Best Accidental Mechanics of NS
Radix
Join Date: 2005-01-10 Member: 34654Members, Constellation
<div class="IPBDescription">Besides bhop</div>My favorites include:
Boosting gorges into vents
Hitbox desyncing to dodge bullets
Blocking resource towers (pre 3.2)
Lerk pancaking (needed a fix though)
Vent hopping, Rail hopping, Ramp hopping
OC ladders
Building through the floor
Back-jumping / Circle-strafing / Dodging blink / Two-stepping
Climbing into acidic vent after the RT hitbox change
Boosting onto the box in Heating Room after the RT hitbox change
Blocking fades intentionally
Building two structures at a time
Zupe's retarded readyroom maps.
Boosting gorges into vents
Hitbox desyncing to dodge bullets
Blocking resource towers (pre 3.2)
Lerk pancaking (needed a fix though)
Vent hopping, Rail hopping, Ramp hopping
OC ladders
Building through the floor
Back-jumping / Circle-strafing / Dodging blink / Two-stepping
Climbing into acidic vent after the RT hitbox change
Boosting onto the box in Heating Room after the RT hitbox change
Blocking fades intentionally
Building two structures at a time
Zupe's retarded readyroom maps.
Comments
Fun: Gorges crushing HAs on lifts.
aadadaddadaddadadadadadadaaadadadaddaddadaa
it always wins
also i like to(things that seem to make things fun and balanced)
hide in rt hitbox as skulk,
find hive with waypoint
reload and hump armory at same time(doesnt work wtih SG)
mine ladder
get my gun after being killed by digest(onos) because i can see where i died on the top right map
boost jp vertical speed by strafing up ladders
rejoin before round start to have 2 more chances at a random spawn
some things that i like to do (but are not so balanced)
bile bomb/acid rocket through walls/floors
shoot alien player models that stick through thin walls/vents/floors
block hive areas to prevent ninja-hive-drop-rushes
open the door as the round starts on ns_origin in order to have door start open
block ns_veil's weldable as alien so that it's always open
kill in console so that onos can't eat me (or f4)
Infinite JP fuel at 100fps.
Blinking through the bast elevator at marine start back when blink actually teleported you and bast actually had an elevator there.
Onos gore punting HAs into unreachable locations.
Finding cool spots to build sieges and advanced tfs. This will probably be helped in NS2 by the fact that you can pack up and move your sieges if you placed them incorrectly.
That isn't unintuitive at all. You'd assume that the "use" code isn't a projectile and is a simple radius effect and you would test your theory. You'd prove yourself right and give yourself a cookie. This one is a lot more rewarding than boosting gorges and mine ladders because it requires you to think outside of the matrix.
Also, how is pancaking unintuitive? Erratic movement to dodge bullets is the first thing I'd think of if I was a newborn baby.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Also, how is pancaking unintuitive?<!--QuoteEnd--></div><!--QuoteEEnd-->I meant the exploit. Normal dodging is okay.
dropping any marine building on that one part of the rock wall outside in ns_hera that makes the building bounce back to map.
(older NS) OC walls and/or mass of DC chambers keeping 0-hive aliens alive
Onos and HA getting insta-killed by rotating door in old bast, or any damage giving elevator for that matter
dropping any marine building on that one part of the rock wall outside in ns_hera that makes the building bounce back to map.
(older NS) OC walls and/or mass of DC chambers keeping 0-hive aliens alive
Onos and HA getting insta-killed by rotating door in old bast, or any damage giving elevator for that matter