrive others back .
have 2 solutions increase HP skulks 85-+ and armor 20-+
or increase alien SPAM and SPAM protection hives are easyly get spamkill .
remember rines have mines sentrys electification .
ideas opinions post it plz =D
Comments
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->skulk
–verb (used without object)
1.to lie or keep in hiding, as for some evil reason: The thief skulked in the shadows.
2.to move in a stealthy manner; slink: The panther skulked through the bush.<!--QuoteEnd--></div><!--QuoteEEnd-->
So yes, if your silly enough to try to take on a 'rine head-on, then you need to reevaluate your tactics.
The way it is in NS1 is fine.
And yes. Skulks do it from behind.
Agreed, I don't think the Skulk was ever meant to be equal to the marines. They are inferior that is the way that it is meant to be.
Don't see anything wrong with that... spamming meds costs rest. And if a skulk manages to bite a marine that gets medspammed a few times it will still end up as a win for the aliens anyway.
The marine team gained like 3 res for the skulk kill (best case) but at the same time the commander spent like 6 res to keep the marine alive, so overall the whole thing cost the marine team 3 res while the alien team didn't lose a single res.
I might go a little bit offtopic here but another idea i had could fit in here niceley:
How about the alien players don't control a single skulk but rather they would control a small "skulk squad", of course the HP would be lowered for each individual skulk but the overall gameplay would feel more like starcraft where the aliens overwhelm the marines team with superior numbers without actually requiring more players on their team. Think starcarft: humans vs zeg
So the actual skulk model in the game wouldn't be just a single skulk but rather 3 of them (example number) and the alien player controls all 3 of them at the same time.
This way the marines would feel like they would play against a superior number of enemies compared to their own team. Yes it would require lots of balancing and strange game mechanics to make that work but right now i'm too drunk to go into details about that :D
1 hive: 10,70 (Armor,Health - without carapace)
2 hive: 20,80
3 hive: 30,90
Here's why I think it:
- When the marines are attacking a hive, skulks pretty much have no choice but to go head on.
- All the marines are doing at this point are camping.
- Marines with full level 3 upgrades and multiple HMG's are just too powerful for most skulks to stand a chance (5 bites?!?).
- A little more HP at this stage would go a long way for skulks without swinging the balance.
My opinion? <b>THE GAME SHOULD REQUIRE 0 (ZERO) RES TO EVOLVE A SKULK INTO A GORGE, because it's just unfair that when 3 skulks destroy a Marine Resource Tower, 1 marine comes back and builds another one so quickly.</b>
I don't know if u guys have noticed that too, but 90% of games the Marines win, and 90% of games the map is <b>quickly filled with Marines Resource Towers</b>.
2 hive = level 2 Alien attack = Marines level 2 defense... which equils a 3 bite kill as long as the hive count is = to the marine upgrade level.
Just tossing a Idea out.
Stop playing on 32 player servers.
this isnt even worth discussing until the game alpha/beta stage comes out
Lets wait until natural selection 2 is released before we start convincing ourselves that it will be unbalanced. After that, at least you can pretend you have a leg to stand on.
If you have a complaint about natural selection, firstly, wrong forum. Try <a href="http://www.unknownworlds.com/forums/index.php?showforum=5" target="_blank">here</a>.
And with regards to your complaint, I've got to completely disagree. Skulks play exceptionally well (arguably better overall than marines). The point is how to play with one. If I were attempting to kill marines with the mindset that charging down a long hallway is a smart strategy, I think I'd be frustrated playing skulk as well. There are tricks and tactics which make playing skulk far more effective, but these skills don't come from fast reflexes but from simply playing long enough to know what works. Any skulk player who can charge down a hall making a leap + bite attack and taking down a marine among several probably got that way because they had *way* too much time on their hands. Most veteran players play well as skulk because they attack from behind, ambush often, and generally attack only when they stand a decent chance of taking down their target.
Simply ignore such trolling -.-
perhaps recommend some spell-checking-tool >.<
me read all answers ,
me make example
for all understand me start play 1 beta NS , me before play CS DOD QUAKE in Freak Level , me first time ns kill ratio rine1/10 and no have any idea this game first time to play , and decide no play any time alien because bored unbalanced totally NERF , but compare team play (you rine shoot your friends shoots and help you with BULL###### shoot same target ) you alien your friends try to help you = yeah you get disturb or BLOCK .
me vote increase alien HP or increase complexity or map for HIDDING maps at NS1 CRAP simply no space for hide , person play a lot of NS understand me FTW .
and yeah Mr_charisma 32vs32 Rine only need 2RT hive zone defend and JP HA HMG + legal whallhack but totally raped all alien tactics more servers at this partys decide give 100 res all aliens repeat times for more ONOS rush FTW BALANCED
close games = 90% rines won me dont fai, at this question .
hawkeye you say balanced skulks , me dont need response you . you need play a lot and observe diferrence of effectivity rine > alien in pcw and publics and y take decision me have an opinion you have other is simply , me undestand you and say NOT balanced NS CS balanced DOD not NS play alien = same play CS TError all time in aztec or dust COMPLETE disavantage .
and me dont blame any me use mi experience and opinion for use ns1 experience to improve ns2 FTW is mi fauvirite game <.<" .
crae not bad idea too .
have admins here =? alaska blame and insult me ban ? advise ? or me response troll you lame ? example
<.<"
The ratio from NS1 was balanced.
Hell a 75 minute comp round yesterday proves this even more..
Me vote you use my instead ;)
I personally prefer darting out and in a few times from cover to draw attention. Esp if I know there's a small grove in the roof / floor I can get into to go past/get behind/closer to them to chomp 'em.
That and jumping up onto a wall then off again works (often they keep travelling upwards with gunfire thinking you're going to the roof).
Not hard to take down a Marine in HA and upgraded HMG even as a lowly skulk if you have any skill :)
lets assume both teams are equally skilled.
both teams play bad -> aliens more likely win
but the more the niveau raises, the more will marines win.
A good marine team will always gain map control the first 3 minutes of the game.
its impossible to kill the "perfect marine" who hits you with every bullet. just use pistol,
make 4 shots its even faster than "para + 2 bites" so you can even win in close combat.
but, ns2 isnt out yet and discussions about balancing isnt relevant at the moment :D
Duh! Skulks are weaker than rines but...
*generally spawn more often (1 Hive = 3 Infantry portals and you rarely see more than two portals especially before the 2nd hive is up)
*are much faster
*can parasite marines and setup easy ambushes
Yay! For asymetry in NS!
However I do find it (a bit) annoying to have to re-evolve all my traits upon each spawn. Hope NS2 improves on that. I think one should be able to bring up the evolution menu at any time (even when dead) and make the choices so that you may spawn ready with all the upgrades you want if they are available. I can't too be specific since I don't know how the alien evolutions are going to work in NS2.
Maybe we could have a base-spawntime for a Skulk, but you can stay longer in the Queue for a Spawn as, let's say, a Lerk or Gorge.
Fade 'n' Onos are to strong for this Feature. Maybe as Hive 3 Option?
(by the Time Hive 3 is up there should be already a Heavytrain rolling somewhere through the Map)
I think the evolution time was quite good way to balance out the free upgrades when they implemented them in 3.0 Final. Hopefully they find some other workaround for NS2 though.
<!--quoteo(post=0:date=:name=Prefix)--><div class='quotetop'>QUOTE (Prefix)</div><div class='quotemain'><!--quotec-->The game is perfectly balanced.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've got a million little things to nag about in the game, but servers below 24 players are well balanced in terms of winning indeed.
skulks dont have recources for kill aim rine
remember NO recoil is considerate cheats in CS , simply
no recoil = easy cheap
get aim is easy
get HArdcore bunnyjump not easy
need balanced at start all alien = skulk
3 min = rine overkill is easy and spamwkill too rines have 200 HP with meds FTW average 150 omg
wen lerks UP a semiclose map rines have SGs FTW SGs first Sgs have more dispersion pellets actually dont have more dispersion so more easyly get overkill with these weapons need strong base alien needed.
actually speak supposed NS2 dont ready actually xD dinamic infestation good alien comm ? is posible ns2 a lot of more balanced .
better speak for these questions for improve better game =D
skulks dont have recources for kill aim rine
remember NO recoil is considerate cheats in CS , simply
no recoil = easy cheap
get aim is easy
get HArdcore bunnyjump not easy
need balanced at start all alien = skulk
3 min = rine overkill is easy and spamwkill too rines have 200 HP with meds FTW average 150 omg
wen lerks UP a semiclose map rines have SGs FTW SGs first Sgs have more dispersion pellets actually dont have more dispersion so more easyly get overkill with these weapons need strong base alien needed.
actually speak supposed NS2 dont ready actually xD dinamic infestation good alien comm ? is posible ns2 a lot of more balanced .
better speak for these questions for improve better game =D<!--QuoteEnd--></div><!--QuoteEEnd-->
That's seriously hard to read. Try some punctuation, like adding a comma or a dot whenever you feel like placing one. Even if they are placed wrong they still makes stuff a lot easier to read. And drop abbreviations like FTW.
There's never been recoil on guns in NS. It doesn't matter what guns are like in CS. (Also, I actually find it a lot easier to hit stuff in CS)
This has been stated before, but I'll try again. Skulks are weaker, but they always have the initiative (They are faster, and parasite is pure intelligence). You decide where and when to attack. You can use the map, your buddies and even the marines to your advantage. You might be weaker than a marine, but you can pick your fights. You should pick your fights. If you chose to run down a long straight corridor alone you deserve to be decimated. It's not only well balanced in NS1, it's also fairly unique and extremely entertaining.
If you use your environment right, you can be a quite good skulk without knowing how to bunnyjump. But you have to think.
A good shotgun might be able to destroy a poorly organized alien team. A good fade might be able to destroy a poorly organized marine team. I think that's quite fair. It would be a sad day if NS is 'balanced' so everyone has a 50/50 chance of winning against anyone.
Good point. Lets not confuse balance with symmetry. A game can have asymmetric teams and still be balanced. Lets not search for ways to make teams more symmetrical so that we can determine balance more easily. This is not team fortress nor will it ever be team fortress.
Some symmetry still helps. I really want the teams to be assymmetric, but I can definitely see the advantage of similarizing teams on certain areas. For example the alien comm makes the res models better controllable and more flexible, adding both strategy and balancing options to the game. I see it as a reasonable trade between the asymmetry and game structure improvement.
I'd still hate to see any of the present skulk underdog nature go. Skulking is probably the most unique thingy I've played in any well made multiplayer FPS.
Ultimately what is balance? If marines win just as many games as aliens win in a very general sense, it is balanced in my opinion. If skulks are truly inferior to vanilla marines, what's important is that this unbalance is made balanced by another aspect of gameplay.