More ns_caged malarky

manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
<div class="IPBDescription">Hmmm fresh malarky</div>This is the same area that I posted last time, the marine start area ... but I wan't happy with is so I rebuilt it.

old:

<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged05.jpg" border="0">

new:

<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/new_dock01.jpg" border="0">

<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/new_dock02.jpg" border="0">

<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/new_dock04.jpg" border="0">

Improvement?

I've also got my basic layout about finished, I'll share it later <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    maybe retexture the beams on the ceiling or near it whatever you call it. and the signs look a little to bright and cheery if u kno what i mean  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    I think it looks great! Excellent use of textures, and you've added a lot of deapth to the construction.

    Yeah, I have nothing but good stuff to say about it now. Total improvement.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    its really nice looking, though some texturing doesnt really fit, such as the roof crossbeam texture in the 1st shot, looks very out-of-place with the other cleaner textures.

    but awesome nonetheless.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Looks outstanding.  I like the signs.  In fact, I liked them so much before that I *ahem* 'borrowed' the idea for use in ns_bast.  The only difference is that mine are monochromatic blue and I made all the signs holographic models.  I think MonsE has a screen up on readyroom.org that shows some.  I hope this is okay. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I'm probably the only one who would notice this, but the ladder texture is showing more than it was designed to.  This will be hard to explain verbally.  In the texture, there are 'extra' uprights on both sides of the ladder.  These were meant for use on the sides of the ladder brush.  The front and back faces of the ladder were only meant to have 1 upright on each side.  Does this make sense?  Anyway, it really doesn't matter that much, and as I said, I'm the only one who would have seen that, and only because I made the texture.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Really gorgeous work, Manah.  Please send me a .bsp when you're ready, I'd love to run around on it.
  • StalKalleStalKalle Join Date: 2002-04-01 Member: 371Members
    Noo gimme not Flayra!!
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    i luuw the look, but i think u should find another texture for the thingys in the ceiling <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    but allround it looks great!
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    very nice, Lighting  is perfect ,textures seem alright, don't think you should change anything....
    Sorry have nothing bad to say about it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    Everytime I see shots of a NS map, I'm always staring at the sharpness of the textures, unlike HL or any other MOD, dunno if these textures are Cory's but it looks very detailed...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Excellent work, manah! I love the way you've got some very contrasting (heh) clean vs. dirty texture use there. The lighting is also done wonderfully.

    Great job! No immediate criticisms come to mind.
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Wow, manah. You continue to be an inspiration <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    I love the way you took the ladders from the middle of the hallway and put them into side corridors. I can't wait to see some more of this beauty <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    I'd say you've got that area nailed, I wouldn't change a thing.
  • F4WNF4WN Join Date: 2002-04-01 Member: 372Members
    Looks great. Great use of textures, and the detail is outstanding. Personally, I think the beams are a great addition and the shadow they cast looks just as good. Very good lighting. I love it.

    It's almost perfect, just a few changes are needed: the ladders seem really wide and the signs seem too cheery. I also think the door texture in the first screen shot could use a replacement.

    And yes, it's defanitly an improvement.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    This looks great!  The textures and colors are fabulous.
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    Thanks all …

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I like the signs.  In fact, I liked them so much before that I *ahem* 'borrowed' the idea for use in ns_bast ... I hope this is okay. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Yeah thats fine, except Relic, your signs look better than mine <b>*weeps*</b> ... although more figurative, so closer to those seen in the movie.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->These were meant for use on the sides of the ladder brush.  The front and back faces of the ladder were only meant to have 1 upright on each side.  Does this make sense?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    I know what you mean, although I hadn't noticed it before.  

    <b>*gets sent into endless processing loop if whether to change or not, will it become one of those pointless, inane things that bug me*</b>

    <b>*crashes*</b>
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    lol manah, I know exactly what you mean...
    You don't gotta, they look fine.
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