Player 'PlayType' Icons
Kalabalana
Join Date: 2003-11-14 Member: 22859Members
<div class="IPBDescription">An idea that uses Dynamic Achievements to Promote Teamplay</div>What I'm suggesting is an icon that appears beside a player's name on the score sheet. These icon might have, say, 3 or so levels, eg. bronze, silver, gold, etc, and 3 or so categories, eg. fighter, support, commander, overall balanced, etc. (The categories and levels there within can be determined later).
These levels are an indicator of your overall play style, and skill. Using a rolling statistics system, we can maintain an up to date, average of one persons play style via counting specific acts. That is, kills, deaths, accuracy, objective's followed, CC activity, welding, damage done, healing, etc.
So all in all, it's basically an icon that changes depending on what type of player you are, and how good at that type you are. I believe implementing an idea like this would make players strive for the better awards, and then maintain them. <b>Also, using such a system would make team balancing much more effective, something most games desperately need.</b>
These levels are an indicator of your overall play style, and skill. Using a rolling statistics system, we can maintain an up to date, average of one persons play style via counting specific acts. That is, kills, deaths, accuracy, objective's followed, CC activity, welding, damage done, healing, etc.
So all in all, it's basically an icon that changes depending on what type of player you are, and how good at that type you are. I believe implementing an idea like this would make players strive for the better awards, and then maintain them. <b>Also, using such a system would make team balancing much more effective, something most games desperately need.</b>
Comments
I assume that bronze-silver-gold medal 'levels' are for each category (playstyle).
Each icon's colour is either bronze, silver or gold - their 'skill' level.
Fair enough.
What isn't clear to me - are there several icons, one for each category?
Or does it pick a player's best category?
Or perhaps an icon that represents a hybrid of a player's top two or three (or more) categories? I think that'd be pretty cool.
Levels are based on the average, not total, right? If so, is the denominator number of games, or time played, or something else?
I can foresee non-focus playstyles (categories) then declining in level. I don't see that as a bad thing, however, but others might.
*Sorry, I'll elaborate.
I mean these numbers: "kills, deaths, accuracy, objective's followed, CC activity, welding, damage done, healing, etc."
Also, I don't see the harm in seeing these numbers on a separate profile. However on the scoreboard, keep it strictly icon-only (as in, the system you suggested, or at least as I understand it).
It's a good way to see what type of people are on your team, and how good they are. Would really help in knowing who's most likely to do what
But I don't see much use for the categories. Play is too fluid and good players adapt to the changing circumstances/moods etc.
Pancake Lerk
As my fellow sP' and |-YsCp-| would remember.
Till the NS Devs decided to nerf my Lerk flight with adrenaline drain. =( Grr.
It Hovars Without Flapping.
Should there be a minimum time, say 5 hours, that a player has to play before they get assigned a playtype? For example, the default playtype is Beginner. Because I would think that a player would experiment with different roles until they found their niche, and so their playtype would be constantly changing, and wouldn't be an accurate reflection of their play style. Nor would they yet have a great grasp of the game quite yet. So I think a default Beginner playtype, for say the first 5 hours of play, would be good. After that, it'd take say, the last 3 hours as the average used to determine a PlayType. And keep adding hours up to 20 hours (i.e. 17 more hours). After the first 20(+2) hours it'd then only consider the most recent 20 hours of play.