A replacement idea from me would be queued wall-jumping.
To perform such jumps, you simply press double strafe/jump or crouch. Double strafe will jump you horizontally (like in UT), double crouch would jump you downwards (like in a 30-40° angle). Double jump would jump you upwards (also in a 30-40° angle) when on a wall.
If you double press those buttons while in the air, it will queue those jumps and perform them once you touch a wall (or the roof/ground). Every wall or roof jump will give you a speed bonus that can be maintained if you bunny-hop on the ground.
That way, aliens can more or less leap through hallways, but are pretty much screwed on open terrain.
<!--quoteo(post=1701744:date=Mar 2 2009, 12:23 PM:name=Prefix)--><div class='quotetop'>QUOTE(Prefix @ Mar 2 2009, 12:23 PM) <a href="index.php?act=findpost&pid=1701744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You're being unbelievably childish.
We know it is a glitch, but the fact that it is a glitch is completely 100% irrelevant - what is relevant is the fact that it adds a lot to Natural Selection 1, and that the developers intentionally kept it in - this is a fact that isn't up for discussion.
What we are trying to discuss is what movement system could replace it, so if you have no input other than childish ######, then seriously, just get the ###### out.<!--QuoteEnd--></div><!--QuoteEEnd-->In that case I don't think he was being childish.
Both Radix and Killkrazy are correct in their specific posts, though. Radix is right because they are better at the game, and KK is right because their ability to get closer is because they are fully aware of a glitch in the game (that is not documented or taught within the game) and have practised it.
Arguing that it should not be in because it's a glitch has no validity. It's been left in for year upon year. That should tell you something so stop being so pigheaded and see sense.
Arguing that it should be a properly designed feature has validity. Let's get back to talking about how it can be implemented or if not, then propose a good alternative that gives the same or coparable benefits to gameplay. If you don't understand the benefits then you have some reading/playing to do before you can have much more to offer to this thread.
PrefixÉirinn go BráchJoin Date: 2006-12-31Member: 59353Members, Constellation
You have to have misread my post, unless <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Arguing that it should not be in because it's a glitch has no validity. It's been left in for year upon year. That should tell you something so stop being so pigheaded and see sense.<!--QuoteEnd--></div><!--QuoteEEnd--> wasn't directed at me, because that isn't my opinion at all.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
edited March 2009
<!--quoteo(post=1701756:date=Mar 2 2009, 09:15 AM:name=Prefix)--><div class='quotetop'>QUOTE(Prefix @ Mar 2 2009, 09:15 AM) <a href="index.php?act=findpost&pid=1701756"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You have to have misread my post, unless
wasn't directed at me, because that isn't my opinion at all.<!--QuoteEnd--></div><!--QuoteEEnd--> I think that post was directed partially at you and partially at <b>KillKrazy</b>. The part you quoted was directed at KK. The reason he quoted your post was to lend depth to KK's argument where there may or may not have been.
<!--quoteo(post=1701752:date=Mar 2 2009, 02:39 PM:name=Prefix)--><div class='quotetop'>QUOTE(Prefix @ Mar 2 2009, 02:39 PM) <a href="index.php?act=findpost&pid=1701752"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That isn't bad, but it doesn't really get rid of the unintuitive problems.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, it could also work by just holding down the buttons to queue a jump (i.e. hold strafe while touching wall will perform the walljump). Anyways, IMO this would already be <i>too easy</i>.
If you are saying that bhop is intuitive, then I say it isnt. Once you learn bhop, it is intuitive, <i>of course</i>, but everything is intuitive once you learned it.
PrefixÉirinn go BráchJoin Date: 2006-12-31Member: 59353Members, Constellation
<!--quoteo(post=1701760:date=Mar 2 2009, 02:43 PM:name=w0dk4)--><div class='quotetop'>QUOTE(w0dk4 @ Mar 2 2009, 02:43 PM) <a href="index.php?act=findpost&pid=1701760"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, it could also work by just holding down the buttons to queue a jump (i.e. hold strafe while touching wall will perform the walljump). Anyways, IMO this would already be <i>too easy</i>.
If you are saying that bhop is intuitive, then I say it isnt. Once you learn bhop, it is intuitive, <i>of course</i>, but everything is intuitive once you learned it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry for not being quite so clear, what I meant was that the idea is good, but it is reasonably complicated. I also think that bhop is too complicated. So to conclude, it is a good idea, but it could be just as complicated as bhop.
KassingerShades of greyJoin Date: 2002-02-20Member: 229Members, Constellation
Me personally would like bhop to stay in with qued jumping and perhaps better feedback on speed. But the game should do a good job at introducing players to it or any alternative movement skill. I agree that how marine movement works in NS1 is bad for atmosphere, but skulk bhop makes just as much sense as fade blink.
As some have pointed out, playing marine you can always get better at aiming, but skulks relying mostly on ambushing seems to easy to counter.
At the same time, I don't care if it's bhop or something else, as long as improved skulk efficiency scales with improved marine aim.
If the bunnyhop glitch (with strafe-curling) was never in the Engine, it would never have been added to make the game better. <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->...what is relevant is the fact that it adds a lot to Natural Selection 1..<!--QuoteEnd--></div><!--QuoteEEnd--> It's not a fact, it is your opinion. My opinion is that glitches should be removed from games, not added to them so that players can exploit and gain a significant advantage over others.
If developers feel skulks DO need a boost in maneuverability or mobility, then they can go ahead and figure that out. But glitches in the game should be removed... and THAT is a fact:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Glitch<!--sizec--></span><!--/sizec--></b> - <i>noun</i> a fault or defect in a computer program, system, or machine.<!--QuoteEnd--></div><!--QuoteEEnd-->
not:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Glitch<!--sizec--></span><!--/sizec--></b> - <i>noun</i> a fun or game enhancing feature to a program, system or machine.<!--QuoteEnd--></div><!--QuoteEEnd-->
oh, and just for poops and chuckles... It looks like this topic will just go back and forth indefinitely until the game is released... and maybe longer <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Almost nobody who can bhop is against it. Almost nobody who is against it can bhop. It's a bunch of noobs crying pretty much, happens in every game. It's just that in this case, the noobs look like credible figures because all the good players have quit the game, and therefore the bar has been lowered.
okay, so first off, glitch is not a concrete term, if didn't cause any game to cease functioning, crash etc. It was unintentional in the first builds of half life and ns.
<b>HOWEVER: the devs of NS nerfed bhopping with out taking it out. AS IN IT WAS PURPOSELY LEFT IN.
AS IN INTENTIONAL</b>
they addressed the problem, and made a decision to remove bhop for marines, and leave it in for aliens in a lesser state. Bunny hopping was initially unintentional, but be became very much intentional when it was purposely not "fixed"
Also the game was balanced with bunny hop in mind. In fact I think if it were taken out of natural selection one, right now, the alien side would be severely under powered at high levels of play.
AND finally, if natural selection 2, included bunny hop... would it be a bug?
Fun side note: Bugs have been added as important and full fledged features in games for a long long time. Combos, and specifically move cancels, in fighting games started out as a bug in Street Fighter 2. The bug revolved around special moves being activated on the release of a button, so inf you input correctly you could cancel any normal attack into a special move on the same button. This was not an intended feature of SF2, but it has been included in the vast majority of 2d fighters since then (in fact the just released SF4 has this system in it to this day). BUG->Important game play feature. Nobody today would call special move cancels a bug, but it was very much unintended in SF2.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Almost nobody who can bhop is against it. Almost nobody who is against it can bhop. It's a bunch of noobs crying pretty much, happens in every game. It's just that in this case, the noobs look like credible figures because all the good players have quit the game, and therefore the bar has been lowered.<!--QuoteEnd--></div><!--QuoteEEnd-->
You know, my statistics say that 50% of the people who can bhop are against the glitch, and 20% think that the glitch needs to stay. That tells me that there is a bunch of wannabes crying pretty much, happens in every game.
Btw. I completely pulled those stats out of my a$$.
<!--quoteo(post=1701807:date=Mar 3 2009, 12:30 AM:name=marks)--><div class='quotetop'>QUOTE(marks @ Mar 3 2009, 12:30 AM) <a href="index.php?act=findpost&pid=1701807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Almost nobody who can bhop is against it. Almost nobody who is against it can bhop. It's a bunch of noobs crying pretty much, happens in every game. It's just that in this case, the noobs look like credible figures because all the good players have quit the game, and therefore the bar has been lowered.<!--QuoteEnd--></div><!--QuoteEEnd-->
I can't bhop in NS1 and still want it in.
Also, due note that while it may have started as a glitch many games have implemented it as a feature in their engines. See Warsow.
PrefixÉirinn go BráchJoin Date: 2006-12-31Member: 59353Members, Constellation
<!--quoteo(post=1701811:date=Mar 3 2009, 01:44 AM:name=w0dk4)--><div class='quotetop'>QUOTE(w0dk4 @ Mar 3 2009, 01:44 AM) <a href="index.php?act=findpost&pid=1701811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You know, my statistics say that 50% of the people who can bhop are against the glitch, and 20% think that the glitch needs to stay. That tells me that there is a bunch of wannabes crying pretty much, happens in every game.
Btw. I completely pulled those stats out of my a$$.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why do some people have such issues getting their heads around the 'glitch' element?
The fact that it was originally a glitch is completely irrelevant.
Why do so many fail to differ between bunny hopping and the bhop glitch (or better phrased, air-strafe-control glitch)?
If the glitch is removed (without workarounds like in CS or on marine side in NS where you are slowed down after landing), then bhop is still possible, but it no longer takes advantage of a <i>glitch</i>.
<!--quoteo(post=1701830:date=Mar 3 2009, 02:35 PM:name=w0dk4)--><div class='quotetop'>QUOTE(w0dk4 @ Mar 3 2009, 02:35 PM) <a href="index.php?act=findpost&pid=1701830"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do so many fail to differ between bunny hopping and the bhop glitch (or better phrased, air-strafe-control glitch)?
If the glitch is removed (without workarounds like in CS or on marine side in NS where you are slowed down after landing), then bhop is still possible, but it no longer takes advantage of a <i>glitch</i>.<!--QuoteEnd--></div><!--QuoteEEnd-->
You are by far one the dumbest people I have ever seen.
Air-strafe could have been coded out by Valve or UW. It was left in. Therefore... (I'll let you answer)
PrefixÉirinn go BráchJoin Date: 2006-12-31Member: 59353Members, Constellation
<!--quoteo(post=1701801:date=Mar 2 2009, 11:38 PM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Mar 2 2009, 11:38 PM) <a href="index.php?act=findpost&pid=1701801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the bunnyhop glitch (with strafe-curling) was never in the Engine, it would never have been added to make the game better.<!--QuoteEnd--></div><!--QuoteEEnd--> If Alexander Fleming had never accidentally discovered Penicillin from a contaminated Petri dish we would still be troubled by a stupid amount of diseases. So you are saying that we should never discover good things by chance, which is frankly, just retarded.
<!--quoteo(post=1701801:date=Mar 2 2009, 11:38 PM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Mar 2 2009, 11:38 PM) <a href="index.php?act=findpost&pid=1701801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not a fact, it is your opinion. My opinion is that glitches should be removed from games, not added to them so that players can exploit and gain a significant advantage over others.<!--QuoteEnd--></div><!--QuoteEEnd--> Fact is popular opinion. It is popular opinion that Bhop makes NS a better game. To disagree is hilarious.
<!--quoteo(post=1701801:date=Mar 2 2009, 11:38 PM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Mar 2 2009, 11:38 PM) <a href="index.php?act=findpost&pid=1701801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If developers feel skulks DO need a boost in maneuverability or mobility, then they can go ahead and figure that out. But glitches in the game should be removed... and THAT is a fact:<!--QuoteEnd--></div><!--QuoteEEnd--> Right seriously, get it through your head it was intentionally left in, therefore it originally being a glitch is <b>IRRELEVANT</b>.
as a veteran of the competitive scene and a community leader in my own right i would like to state that i personally don't think this glitch should be included into ns2 and i am sad that a small fraction of the playerbase is arguing in favor for it.
<!--quoteo(post=1701922:date=Mar 4 2009, 10:58 AM:name=Leon)--><div class='quotetop'>QUOTE(Leon @ Mar 4 2009, 10:58 AM) <a href="index.php?act=findpost&pid=1701922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->as a veteran of the competitive scene and a community leader in my own right i would like to state that i personally don't think this glitch should be included into ns2 and i am sad that a small fraction of the playerbase is arguing in favor for it.
just wanted to let you know guys know our opinion<!--QuoteEnd--></div><!--QuoteEEnd-->
Starring in a live re-enactment of Rocky Horror Picture Show does not count as community leadership.
PrefixÉirinn go BráchJoin Date: 2006-12-31Member: 59353Members, Constellation
<!--quoteo(post=1701924:date=Mar 4 2009, 04:05 PM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Mar 4 2009, 04:05 PM) <a href="index.php?act=findpost&pid=1701924"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@Prefix .. Well, how can I argue with that logic... I'm converted, lets go Bunnyhop! Anyone who disagrees is hilarious!<!--QuoteEnd--></div><!--QuoteEEnd-->
I like the idea of a sprint button, but what if the skulk aliens where given an ability to "shuffle"?
The shuffle ability would (hypothetically) allow skulks to dash left or right (probably diagonally as well) to avoid an otherwise lethal close-range shotgun blast and be very unpredictable. It's hard to explain exactly what I'm picturing here, but I can see a skulk rushing toward a marine from the marine's point of view, and the skulk ducking down slightly and quickly scurrying left or right every now and then like a crab, and the marine unable to save his life since a side-dashing skulk is a lot harder to hit close-range (they move out of line of sight easier). They wouldn't be able to do this in air and they'd only be able to use it every few seconds so players couldn't exploit it and dash sideways everywhere they went. Perhaps having celerity would allow you to use it more (if it wasn't already too fast). I don't know how it would work with wall-walking, but it'd look AMAZING with regular celerity and leap. Hell.. perhaps even a dash in any direction would work, as long as it didn't elevate them (like a jump) and they couldn't change direction mid-dash (change view, but not actual direction).
<!--quoteo(post=1701970:date=Mar 4 2009, 11:40 PM:name=DanteLing)--><div class='quotetop'>QUOTE(DanteLing @ Mar 4 2009, 11:40 PM) <a href="index.php?act=findpost&pid=1701970"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the idea of a sprint button, but what if the skulk aliens where given an ability to "shuffle"?
The shuffle ability would (hypothetically) allow skulks to dash left or right (probably diagonally as well) to avoid an otherwise lethal close-range shotgun blast and be very unpredictable. It's hard to explain exactly what I'm picturing here, but I can see a skulk rushing toward a marine from the marine's point of view, and the skulk ducking down slightly and quickly scurrying left or right every now and then like a crab, and the marine unable to save his life since a side-dashing skulk is a lot harder to hit close-range (they move out of line of sight easier). They wouldn't be able to do this in air and they'd only be able to use it every few seconds so players couldn't exploit it and dash sideways everywhere they went. Perhaps having celerity would allow you to use it more (if it wasn't already too fast). I don't know how it would work with wall-walking, but it'd look AMAZING with regular celerity and leap. Hell.. perhaps even a dash in any direction would work, as long as it didn't elevate them (like a jump) and they couldn't change direction mid-dash (change view, but not actual direction).
Ah.. just an idea..<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you referring to the kind of side step jump when you dbl tap strafe in some games (I think Warsow had this)?
he means this: <a href="http://www.youtube.com/watch?v=n2aq3mpOSbg#t=6m10s" target="_blank">http://www.youtube.com/watch?v=n2aq3mpOSbg#t=6m10s</a> Pikachu, Agility, now!
Comments
To perform such jumps, you simply press double strafe/jump or crouch.
Double strafe will jump you horizontally (like in UT), double crouch would jump you downwards (like in a 30-40° angle).
Double jump would jump you upwards (also in a 30-40° angle) when on a wall.
If you double press those buttons while in the air, it will queue those jumps and perform them once you touch a wall (or the roof/ground).
Every wall or roof jump will give you a speed bonus that can be maintained if you bunny-hop on the ground.
That way, aliens can more or less leap through hallways, but are pretty much screwed on open terrain.
That isn't bad, but it doesn't really get rid of the unintuitive problems.
We know it is a glitch, but the fact that it is a glitch is completely 100% irrelevant - what is relevant is the fact that it adds a lot to Natural Selection 1, and that the developers intentionally kept it in - this is a fact that isn't up for discussion.
What we are trying to discuss is what movement system could replace it, so if you have no input other than childish ######, then seriously, just get the ###### out.<!--QuoteEnd--></div><!--QuoteEEnd-->In that case I don't think he was being childish.
Both Radix and Killkrazy are correct in their specific posts, though. Radix is right because they are better at the game, and KK is right because their ability to get closer is because they are fully aware of a glitch in the game (that is not documented or taught within the game) and have practised it.
Arguing that it should not be in because it's a glitch has no validity. It's been left in for year upon year. That should tell you something so stop being so pigheaded and see sense.
Arguing that it should be a properly designed feature has validity. Let's get back to talking about how it can be implemented or if not, then propose a good alternative that gives the same or coparable benefits to gameplay. If you don't understand the benefits then you have some reading/playing to do before you can have much more to offer to this thread.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Arguing that it should not be in because it's a glitch has no validity. It's been left in for year upon year. That should tell you something so stop being so pigheaded and see sense.<!--QuoteEnd--></div><!--QuoteEEnd-->
wasn't directed at me, because that isn't my opinion at all.
wasn't directed at me, because that isn't my opinion at all.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think that post was directed partially at you and partially at <b>KillKrazy</b>. The part you quoted was directed at KK. The reason he quoted your post was to lend depth to KK's argument where there may or may not have been.
Well, it could also work by just holding down the buttons to queue a jump (i.e. hold strafe while touching wall will perform the walljump).
Anyways, IMO this would already be <i>too easy</i>.
If you are saying that bhop is intuitive, then I say it isnt. Once you learn bhop, it is intuitive, <i>of course</i>, but everything is intuitive once you learned it.
Anyways, IMO this would already be <i>too easy</i>.
If you are saying that bhop is intuitive, then I say it isnt. Once you learn bhop, it is intuitive, <i>of course</i>, but everything is intuitive once you learned it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry for not being quite so clear, what I meant was that the idea is good, but it is reasonably complicated. I also think that bhop is too complicated. So to conclude, it is a good idea, but it could be just as complicated as bhop.
You're suggesting that players be unable to repeatedly hop on the same surface, but that switching surfaces will still gain a speed boost?
I wonder if that would satisfy the atmosphere-only fanboys.
As some have pointed out, playing marine you can always get better at aiming, but skulks relying mostly on ambushing seems to easy to counter.
At the same time, I don't care if it's bhop or something else, as long as improved skulk efficiency scales with improved marine aim.
just wanted to chime in
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->...what is relevant is the fact that it adds a lot to Natural Selection 1..<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not a fact, it is your opinion. My opinion is that glitches should be removed from games, not added to them so that players can exploit and gain a significant advantage over others.
If developers feel skulks DO need a boost in maneuverability or mobility, then they can go ahead and figure that out. But glitches in the game should be removed... and THAT is a fact:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Glitch<!--sizec--></span><!--/sizec--></b>
- <i>noun</i>
a fault or defect in a computer program, system, or machine.<!--QuoteEnd--></div><!--QuoteEEnd-->
not:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Glitch<!--sizec--></span><!--/sizec--></b>
- <i>noun</i>
a fun or game enhancing feature to a program, system or machine.<!--QuoteEnd--></div><!--QuoteEEnd-->
<b>HOWEVER: the devs of NS nerfed bhopping with out taking it out. AS IN IT WAS PURPOSELY LEFT IN.
AS IN INTENTIONAL</b>
they addressed the problem, and made a decision to remove bhop for marines, and leave it in for aliens in a lesser state. Bunny hopping was initially unintentional, but be became very much intentional when it was purposely not "fixed"
Also the game was balanced with bunny hop in mind. In fact I think if it were taken out of natural selection one, right now, the alien side would be severely under powered at high levels of play.
AND finally, if natural selection 2, included bunny hop... would it be a bug?
Fun side note: Bugs have been added as important and full fledged features in games for a long long time. Combos, and specifically move cancels, in fighting games started out as a bug in Street Fighter 2. The bug revolved around special moves being activated on the release of a button, so inf you input correctly you could cancel any normal attack into a special move on the same button. This was not an intended feature of SF2, but it has been included in the vast majority of 2d fighters since then (in fact the just released SF4 has this system in it to this day). BUG->Important game play feature. Nobody today would call special move cancels a bug, but it was very much unintended in SF2.
You know, my statistics say that 50% of the people who can bhop are against the glitch, and 20% think that the glitch needs to stay.
That tells me that there is a bunch of wannabes crying pretty much, happens in every game.
Btw. I completely pulled those stats out of my a$$.
I can't bhop in NS1 and still want it in.
Also, due note that while it may have started as a glitch many games have implemented it as a feature in their engines. See Warsow.
That tells me that there is a bunch of wannabes crying pretty much, happens in every game.
Btw. I completely pulled those stats out of my a$$.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why do some people have such issues getting their heads around the 'glitch' element?
The fact that it was originally a glitch is completely irrelevant.
If the glitch is removed (without workarounds like in CS or on marine side in NS where you are slowed down after landing), then bhop is still possible, but it no longer takes advantage of a <i>glitch</i>.
If the glitch is removed (without workarounds like in CS or on marine side in NS where you are slowed down after landing), then bhop is still possible, but it no longer takes advantage of a <i>glitch</i>.<!--QuoteEnd--></div><!--QuoteEEnd-->
You are by far one the dumbest people I have ever seen.
Air-strafe could have been coded out by Valve or UW. It was left in. Therefore... (I'll let you answer)
If Alexander Fleming had never accidentally discovered Penicillin from a contaminated Petri dish we would still be troubled by a stupid amount of diseases. So you are saying that we should never discover good things by chance, which is frankly, just retarded.
<!--quoteo(post=1701801:date=Mar 2 2009, 11:38 PM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Mar 2 2009, 11:38 PM) <a href="index.php?act=findpost&pid=1701801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not a fact, it is your opinion. My opinion is that glitches should be removed from games, not added to them so that players can exploit and gain a significant advantage over others.<!--QuoteEnd--></div><!--QuoteEEnd-->
Fact is popular opinion. It is popular opinion that Bhop makes NS a better game. To disagree is hilarious.
<!--quoteo(post=1701801:date=Mar 2 2009, 11:38 PM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Mar 2 2009, 11:38 PM) <a href="index.php?act=findpost&pid=1701801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If developers feel skulks DO need a boost in maneuverability or mobility, then they can go ahead and figure that out. But glitches in the game should be removed... and THAT is a fact:<!--QuoteEnd--></div><!--QuoteEEnd-->
Right seriously, get it through your head it was intentionally left in, therefore it originally being a glitch is <b>IRRELEVANT</b>.
just wanted to let you know guys know our opinion
Well, how can I argue with that logic...
I'm converted, lets go Bunnyhop! Anyone who disagrees is hilarious!
just wanted to let you know guys know our opinion<!--QuoteEnd--></div><!--QuoteEEnd-->
Starring in a live re-enactment of Rocky Horror Picture Show does not count as community leadership.
Well, how can I argue with that logic...
I'm converted, lets go Bunnyhop! Anyone who disagrees is hilarious!<!--QuoteEnd--></div><!--QuoteEEnd-->
Good I'm glad we all finally agree.
The shuffle ability would (hypothetically) allow skulks to dash left or right (probably diagonally as well) to avoid an otherwise lethal close-range shotgun blast and be very unpredictable. It's hard to explain exactly what I'm picturing here, but I can see a skulk rushing toward a marine from the marine's point of view, and the skulk ducking down slightly and quickly scurrying left or right every now and then like a crab, and the marine unable to save his life since a side-dashing skulk is a lot harder to hit close-range (they move out of line of sight easier). They wouldn't be able to do this in air and they'd only be able to use it every few seconds so players couldn't exploit it and dash sideways everywhere they went. Perhaps having celerity would allow you to use it more (if it wasn't already too fast). I don't know how it would work with wall-walking, but it'd look AMAZING with regular celerity and leap. Hell.. perhaps even a dash in any direction would work, as long as it didn't elevate them (like a jump) and they couldn't change direction mid-dash (change view, but not actual direction).
Ah.. just an idea..
The shuffle ability would (hypothetically) allow skulks to dash left or right (probably diagonally as well) to avoid an otherwise lethal close-range shotgun blast and be very unpredictable. It's hard to explain exactly what I'm picturing here, but I can see a skulk rushing toward a marine from the marine's point of view, and the skulk ducking down slightly and quickly scurrying left or right every now and then like a crab, and the marine unable to save his life since a side-dashing skulk is a lot harder to hit close-range (they move out of line of sight easier). They wouldn't be able to do this in air and they'd only be able to use it every few seconds so players couldn't exploit it and dash sideways everywhere they went. Perhaps having celerity would allow you to use it more (if it wasn't already too fast). I don't know how it would work with wall-walking, but it'd look AMAZING with regular celerity and leap. Hell.. perhaps even a dash in any direction would work, as long as it didn't elevate them (like a jump) and they couldn't change direction mid-dash (change view, but not actual direction).
Ah.. just an idea..<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you referring to the kind of side step jump when you dbl tap strafe in some games (I think Warsow had this)?
Would be kinda interesting.
Pikachu, Agility, now!
Pikachu, Agility, now!<!--QuoteEnd--></div><!--QuoteEEnd-->
You tried that joke once, no-one laughed.
Why don't you leave this thread and let people come up with new ideas?
You are going to cry like a little ###### no matter what.
Normally I'd just read, but your trolling is just to much for me to silently take.