actually a good idea for building ninja-phasegates at the haive <img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" /> <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" />
Everything will have to be balanced out. So what can the suit do and how can Aliens spot it?
Are we talking about an invisibility-suit or a suit that even surpresses every sound you make, surpresses the scent of the wearer and cannot be spotted by infrared? (although that has no meaning in NS since neither party has maens to see infrared.
It doesn't have to involve cloaking. Just make the marines invisible to everything except for standard visual confirmation, alien flashlights don't work. Also, make it be able to climb walls and ceilings freely.
Can this be locked? The guy decided to post the same thread both here (NS2 General Discussion) and in the NS2 Ideas and Suggestions forum, where its actually being discussed.
<a href="http://www.unknownworlds.com/ns/forums/index.php?showtopic=104771" target="_blank">Link to Idea and Suggestions "Stealth based marine Suit" dicussion</a>
If I wanted the devs to take away one lesson from NS it wouldn't be rebalancing lifeforms or shortening end games it'd be that invisibility has no place in FPS games. No place.
I don't care whether it's a cloaked skulk in NS or an invisible spy in TF2- being invisible allows you to reposition yourself without having to worry about your opponents, and your position in an FPS game should require some sort of skill to take advantage of, rather than just blundering through the enemy lines. And putting a limit on how long you can stay invisible isn't adding skill back in.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
edited October 2008
I disagree. Although spys may get one free kill it's hard to be a good spy and get more than that. The button press and movement skill is replaced by planning and improvisation. It's not a play style for everyone, but to say it takes no skill sounds like you're a bit miffed at having been backstabbed a few too many times at critical moments.
<!--quoteo(post=1687775:date=Sep 10 2008, 02:55 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Sep 10 2008, 02:55 PM) <a href="index.php?act=findpost&pid=1687775"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It doesn't have to involve cloaking. Just make the marines invisible to everything except for standard visual confirmation, alien flashlights don't work. Also, make it be able to climb walls and ceilings freely.<!--QuoteEnd--></div><!--QuoteEEnd-->
While I don't think marines should get cloaking, I do like this idea. A suit that suppresses sound, heat signature, and whatever else aliens will be using to track marines in non-visual ways. Perhaps it could also provide temporary, partial cloaking--good enough if you're stationary and in shadow, but not enough to hide a moving or illuminated marine.
<!--quoteo(post=1689674:date=Oct 8 2008, 12:37 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Oct 8 2008, 12:37 PM) <a href="index.php?act=findpost&pid=1689674"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see how cloaking is any worse than flying if you're talking about getting past enemies.<!--QuoteEnd--></div><!--QuoteEEnd--> If it stops at just getting past enemies. Once we're in the realm of trying to shot invisible enemies, this cloaking flies out of the window.
I would like to see the marines be able to engage in some stealth based maneuvers; it would clearly add another interesting dimension to Frontiersman gameplay, and more tactical options. Flaws that might balance a stealth suit include cost, pre-reqs (I see this as possibly a Proto-lab tech), only near total invisibility (95-99% transparency), inability of the suits to conceal their users from Scent of Fear and other similar abilities, and transparency reduction proportionate to movement speed and proximity of Sensory Chambers. I don't think transparency reduction is necessary during attacks as the stealthed Marine's direction and position (gunfire blooms/noises) will be obvious then.
<!--quoteo(post=1687775:date=Sep 10 2008, 04:55 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Sep 10 2008, 04:55 PM) <a href="index.php?act=findpost&pid=1687775"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It doesn't have to involve cloaking. Just make the marines invisible to everything except for standard visual confirmation, alien flashlights don't work. Also, make it be able to climb walls and ceilings freely.<!--QuoteEnd--></div><!--QuoteEEnd-->
Gah. What a total gimmie. The Marines already have near godlike ability to find the aliens. And it would destroy the play balance.
i agree, i cant see any point in having invisible marines. what i think would be better is Thermal Vision or some other ability which enables you to see the invisible aliens
camouflage is played out and every game has it now. I like some of the ideas though a class of marine that is more mobile and less "runn'n'gunnin" Maybe they have some "quick" martial arts moves that can dodge skulk bite or actually have a more hand-hand comabt approach rather then just blasting away all the time. I dont know about anything crazy like hanging from walls and such, i mean the guys human, but running down a fade and snapping his neck does sound inciting.
Comments
So what can the suit do and how can Aliens spot it?
Are we talking about an invisibility-suit or a suit that even surpresses every sound you make, surpresses the scent of the wearer and cannot be spotted by infrared? (although that has no meaning in NS since neither party has maens to see infrared.
I don't care whether it's a cloaked skulk in NS or an invisible spy in TF2- being invisible allows you to reposition yourself without having to worry about your opponents, and your position in an FPS game should require some sort of skill to take advantage of, rather than just blundering through the enemy lines. And putting a limit on how long you can stay invisible isn't adding skill back in.
While I don't think marines should get cloaking, I do like this idea. A suit that suppresses sound, heat signature, and whatever else aliens will be using to track marines in non-visual ways. Perhaps it could also provide temporary, partial cloaking--good enough if you're stationary and in shadow, but not enough to hide a moving or illuminated marine.
If it stops at just getting past enemies. Once we're in the realm of trying to shot invisible enemies, this cloaking flies out of the window.
Gah. What a total gimmie. The Marines already have near godlike ability to find the aliens. And it would destroy the play balance.
what i think would be better is Thermal Vision or some other ability which enables you to see the invisible aliens