DI geometery

spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
<div class="IPBDescription">making wall walk easier</div>Here's a fun thought.

Let's assume the maps are similar to the ones we see in NS1. Most hallways have arches or other such things to provide places to hide and give atmosphere. Similarly there's often struts and such on the ceilings. However, these can sometimes be really hard to wall walk around without falling to the ground.

What if DI as it took over an area smoothed these out making wall walking easier? I'd think by filling in the sharp corners and smoothing the geometry.

The major downside is you lose all those cool places to hide. A potential fix on this would be that the DI still follows the basic layout, so a strut would cause a bulge (and thus some cover), but the gradient would no longer be a sharp 90 degree angle thus letting you go down the entire hallway on the wall effortlessly.

Thoughts?

Comments

  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    That's an interesting idea that the DI would provide clipping. Sounds good, I don't know how feasible it is technologywise.
  • AmaroqAmaroq Join Date: 2009-04-26 Member: 67282Members
    This! This would be so friggin' helpful. It isn't as bad as it is in AVP, but the unusual terrain of ceilings makes traveling on them a very un-viable mode of travel. I was going to make a topic suggesting a way to smooth out ceiling-walking without having to alter the levels themselves, but this could be one advantage that DI could give to the aliens.

    As for cover to hide behind, the gorge's ability to sculpt with the DI means you can create your own cover from any ceiling or wall you desire.
  • RzrRzr Join Date: 2009-04-02 Member: 67002Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->filling in the sharp corners and smoothing the geometry.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->gorge's ability to sculpt with the DI means you can create your own cover from any ceiling or wall you desire<!--QuoteEnd--></div><!--QuoteEEnd-->

    This idea combined with, perhaps, the topic idea should really improve the assimetry between aliens and marines and provide unique matches considering the infested alien side of the map would always be capable of a certain degree of geometrical change.
    If I´m getting this right, gorges would have a major tactical purpose and teamwork orientation, creating multiple unique cover spots for other aliens, and maybe even some obstacles for the marines. I think this would make the game even faster paced and should REALLY be considered by the developers.

    Just hope gorges can reach the DI on the ceiling, those fat balls... <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    I agree with Rzr, if the gorge has the ability to shape DI then perhaps that could help out the clipping issue.
Sign In or Register to comment.