NS2 Teaser Movie : Dissected

DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
Is that a Skulk on his fronthead?
<img src="http://users.telenet.be/desert/delaz/ns/ns1.jpg" border="0" class="linked-image" />

Are those parts moving because of the physics, or are they just animated?
<img src="http://users.telenet.be/desert/delaz/ns/ns2.gif" border="0" class="linked-image" />

Glowing eyes
<img src="http://users.telenet.be/desert/delaz/ns/ns2.jpg" border="0" class="linked-image" />

Armor?
<img src="http://users.telenet.be/desert/delaz/ns/ns3.gif" border="0" class="linked-image" />

Moving tentacles (physics?)
<img src="http://users.telenet.be/desert/delaz/ns/ns1.gif" border="0" class="linked-image" />

Did you guys notice other stuff? <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
«1

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1708049:date=May 28 2009, 10:47 AM:name=DelaZ)--><div class='quotetop'>QUOTE (DelaZ @ May 28 2009, 10:47 AM) <a href="index.php?act=findpost&pid=1708049"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is that a Skulk on his fronthead?<!--QuoteEnd--></div><!--QuoteEEnd-->
    i dunno about that, but there's definately a skulk funning in the vent jsut after the steam goes off. there's also a skulk that skurrys up the wall and possibly into a vent just as the door opens and the onos steps through..

    <!--quoteo(post=1708049:date=May 28 2009, 10:47 AM:name=DelaZ)--><div class='quotetop'>QUOTE (DelaZ @ May 28 2009, 10:47 AM) <a href="index.php?act=findpost&pid=1708049"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are those parts moving because of the physics, or are they just animated?<!--QuoteEnd--></div><!--QuoteEEnd-->
    physics methinks. i also thought it was interesting with the props that pade up part of the door, after it smashes open 2 parts go flying... one lands hear his hand when he wakes up, the other is in front of the onos and looked like a weapon when i first saw it LOL

    <!--quoteo(post=1708049:date=May 28 2009, 10:47 AM:name=DelaZ)--><div class='quotetop'>QUOTE (DelaZ @ May 28 2009, 10:47 AM) <a href="index.php?act=findpost&pid=1708049"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Moving tentacles (physics?)<!--QuoteEnd--></div><!--QuoteEEnd-->
    do those horn things move as well?

    all in all a very awesone disection dude, now go disect those parts!

    ooh ooh ooh and the infestation at the end, the way it grows across the metal, then crosses the field of vision.. do ya think they may use that in game the blur out the camera when you're dying? (if covered by DI)
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    We've done one here: <a href="http://www.ausns2.com/articles/csi-miami-analysis-of-the-low-res-ns2-teaser" target="_blank">http://www.ausns2.com/articles/csi-miami-a...-res-ns2-teaser</a>

    We mostly just made stuff up though.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    edited May 2009
    I think I spot a Gorge and a Skulk <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    <a href="http://img29.imageshack.us/my.php?image=ns2.jpg" target="_blank"><img src="http://img29.imageshack.us/img29/7910/ns2.th.jpg" border="0" class="linked-image" /></a>

    On the left is the Skulk, you easily see him run up the wall.

    On the right I think is the Gorge, he's hard to see though. To watch him, when your view switches to the vent, follow the red arrow for movement (he runs from the circle to the very end - slightly in view).

    I think picture #2 is a Gorge because I noticed he wobbles a little while running (unlike the skulk shown in #1), plus, we've already seen a skulk now, so we wouldn't see another running <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Thoughts?
  • UnknownUnknown Join Date: 1970-01-01 Member:
    One thing I noticed that I don't believe has been pointed out by anyone yet - is the fact that in that trailer, there is a recessed part of the corridor especially for the ladder.
    In NS1 there were ladders (of course), but never ones that I can remember in an enclosed space like that seemingly leading to an upper deck, as it caused considerable problems for the commander to navigate.

    Could it possibly be that we may have multi-storey maps to deal with? If so, this could prove an interesting way of completely opening up various avenues of approach.
    I realise that I may just be looking much too into things, because having such a feature does also open up its own set of problems - foreseeably how these upper regions can be represented on a 2D map that is easily understood by both commander and player alike.

    I mean, it could simply lead to a vent, and we're familiar enough with those.
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1708124:date=May 28 2009, 02:31 PM:name=Plasma)--><div class='quotetop'>QUOTE (Plasma @ May 28 2009, 02:31 PM) <a href="index.php?act=findpost&pid=1708124"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think I spot a Gorge and a Skulk <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    <a href="http://img29.imageshack.us/my.php?image=ns2.jpg" target="_blank"><img src="http://img29.imageshack.us/img29/7910/ns2.th.jpg" border="0" class="linked-image" /></a>

    On the left is the Skulk, you easily see him run up the wall.

    On the right I think is the Gorge, he's hard to see though. To watch him, when your view switches to the vent, follow the red arrow for movement (he runs from the circle to the very end - slightly in view).

    I think picture #2 is a Gorge because I noticed he wobbles a little while running (unlike the skulk shown in #1), plus, we've already seen a skulk now, so we wouldn't see another running <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Thoughts?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Its a skulk in both pictures, it moves exactly the same. (similar to a dog btw.)
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    I just noticed that the Onos' skin, between its armor plates, is black a la fade. Hmmm maybe every alien is like that now? or mabe its some upgrade indication?
  • PaladinDudePaladinDude Join Date: 2006-12-04 Member: 58881Members, Constellation
    edited May 2009
    Don't forget the hive behind the onos (right side of the doorway)!
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1708111:date=May 28 2009, 09:11 AM:name=aegix)--><div class='quotetop'>QUOTE (aegix @ May 28 2009, 09:11 AM) <a href="index.php?act=findpost&pid=1708111"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We've done one here: <a href="http://www.ausns2.com/articles/csi-miami-analysis-of-the-low-res-ns2-teaser" target="_blank">http://www.ausns2.com/articles/csi-miami-a...-res-ns2-teaser</a>

    We mostly just made stuff up though.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Haha, I liked that article a lot, made me laugh.

    CRATE!!!!
  • Nima_Nima_ Join Date: 2007-08-30 Member: 62083Members
    The tentacles on the Onos would most likely just be part of the animation skeleton, and would be pre-animated.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    <!--quoteo(post=1708139:date=May 28 2009, 05:58 AM:name=Windburn)--><div class='quotetop'>QUOTE (Windburn @ May 28 2009, 05:58 AM) <a href="index.php?act=findpost&pid=1708139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One thing I noticed that I don't believe has been pointed out by anyone yet - is the fact that in that trailer, there is a recessed part of the corridor especially for the ladder.
    In NS1 there were ladders (of course), but never ones that I can remember in an enclosed space like that seemingly leading to an upper deck, as it caused considerable problems for the commander to navigate.

    Could it possibly be that we may have multi-storey maps to deal with? If so, this could prove an interesting way of completely opening up various avenues of approach.
    I realise that I may just be looking much too into things, because having such a feature does also open up its own set of problems - foreseeably how these upper regions can be represented on a 2D map that is easily understood by both commander and player alike.

    I mean, it could simply lead to a vent, and we're familiar enough with those.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you have ever played the Rainbow Six games (lets say Raven Shield here), you would know that in planning phase (tactical map planning) you could zoom "up/down" different plane levels.

    This means you could have a 4 story building, and have an individual map for each story (including the roof level) of the building, without the map being messy.

    =)
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    Such a concept as in the Rainbow Six series could, I'm not saying it will be (!), be problematic in such a fast-paced and dynamic game as Natural Selection.
    You'd need to be able to switch very fast between the different levels, e.g. hotkeys, not just being able to go up and down one level at a time.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited May 2009
    <!--quoteo(post=1708484:date=May 30 2009, 07:58 AM:name=daidalos)--><div class='quotetop'>QUOTE (daidalos @ May 30 2009, 07:58 AM) <a href="index.php?act=findpost&pid=1708484"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Such a concept as in the Rainbow Six series could, I'm not saying it will be (!), be problematic in such a fast-paced and dynamic game as Natural Selection.
    You'd need to be able to switch very fast between the different levels, e.g. hotkeys, not just being able to go up and down one level at a time.<!--QuoteEnd--></div><!--QuoteEEnd-->


    In that game it was hotkeys. Default was pageup and pagedown, but they could be rebinded.

    Like binding them to the mousewheel? =)
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    That's actually a good idea but what I'm more concerned about is how smooth the change works.
    I am not sure anymore about how it was in the Rainbow Six series but as far as I remember it was at a pace that would be too slow in Natural Selection, for example when a marine is shouting for medpacks after he fought off on skulk and is attacked by another one.
    The change should be nigh instantaneous.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Anybody else love the sound the DI makes at the end of the video? It's a unique sickly sound that sounds like a swamp being sipped up through a giant straw.
  • NS-SkorpioNNS-SkorpioN Join Date: 2006-10-31 Member: 58101Members
    Me too! I love that sound, and how the infestation progresses forward to hide the screen completely; hope we can see exactly that ingame!
  • IronFistIronFist Join Date: 2006-12-01 Member: 58805Members
    edited May 2009
    <!--quoteo(post=1708124:date=May 28 2009, 01:31 PM:name=Plasma)--><div class='quotetop'>QUOTE (Plasma @ May 28 2009, 01:31 PM) <a href="index.php?act=findpost&pid=1708124"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think I spot a Gorge and a Skulk <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    <a href="http://img29.imageshack.us/my.php?image=ns2.jpg" target="_blank"><img src="http://img29.imageshack.us/img29/7910/ns2.th.jpg" border="0" class="linked-image" /></a>

    On the left is the Skulk, you easily see him run up the wall.

    On the right I think is the Gorge, he's hard to see though. To watch him, when your view switches to the vent, follow the red arrow for movement (he runs from the circle to the very end - slightly in view).

    I think picture #2 is a Gorge because I noticed he wobbles a little while running (unlike the skulk shown in #1), plus, we've already seen a skulk now, so we wouldn't see another running <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Thoughts?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I watched this in slow motion and it's definitely a Gorge in your right picture (the part after the steam).

    <b>edit: I'm wrong, as indicated below. I just realize the skulk is even coming out of the vent thing it was in at the end, and as it gets closer to the door you can see it looking a lot more like a skulk. When you initially see it next to you, the tail and cute gorge run really looks like it, though!</b>
  • RideRide Join Date: 2003-11-11 Member: 22511Members
    I highly doubt this one is a gorge. Since when are gorges THAT fast?
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    It's definitely a skulk.
    It's not slim and not fast enough to be a gorge and it has the form of a skulk.
  • DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
    edited May 2009
    I quickly edited the Natural-Selection 2 Teaser Trailer. Removed the fade to black and added slow motion.

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/WYWJ0YDOG4w"></param><embed src="http://www.youtube.com/v/WYWJ0YDOG4w" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • TheritesTherites Join Date: 2004-09-08 Member: 31525Members
    I was looking closely at that skulk in the upper left at the end, and god damn does the new wall climbing animation look badass! Watch how it grabs and leaps up the wall. It looks freaking scary.
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    <!--quoteo(post=1708970:date=May 31 2009, 09:38 PM:name=Therites)--><div class='quotetop'>QUOTE (Therites @ May 31 2009, 09:38 PM) <a href="index.php?act=findpost&pid=1708970"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was looking closely at that skulk in the upper left at the end, and god damn does the new wall climbing animation look badass! Watch how it grabs and leaps up the wall. It looks freaking scary.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Man I love the running animation for the first skulk under that grating.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    This is what I missed about this place - the almost obsessively detailed analysis of new media. The NS forum is like the results of a one night stand between Commander Data and a Hollywood paparazzo.

    (I hadn't noticed either skulk at all... I suck).
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    You missed this place? Really? Not sure I believe that <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Oh my, MonsieurEvil! On the eve of NS2's Pr blitz. A match made in heaven?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--quoteo(post=1709025:date=May 31 2009, 09:58 PM:name=Comprox)--><div class='quotetop'>QUOTE (Comprox @ May 31 2009, 09:58 PM) <a href="index.php?act=findpost&pid=1709025"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You missed this place? Really? Not sure I believe that <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey, I came back didn't I? In spite of the fact that it's overrun by Canadians and people from South Cacalackie... <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • homesicknesshomesickness Join Date: 2003-01-10 Member: 12124Members
    that's def a gorge on the vent
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    No way dude, its defiantly a skulk. It is to thin to be a gorge and it moves the way I would think an updated skulk would move.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1709023:date=May 31 2009, 09:52 PM:name=MonsieurEvil)--><div class='quotetop'>QUOTE (MonsieurEvil @ May 31 2009, 09:52 PM) <a href="index.php?act=findpost&pid=1709023"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is what I missed about this place - the almost obsessively detailed analysis of new media. The NS forum is like the results of a one night stand between Commander Data and a Hollywood paparazzo.

    (I hadn't noticed either skulk at all... I suck).<!--QuoteEnd--></div><!--QuoteEEnd-->
    0_o MonsE's back?

    (If it makes you feel any better I didn't notice it until someone pointed it out in the official thread.)
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1708560:date=May 31 2009, 04:11 AM:name=Ride)--><div class='quotetop'>QUOTE (Ride @ May 31 2009, 04:11 AM) <a href="index.php?act=findpost&pid=1708560"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I highly doubt this one is a gorge. Since when are gorges THAT fast?<!--QuoteEnd--></div><!--QuoteEEnd-->
    bhop with cele?

    on a serious note, I didn't actually notice the hive until just now! I guess the onos stole most of the limelight initially.
Sign In or Register to comment.