Revamping Scent of Fear
Ruberduck
Join Date: 2007-09-10 Member: 62235Members
So here's something that I've been thinking about. It wouldn't change gameplay completely which is crucial in this stage of development.
As we all know, Scent of Fear is an upgrade you can't get on the alien side. What it does currently in Natural Selection is place a red ring around where someone is so you can see their position, and flashes at a set interval. What would probably make this more realistic is a type of 'Heartbeat Sensor'. So when you are using it, the rings flash at the rate of a normal heartbeat. However, if a Marine were to get attacked, that would increase their heart rate and as a result an alien using Scent of Fear would see their position refresh quicker.
Just a little tidbit. :3
As we all know, Scent of Fear is an upgrade you can't get on the alien side. What it does currently in Natural Selection is place a red ring around where someone is so you can see their position, and flashes at a set interval. What would probably make this more realistic is a type of 'Heartbeat Sensor'. So when you are using it, the rings flash at the rate of a normal heartbeat. However, if a Marine were to get attacked, that would increase their heart rate and as a result an alien using Scent of Fear would see their position refresh quicker.
Just a little tidbit. :3
Comments
i lost the post, and the search is not very usefull.
to keep it short, a simple picture.
<img src="http://www.hidden-source.com/media/ingame/617aura.jpg" border="0" class="linked-image" />
there are 2 players on that picture. whitout the camera man.
<a href="http://www.youtube.com/watch?v=bxvNNA7ivEA&NR=1" target="_blank">http://www.youtube.com/watch?v=bxvNNA7ivEA&NR=1</a>
and here in action, see how damaged men are red, and healthy green.
my idea. like it? as a SOF upgrade or replacement.
edit: and when alone, the beat goes faster too. So, even hurt, if you have 6 marines around you, it's not that big of problem. But one thing is face a Gorge. Other thing is face an Onos...
So, you and Ryknow does want <b><u>Scent</u></b> of Fear, instead of Heartbeat Tracker... Makes far more sense. I do too.
I like the idea smelling where a marine have been.
<img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /><img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
As kalopsia said, then the scent fog gets red where the marines where hurt. The problem it's how to make a precise fog, that doesn't disrupt player's screen and is easily discernible.
One possibility for this would be to have some sort of fear system, that is, as the marines' fear increases, the more visible the hud icon becomes, and the more often it updates. Things that would increase this fear would be stuff like traveling alone, being in the dark, being on DI, having low health ect. This would not only provide more information through scent of fear, showing not only where the marines are, but which are the best targets, but it also would give another reason for marines to travel in squads. I would even go as far as to suggest that marines traveling in larger groups would have a reduction of their fear level, meaning that even in the dark or on DI they would be less visible through SoF.
This still leaves room for SoF to be upgraded, as each upgrade would simply add to the range at which it could be detected (as I believe it was in NS)
As far as making it look more scent-like... possibly have have marines show up on the HUD as a yellow blob that leaves a trail behind, which fades away after a second or two. The problem with something like this is that it could lead to the HUD getting very cluttered very fast.
binded key?
EDIT: Found the podcast. It's the <a href="http://www.unknownworlds.com/ns2/news/2007/10/fifth_podcast" target="_blank">5th podcast</a>, after about 15:50 Charlie talks about an alt-fire for Skulks for Parasite that would allow the Skulk to go immobile and smell the enviroment.
NS did have something similar to this at one point with pheromones.
To make it more interesting (not really feasible though) would be for scent of fear to only show when a marine has "fear".... like when he's attacked, sees an alien, gets startled by something in the environment falling..etc...just like what 7045713 was talking about.
To make it more interesting (not really feasible though) would be for scent of fear to only show when a marine has "fear".... like when he's attacked, sees an alien, gets startled by something in the environment falling..etc...just like what 7045713 was talking about.<!--QuoteEnd--></div><!--QuoteEEnd-->
why only show when you have fear? a dog smells you anytime, not only when your afraid. and dont forgett that humans smell rater unique.
maybe make it thicker and longer lasting when hurt or in "fear"
It also makes sense for a 2nd fire mode for parasite, because in that way you can track down the marines and parasite them so your teammates can also see them