NS2 Chamber Ideas
jjr.heartfelt@hotmail.com
Join Date: 2008-05-21 Member: 64301Members
I works like this.. Healing Chamber, Offense Chamber, Stealth Chamber
After a gorge creates this "Stealth" chamber, the area around it becomes "foggy"/"misty". The Counter Balance to this alien advantage could be an "upgradable" Vision of some sort that could make it a bit easier for marines to see in the fog.
Chamber "Conversion" ability:
I think it would be useful if Gorges could change a chamber's type depending on what's available, and at a "Cheaper" res count.
*Ceiling* Offense Chamber:
Gorges should have a way to spit infestation on a ceiling, and as time passes it would "Grow" into an offense or stealth chamber, depending on what was selected.
After a gorge creates this "Stealth" chamber, the area around it becomes "foggy"/"misty". The Counter Balance to this alien advantage could be an "upgradable" Vision of some sort that could make it a bit easier for marines to see in the fog.
Chamber "Conversion" ability:
I think it would be useful if Gorges could change a chamber's type depending on what's available, and at a "Cheaper" res count.
*Ceiling* Offense Chamber:
Gorges should have a way to spit infestation on a ceiling, and as time passes it would "Grow" into an offense or stealth chamber, depending on what was selected.
Comments
Srry >_<