Why Mines Are Weaker Than Turrets
tommy14
Join Date: 2002-11-15 Member: 8839Members
<div class="IPBDescription">you cannot go all mine</div> my experience.
in a 2 Kharaa on 1 human game, i moved the base into a hive with res, then i build a 40 mine minefield, walls and floors.
skulk 1 leaped in, cleared slot. skulk 2 did same - 1/2 thru now.
i got out and rebuilt.
they repeated.
again rebuilt
they repeated - and caught me short of res while i was building a structure for time. then they hit it WHILE i was rebuilding, taking me out.
next thing i knwe, i respawned, and the 2 skulks were thru the minefield, dancing around with me in the back without turret harrassment.
a pure minefield defense just did not do it. so i added fac & turrets....the mines still there. the mines hurt them, and if they go thru the turrets got them.
both sides built, when they had fades they visited base hive again. mines at this point were near worthless, but turrets still had value.
<b>my conclusion is that mine alone never do it, and that a fac and 3 turrets are a better value than the equal res spent on a pure mine field.</b>
in a 2 Kharaa on 1 human game, i moved the base into a hive with res, then i build a 40 mine minefield, walls and floors.
skulk 1 leaped in, cleared slot. skulk 2 did same - 1/2 thru now.
i got out and rebuilt.
they repeated.
again rebuilt
they repeated - and caught me short of res while i was building a structure for time. then they hit it WHILE i was rebuilding, taking me out.
next thing i knwe, i respawned, and the 2 skulks were thru the minefield, dancing around with me in the back without turret harrassment.
a pure minefield defense just did not do it. so i added fac & turrets....the mines still there. the mines hurt them, and if they go thru the turrets got them.
both sides built, when they had fades they visited base hive again. mines at this point were near worthless, but turrets still had value.
<b>my conclusion is that mine alone never do it, and that a fac and 3 turrets are a better value than the equal res spent on a pure mine field.</b>
Comments
I've gotten four kills.
Mines aren't meant for defense so much as a deterrent. If you're trying to kill something with mines you have to hide them next to buildings. If you intend to keep skulks out, or make them think twice about rushing in, put them on the walls.
No, they're not good alone. They're excellent support though.
Agreed.
I find that mines are a bit bugged, though. Sometimes they don't go off when they should, other times they explode the moment you set them.
Also, I think the things should work off proximity if they don't already do. Getting a Kharaa to step on them is far too difficult.
Whenever I command, I usually drop 2 packs of them. That's 16 RP's and they can be deployed in roughly 5 seconds. Keep a marine at base, and that's all the defense you need. The mines will keep the marine from getting rushed, and even if the skulk blunders through one, he'll be at about 39 HP, and will go down with 2 pistol rounds, or a half-second burst with an LMG. One devoted marine and 16 RP's, and that's it.
Compare that to a factory and 3 turrets. 25+19*3=82 RP's, and about a minute of building time, allowing the aliens to disperse through the map and secure a hive room or two. And a good circle-strafing skulk can kill a turret in 3 lives anyway, and eat away the factory.
16 RP's+ 1 Marine on active guard>82 RP's of scrap metal.
One game, I recieved 3 packs of mines, and by the end of the game had gotten 12 mine kills. I'm not even kidding.
Hmm...
#2....a mine does not explode other mines in its range...its just the disruption of the red laser.
#3....mines placed on the floor don't create that laser and are more like claymores.
#4....a regular skulk running past a mine in a regular NS hallway will be non-existant. a celerity skulk will escape will a huge boo-boo and won't like to get into a battle anytime soon. a celerity leaping skulk will receive about 10 dmg.
#5...once fades come...their bilebomb or rockets will set a mine off. cloaking and firing once a marine walks by can get an alien a mine kill <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
#6....don't place mines so that the laser extends out of the blast radius or else an alien can trip and not get hit.
#7....scan the rest of the forums for Mine threads....i believe there are a few. one has very good strats and placement tips.
babbler + slow marine + too many tripwires = me laughing my butt off
babbler + slow marine + too many tripwires = me laughing my butt off<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
IF they have babblers, then they have bilebomb, then you are dead.
K-Thanks.
Even if mines won't kill a skulk outright, it can make it so that the lone marine guarding the base only needs a 1/2 second burst with his LMG to waste it. And, if it's a big rush, the first skulk will trip the mines for the skulks behind him. Boom.
Indeed, I keep asking for it to be stickeyed but my Mine Stratagy guide is back a page or two, just look for anything posted by me I've only started two threads in the forum, won't be hard to find
My faith in them was rekindled mind... jet-packed into a vent and placed a tripmine on each area of shadowy floor. Managed to get four kills in as many minutes... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Skulks just can't avoid them properly in such a confined space.
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> = 19 res
5 mines = 8 res
I suggest putting 2 mines behind the TF, on the ground and you wont have any skulk probs for a while then just put another 2 ... and the other remaining 3 can be placed in strategic choke points ... Its way cheaper than making a sentry <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> ... conserve res for important stuff ... once u get mass HMG+HA you own ... GET IT ASAP
Also places mines on/on the ground near the CC and important stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->