not finding servers
wigmoso
Join Date: 2005-05-15 Member: 51684Members
K, i just moved into uni and when I try to find servers... 1, 2, or nothing comes up.
It seems i have this with all steam games, CS only returns like 20 results, different servers every time, so i figure it's just chance.
Very often when i try to connect to the ones it finds, it cant. It keeps retrying connection until it realizes it t/o'd
Any way i can fix this?
<3 Wiggy
ps: i win the award for biggest lurker mirite?
It seems i have this with all steam games, CS only returns like 20 results, different servers every time, so i figure it's just chance.
Very often when i try to connect to the ones it finds, it cant. It keeps retrying connection until it realizes it t/o'd
Any way i can fix this?
<3 Wiggy
ps: i win the award for biggest lurker mirite?
Comments
It could have something to do with this
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->October 22, 2008 - Half-life 1 Engine Update Released
A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. Note that this update will require all game servers to restart.
Bug Fixes
Removed the need to manually re-login and re-authenticate to Steam while in game
Fixed a crash on startup when running windowed with a non-standard desktop resolution
Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends
Locked down several engine cvars to prevent malicious script exploits
Enforced file consistency on several sprites in Counter-Strike
Removed "ex_extrapmax" cvar (no longer needed)
Server
Added "-noaff" command-line option to disable setting of thread affinity
Added "bannedcfg" cvar so admins can choose which file is written to by the "writeid" command<!--QuoteEnd--></div><!--QuoteEEnd-->
It could have something to do with this<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah I am having the same issue since Steam patched today.
"The server is using an older protocol(47) than your protocol(48) if you think the server may be out of date, contact the server administrator"
I love steam <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
GG Valve you win, NS loses. All my steam games are currently screwed. Is anyone able to play any steam games?
-Fierce (Account created some while ago)
I have tried to update and it keeps giving the error. Valve FTW!
I tried manually updating. That didn't work.
I tried reinstalling hlds from scratch (ie installing the valve "game" that mods use). That didn't work.
I tried installing cstrike just for the hell of it. This got my server showing up on the steam server browser, but when I connect I get "steam validation error". Sooooo that didn't work either.
Currently listen servers are working and this problem is not specific to NS. It is affecting other 3rd party goldsrc (HL1) mods.
connect 66.146.206.200
Marines (no one on aliens that I noticed) crashes when someone logs in or out of the comm chair. It happens to about 90% of the marines and it is VERY consistent. Sorry Flayra, but you're going to have to release an update to NS1.
We had absolutely no problems on combat (but wtf wants to actually play combat?).
<b><wherever hlds is on your server>\steam_appid.txt</b>
and change it from 60 to 70, it works again. I only run a NS server, so I don't really care if it breaks other mods.
I don't even know if it'll fix the problem for other people. Just posting what worked for me.
Marines (no one on aliens that I noticed) crashes when someone logs in or out of the comm chair. It happens to about 90% of the marines and it is VERY consistent. Sorry Flayra, but you're going to have to release an update to NS1.
We had absolutely no problems on combat (but wtf wants to actually play combat?).<!--QuoteEnd--></div><!--QuoteEEnd-->
I can confirm this as well.
I once again ask and stress that you come up with a solution if possible. If no solution is created then I gravely fear that the NS community will die out, which gives us NS players quite a sum of time on our hands while we patiently wait for NS2.
God speed.
<BAD>Saint Anthony of Padua
If anyone learns anything else about this please post on the forums as I'll be checking them a lot.
The reason is that marines tend to crash very shortly after the comm gets into or out of the chair.
And yes, I'm pretty sure you're going to have to release a client patch, unless valve is going to make whatever they did for this new patch off by default.
Has valve release any info on the cvar commands they have locked out ?
plus the rest of the unseen changes ?
thanks for sieging out the problem <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" /> <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" /> <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" />
<img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" />
If you get in the comm chair your teammates crash, if you get out of the comm chair by some method other than f4, then you crash. I believe this is related to the ScoreInfo msg, but not positive.
Now to the important part:
You can make yourself invulerable to the crash by disabling steam overlay from functioning in game.
If you get in the comm chair your teammates crash, if you get out of the comm chair by some method other than f4, then you crash. I believe this is related to the ScoreInfo msg, but not positive.
Now to the important part:
You can make yourself invulnerable to the crash by disabling steam overlay from functioning in game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Dammit Jim I'm a Doctor, not a computer! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> take pitty on this newb please and tell me how I could go about that ?
Also , can anyone confirm this works ? And if it does is it advisable ?
I just shoot stuff, I'm too dumb for much else <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--QuoteBegin-"Flayra"+--><div class='quotetop'>QUOTE("Flayra")</div><div class='quotemain'><!--QuoteEBegin-->Hmm. I'm not sure what's going on but I really hope we don't need to release a client patch.<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess we don't need a patch *yet* - but if Steam insists on making sweeping changes to GoldSrc for no apparent reason, I can only hope that you and the crew are around to rescue us. Several of my favorite obscure mods died with this update. I'm afraid NS days are numbered too - less so because it's so popular, but the foundation is already developing cracks.
I really don't understand why there's a protocol change at all, but what <i>truly</i> boggles my mind, is that Steam can watch their server population drop 70% - and they don't roll back their update immediately (or at all, for that matter.)
<img src="http://www.thothie.com/4jiggly6/omg_valve.gif" border="0" class="linked-image" />
<i>(Last time, promise)</i>
Thank the gods NS2 will be on its own engine and we won't be at the mercy of random changes like this!!! <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />