Skulk corpse eating ability, alien and human trails/footprints

galudagaluda Join Date: 2003-08-06 Member: 19121Members
<div class="IPBDescription">upgrade or innate ability suggestion</div>This is an upgrade or innate ability suggestion. Giving skulks the ability to gain some health back from eating dead marines.
It would be cool if it were implemented in a balanced way. One idea is to have it be extremely loud, and temporarily make the skulk leave behind a blood trail.
On that note, are any sort of blood trails/footsteps being implemented? I would love to see something like this in the game.

Comments

  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
  • ghost in the shellghost in the shell Join Date: 2008-09-28 Member: 65094Members
    Would skulks be able to drag corpses to a safer place or hang them from rafters?
  • 5emtex5emtex Join Date: 2009-06-07 Member: 67727Members
    if skulks could eat marines bodies for a little health, I think it would be fair to have the blood trail and while the alien is eating the body he is locked in the animation of the eating, similar to the heavy in TF2 eating the sandvich, he's temporarily vulnerable while eating.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Error: Corpse abuse was denied for NS1. No Update on how it is for NS2.
    Also, we had some Upgrades that allowed to see a Trail of Smokepuffs when a Marine walks somewhere.
    But it was an incredible useless Sensory Upgrade so that everyone stayed with Scent of Fear and Cloaking.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    It was called pheromones. Scent of fear replaced it as the better upgrade. But it did look ridiculous.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Focus replaced Pheromones. Scent of Fear (Short-Range-Wallhack) is still in by my Information.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    I think I remember another thread about this a loooong time ago.

    I think the devs are simply against the idea of any sort of corpse abuse (i.e. eating, spawing from, turning into turrets, or basically used by aliens for any purpose) for ethical reasons.

    Don't remember the exact reasoning but I remember I respect it and thought of it no further.

    trails/footprints I'm not so sure about could either add depth and strategy or just turn out to be down right annoying (as you may be robbed of the ability to setup two consecutive ambushes).
  • 5emtex5emtex Join Date: 2009-06-07 Member: 67727Members
    While I wouldn't argue with a dev over adding the feature, I think its incredibly hypocritical to say that its unethical to have body mutliation when onos' rampage around devouring humans, the primary onos attack is called Gore, which implies impaling with the horn, fades impale humans with two bony like spears for hands. The concept of NS is brutal, two species of organic lifeforms pitted in the ultimate battle of survival aka natural selection (definition) where marines use various firearms such as light machine guns, heavy machine guns, shotguns, grenade launchers, proximity mines, a combat knife if necessary and the aliens I already mentioned. So to say that videogame corpse eating is unethical is not a logical arguement considering all of the other accepted violence already in the game.



    Again I wouldn't argue with a dev but the idea that its unethical is kinda dumb, it's a video game.

    And if that really is such a big deal why not implement a simple non-violence mode like in TF2 where instead of blood, confetti and candy shoots out of bodies for the little kids, that would only be a matter of substituting blood textures for confetti.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    They tried to reach for a PG13 rating, that's why. I don't know what Rating they're trying to achieve with NS2, but I don't think the Goal is A+.

    Also, Turretmode was basicly an Aimbot which was way to imbalanced.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    <!--quoteo(post=1712448:date=Jun 15 2009, 11:19 PM:name=5emtex)--><div class='quotetop'>QUOTE (5emtex @ Jun 15 2009, 11:19 PM) <a href="index.php?act=findpost&pid=1712448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While I wouldn't argue with a dev over adding the feature, I think its incredibly hypocritical to say that its unethical to have body mutliation when onos' rampage around devouring humans, the primary onos attack is called Gore, which implies impaling with the horn, fades impale humans with two bony like spears for hands. The concept of NS is brutal, two species of organic lifeforms pitted in the ultimate battle of survival aka natural selection (definition) where marines use various firearms such as light machine guns, heavy machine guns, shotguns, grenade launchers, proximity mines, a combat knife if necessary and the aliens I already mentioned. So to say that videogame corpse eating is unethical is not a logical arguement considering all of the other accepted violence already in the game.

    Again I wouldn't argue with a dev but the idea that its unethical is kinda dumb, it's a video game.

    And if that really is such a big deal why not implement a simple non-violence mode like in TF2 where instead of blood, confetti and candy shoots out of bodies for the little kids, that would only be a matter of substituting blood textures for confetti.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well I actually disagree with that. Theoretically I believe there is a point where you could draw the line in which everything that is in the game is on one side and the body mutilation stuff would be on the other. While you may think its not a BIG step going from the current level of scifi-action gore to that corpse abuse being spoken of here. I do believe there is a distinct step there. If you don't see it then... *sighs*

    <!--quoteo(post=1712469:date=Jun 16 2009, 02:31 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jun 16 2009, 02:31 AM) <a href="index.php?act=findpost&pid=1712469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They tried to reach for a PG13 rating, that's why. I don't know what Rating they're trying to achieve with NS2, but I don't think the Goal is A+.

    Also, Turretmode was basicly an Aimbot which was way to imbalanced.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The Rating argument makes sense. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    wtf is Turretmode?
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    When you go afk you started firing at everything in the Vicinity. Didn't see it first hand, but I read about it in a Gaming Mag.
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