Combating Jet-rambo

GuardianGuardian Join Date: 2002-11-01 Member: 2335Members
<div class="IPBDescription">Jetbo - The Bane of my existence</div> I know this is being discussed in the general forum, but not really on a tactical level. We need to come up with RELIABLE ways to stop this.

What happens when everyone on the marine team goes Jet-Rambo (Jetbo) and just keeps flying to hives and trying to kill them. Jet-packs are relatively cheap. Walls of Lame high enough to block jetbos from flying past them are not. Vents are sometimes hard to cover with OC's. Sometimes there is just a blind spot where a marine can land safely and kill away, no matter how good the defense.

Webs are good. A skulk guarding the hive is ideal, but limited man power usually prevents this. Does anyone know how high an OC can shoot? 20 degrees? Knowing that will help us place OC's in more effective positions. When some people say evolve to Fade or Lerk, thats probably not gonna work. By the time you evolve, the hive is probably already gone.

While they are out playing Top Gun, we could pretty easily destroy their base, but if they are good, they can destroy our hives first. Basically this means that Aliens are forced into playing defense. Why did we build all those DCs and OCs if they can fly right by? (Well I know why, Im just trying to make a point.)

It seems to me that aliens need some fresh tactics to take on GOOD Jetbos. Otherwise its just chasing them from hive to hive hoping to get there before they weld or HMG it to death. I'm not complaining, I think Jetbo'ing is a legitimate tactic, and any legitimate tactic that works is a good tactic. Kharaa just need a better way to fight it.

Comments

  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Well, as long as they are not attacking the "middle hive" - ie the one you can't reach by motion chambers - you can keep a mobile reserve of a fade/lerk/gorge to defend two hives. Motion chambers are your friend.

    In the same venue, build motion chambers close to the frontline for quick get-back-and-defend.

    And try to force them to announce themselves. Even single OC's in their way will force them to kill it first, giving you time to get there and defend.
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    Stick an off chamber or two up on TOP of the hive.

    Just run up there as a skulk, evolve to gorge, drop the chambers there (takes a bit of practice, but if you goof they just fall to the floor.)

    Been seeing it a lot, jetbos sitting on the hive knifing it. Blocking the vents helps too, for example on ns_eclipse they come in through the vent, and fly over to the CC hive. Well, skulk into the vent, evolve to gorge, go to the far end and leave some off chambers waiting for him.

    *shrug* its what I do, seems to work against the jetbos, since they are solo annoyances. Against several jetpackers, well, get the team there if you can.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    edited November 2002
    make sure ur team has a few movment towers, then just get a fade or lerk to come and kick some human bottoms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    i tryed to make the towers on-top of a hive but they fall into the floor <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> , senn it happen where they dont stop falling and keep going untill they must hit the end of the mao world , same as if u build stuff on some ralings
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Jet-packs are relatively cheap. Walls of Lame high enough to block jetbos from flying past them are not<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Yeah, great point.. Not all are walls of lame expensive, but they can also block off your warriors from moving places... I hate when I am onos and uhave redemption, I do it and end up stuck on tops of some chambers or behind a wall of lame.


    Jet Packs are the one thing I find very hard to fight.
  • GuardianGuardian Join Date: 2002-11-01 Member: 2335Members
    Thanks guys, good advice.

    Another question. What do you do for vents that are too small to put an OC inside, yet too high to put one by the entrance? Is it worth it to build a tower of OC's so that the top one can shoot inside?

    Actually, I think I just answered my own question <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Happy Hunting
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Fade = acid rocket + scent of fear = dead jetpack marine. Enough said.
  • shock404shock404 Join Date: 2002-11-24 Member: 9773Members
    While it's really hard for you to hit a flying marine, it is also hard for <i>them</i> to hit <i>you</i>.

    Simply run around, on walls and ceilings, and wait for him to steady out or land, where he will try to get a shot on you. It's hard enough to aim flying around, but a skulk running all over the place makes it even harder. A Jetbo slowing down to aim up is perfect Skulk food.

    Hallways tend to be much to your disadvantage, so try to lure him in a wide open area. A Jetbo flying around the place can have trouble tracking a target, giving you a great chance to run up into the ceiling and hide in a corner somewhere. You can just wait for him to go away, or land on the ground.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What happens when everyone on the marine team goes Jet-Rambo (Jetbo) and just keeps flying to hives and trying to kill them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm very pro-alien, but I have no problem with a jetbo landing on a hive to take it out. Yes, they're annoying as hell and hard to pick off, but as far as I'm concerned, if the game allows a player to do something, then they're free to do it.

    Of course, there <i>are</i> exceptions, commonly known as 'exploits' and 'taking advantage of bugs'. I wouldn't classify a jetbo as either. It's a clever tactic, it works well, but it <i>can</i> be countered.

    The tactic itself is clever, but crouching so the marine's hitbox is mostly 'inside' the hive is obviously taking advantage of a bug. Once the hitbox thing is fixed, the jetbo maneuver will most likely be much easier to counter.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    One way to attack Jetbo's is to place some webbing in the areas that they fly, ie; the ceilings. Combined with a few OC's and that Jetbo will have a much harder time.
  • ChompyChompy Join Date: 2002-11-06 Member: 7379Members
    <!--QuoteBegin--zoda+Nov 26 2002, 09:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zoda @ Nov 26 2002, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah, great point.. Not all are walls of lame expensive, but they can also block off your warriors from moving places... I hate when I am onos and uhave redemption, I do it and end up stuck on tops of some chambers or behind a wall of lame.


    Jet Packs are the one thing I find very hard to fight.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You should be evolving to larger classes close to the marine base if you know WoLs have been placed. Effective defense is much more important that your ability to traverse the entire map as an onos.
  • netfool7netfool7 Join Date: 2002-11-04 Member: 6924Members
    [for regualr entrances] Why not just web the area right above your OCs & DCs? Don't webs stop Jetpacks dead in there tracks (?), causing them to fall right on top of your OCs?
  • DraugluinDraugluin Join Date: 2002-10-31 Member: 1824Members, Constellation
    I just tested this, and webs cause jetbos to fall right to the ground helpless.
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    Actually, the best thing to do is to lay Webs on high ceilings. (if you can reach there) Jetpack marines often stick to the ceiling, and if they hit a web their jetpack will be disabled and they will fall - SPLAT!

    Another great way to discourage jetpackers is to lay webs directly over an offense chamber. JPs are incredibly difficult to control, much more so than Lerks, it is near impossible for a Jetpacker to avoid even an obviously-placed Web.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--BoddoZerg+Nov 26 2002, 08:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoddoZerg @ Nov 26 2002, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually, the best thing to do is to lay Webs on high ceilings. (if you can reach there) Jetpack marines often stick to the ceiling, and if they hit a web their jetpack will be disabled and they will fall - SPLAT!

    Another great way to discourage jetpackers is to lay webs directly over an offense chamber. JPs are incredibly difficult to control, much more so than Lerks, it is near impossible for a Jetpacker to avoid even an obviously-placed Web.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You've never played with a Tribes-2 player, have you? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Or anyone with a welder, for that matter.
  • NeoskepticNeoskeptic Join Date: 2002-11-01 Member: 3161Members
    Put the wall of lame on TOP of the hive. It's theoretically possible.
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    edited November 2002
    I think the best tactic is to have a lerk stationed at each hive at all times untill the main offensive starts winning, webbing also helps a great deal. Lerks are the better than fades for this because spikes hit instantly instead of slow acid rockets (making it much easier to take them out while they fly). Lerks can just fly up and bite marines on top of teh hive, fades can try to blink but will usually end up getting stuck inside it. Acid spam directed at the marines on top of teh hive will sometimes not be very effective if the marine is mostly inside it.
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    Once I was playing as a Lerk at one of our hives (Viaduct on ns_nothing) came under attack by a Jetbo.

    This Jetbo was flying around with me dueling midair, his shotgun with my spikes. This epic battle came to a unfortunate, yet climatic ending when Jetty ran out of energy and fell to his death. The pinnacle of Marine mobile technology has failed this young marine, once again.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Fina, did you know that the spelling in your quote is messed up, ie turrent ==> turret.

    Anyway, Fina is right, if you can keep a jetpacker in the air long enough, they'll eventually fall down.
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    <!--QuoteBegin--Error404:+Nov 27 2002, 08:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Error404: @ Nov 27 2002, 08:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fina, did you know that the spelling in your quote is messed up, ie turrent ==> turret.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's made that way. It's a parody of all the people that say turrent and gernade. As with the people that make the stupid suggestions.
  • Vertigo-1Vertigo-1 Join Date: 2002-11-03 Member: 6483Members
    Building on top of the hive is tricky, and it's kind of a pain because you have to die and then evolve yourself up there.

    The best luck I've had is with webs, placed anywhere a jetpacker will try to bypass OCs, especially on ceilings. The trick here is to make them very small, so they're harder to notice and blow out with a welder. All it takes is one web to make him fall and be spiked to death, so don't go overboard and make the trap obvious.
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    One thing that helps O chambers hit more is having them against the opposite wall that a marine's going to fly in from, so that he's no above their range of fire instantly.
  • NeoskepticNeoskeptic Join Date: 2002-11-01 Member: 3161Members
    Here's a rather sad, sad case of a jetbo not doing too much thinking.

    We had an extended game, (meaning there's a HUGE reserve of resources waiting for us) and the second hive was seesawing between kharaa and marines. We just managed to get the second hive and were securing away from the hive, (we were putting up at choke points) when a jetbo sneaks in and starts whacking the hive.

    The hive dies as i show up, I try to shoot him, but he died dropping off from the hive. Idiot forgot he had a jet pack. I went gorge, got a huge infusion of resources and put up the hive again. didn't bother us again after that cuz I built OCs on top of the hive now.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The hive dies as i show up, I try to shoot him, but he died dropping off from the hive. Idiot forgot he had a jet pack.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I saw something like that happen before as well. I was gorge, under the ventilation hive in eclipse (?), except as soon as the hive was dead, the marine that was sitting on top of it died. He never fell to the ground and died, he just died.

    I was the only one in the room besides the jetbo, so I know nobody got to him.

    Weird.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    I love it when jetbos jump off something high and turn their jetpacks on too late...

    You see this blue stream heading straight down then you hear a splat... its teh g00d!!!
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    However fokes remeber, Weilder +Jetpack Marine means dead Hive in exactly 18 seconds, 21 seconds with Towers there


    Think about that fokes....

    Also for places where you CANT hop up top and easily nail the person on the hive

    (Feedwater in Bast, Reactor room in Caged,Computer Core in Eclipse, Waste magment in Tanith)

    Your likley to loose a hive before you get that skulk in position to drop down and bite him(And pray he does not have an HMG!)
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    <!--QuoteBegin--BoddoZerg+Nov 26 2002, 02:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoddoZerg @ Nov 26 2002, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->JPs are incredibly difficult to control, much more so than Lerks, it is near impossible for a Jetpacker to avoid even an obviously-placed Web.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have to disagree. I think jet packs are much easier to control than a Lerk. With a Lerk once you get going you're gone, and I feel the jet pack has more halting power. Maybe I'm just not that good at flying with a Lerk.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Sycophant+Nov 28 2002, 08:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sycophant @ Nov 28 2002, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    I saw something like that happen before as well. I was gorge, under the ventilation hive in eclipse (?), except as soon as the hive was dead, the marine that was sitting on top of it died. He never fell to the ground and died, he just died.

    I was the only one in the room besides the jetbo, so I know nobody got to him.

    Weird.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If it was a 1.03 server, then the guy died from being in one spot too long.
  • NeoskepticNeoskeptic Join Date: 2002-11-01 Member: 3161Members
    what's this about being in one spot too long?
  • DraugluinDraugluin Join Date: 2002-10-31 Member: 1824Members, Constellation
    <!--QuoteBegin--Align+Nov 29 2002, 09:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Nov 29 2002, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Sycophant+Nov 28 2002, 08:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sycophant @ Nov 28 2002, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    I saw something like that happen before as well.  I was gorge, under the ventilation hive in eclipse (?), except as soon as the hive was dead, the marine that was sitting on top of it died.  He never fell to the ground and died, he just died.

    I was the only one in the room besides the jetbo, so I know nobody got to him.

    Weird.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If it was a 1.03 server, then the guy died from being in one spot too long.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You may have played on a server with some custom scripting, but killing campers is not a 1.03 feature.
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    <!--QuoteBegin--Mr Bean+Nov 29 2002, 07:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr Bean @ Nov 29 2002, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->However fokes remeber, Weilder +Jetpack Marine means dead Hive in exactly 18 seconds, 21 seconds with Towers there<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ugh. That's very very rough.

    I suppose if you've got movement chambers up and ready you can use it to get there quick. I dunno... 18-21 seconds is really harsh.

    Hmmm... A single gorge can help that hive to live by staying underneath and using their health spray. I don't think it can hit any marine above (even if angled and jumping), but I could be wrong.

    If you do have three hives and they are attacking the middle, I suppose that can be a real problem. But if you have three hives, you should probably go down to one gorge and put those extra alien resources to use. Also, if you are attacking the marine start area (mainly for the final push), try and place some movements with your defense tower clusters.
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