NS2 Chamber Ideas

jjr.heartfelt@hotmail.comjjr.heartfelt@hotmail.com Join Date: 2008-05-21 Member: 64301Members
I works like this.. Healing Chamber, Offense Chamber, Stealth Chamber


After a gorge creates this "Stealth" chamber, the area around it becomes "foggy"/"misty". The Counter Balance to this alien advantage could be an "upgradable" Vision of some sort that could make it a bit easier for marines to see in the fog.

Chamber "Conversion" ability:

I think it would be useful if Gorges could change a chamber's type depending on what's available, and at a "Cheaper" res count.


*Ceiling* Offense Chamber:

Gorges should have a way to spit infestation on a ceiling, and as time passes it would "Grow" into an offense or stealth chamber, depending on what was selected.

Comments

  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    Please post suggestions that are not part of an overall discussion in the proper forum. It would also help prevent overlap with pre-existing ideas. For example, ceiling chambers are a common idea suggested.
  • jjr.heartfelt@hotmail.comjjr.heartfelt@hotmail.com Join Date: 2008-05-21 Member: 64301Members
    <!--quoteo(post=1695352:date=Dec 6 2008, 05:38 PM:name=Sirot)--><div class='quotetop'>QUOTE(Sirot @ Dec 6 2008, 05:38 PM) <a href="index.php?act=findpost&pid=1695352"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post suggestions that are not part of an overall discussion in the proper forum. It would also help prevent overlap with pre-existing ideas. For example, ceiling chambers are a common idea suggested.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Srry >_<
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