Aid for gorge

Nagarotth-=SpN=-Nagarotth-=SpN=- Join Date: 2008-10-13 Member: 65192Members
edited October 2008 in Ideas and Suggestions
I think that the <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> need help to get into the ventilation ducts and other places where <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> and other aliens( <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" /> & <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> ) come easily.
In the natural selection, in some servers have to gorge as a network to help it climb, but would have to put it as default and not bind.
Incidentally, as is the nose of the gorge that network to help move through.
Thanks to all <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Comments

  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Skulks can already boost gorges into vents. Mobility is the domain of the combat lifeforms by design.
  • Nagarotth-=SpN=-Nagarotth-=SpN=- Join Date: 2008-10-13 Member: 65192Members
    <!--quoteo(post=1690187:date=Oct 13 2008, 04:51 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Oct 13 2008, 04:51 PM) <a href="index.php?act=findpost&pid=1690187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Skulks can already boost gorges into vents. Mobility is the domain of the combat lifeforms by design.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It is also true, thanks
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    yea, i still think the gorge webhook should be in by default :/
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    <!--quoteo(post=1690208:date=Oct 13 2008, 03:07 PM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Oct 13 2008, 03:07 PM) <a href="index.php?act=findpost&pid=1690208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yea, i still think the gorge webhook should be in by default :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    The webhook would need to be modified somewhat. While I really enjoy it as a gorge to get around, being able to cling to ceilings and walls and launch myself across huge distances is just overpowered as a gorge.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    edited October 2008
    I made a picture of what my webhook idea is... >_> and posted it in another Gorge Topic. My webhook idea drags you on the floor till you are below the point of hooking, to prevent flying gorges.


    Edit: Oh, found <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104857" target="_blank">topic</a>.

    Whoever made this topic needs to use the scroll button on their mouse.
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    ###### no. This would completely overpower gorges (Stop trying to make the builder alien lifeform a goddamn tank), not to mention would cut down on teamwork. I think that having a skulk decide if and when it wants to give a gorge a lift adds more gameplay depth than spidergorge that can do everything on it's own.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Not saying it should be a tank, and the idea of webhooking require's adren to pull and hold you up there, so it won't last forever. Also, since the gorge is nice and fat, he'll slowly acend, just high enough to place a chamber on a ceiling.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1690494:date=Oct 16 2008, 09:28 AM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Oct 16 2008, 09:28 AM) <a href="index.php?act=findpost&pid=1690494"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not saying it should be a tank, and the idea of webhooking require's adren to pull and hold you up there, so it won't last forever. Also, since the gorge is nice and fat, he'll slowly acend, just high enough to place a chamber on a ceiling.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The whole idea is that gorge relies on other lifeforms for climbing. There's nothing better than getting a boost to some unexpected spot and raining bbomb over the unsuspecting marines or skulks helping out gorge on a quick espace through vent. With the hook those would be just another usual methods that don't have any challenge to pull off. The support creature relies a lot on positioning, let's not dumb that down by making it too easy.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    but how will the skulk hold the gorge steady, to plant a Chamber in the <b><u>middle</u></b> of the the room, or get to that vent in the <b><u>middle</u></b> of the room
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    That's what I was thinking. If multi-surface chambers are to be implemented, how is the gorge able to plant these on ceilings and walls effectively without waiting for a skulk to help him out. If you've got a team of gun-ho aliens who all have the mentality of "someone else will help that gorge" then the gorge can't build in its optimal spot. I will assume the atypical response will be "well players will have to learn teamwork in order to win." To this I reply, "and if they don't multi-surface chambers will be all but null and void."

    I just thought of something while typing this out. Perhaps the webhook for gorge shouldn't be available at the start, but as a secondary 2nd hive ability. Would that suffice as a compromise between those who want it and those who feel teamwork should be a bigger part?
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    That I can agree on, except not 2nd hive, 3rd, since that is when you get webbing.
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    I think 3rd hive ability would make it too late in the game for ceiling/wall chambers to be of good use.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    but being able to shoot a webhook before you can lay simple web strings isnt logical, so it should be,

    Require skulk till 3rd hive.
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    Perhaps a paradigm shift is in order, instead of a webhook as we've been discussing, it could be a passive skill gained at 2nd hive, an ability to stick to infestation and crawl up walls and on ceilings at a reduced movement speed? I dunno, just throwing it out there.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1690534:date=Oct 16 2008, 11:05 AM:name=Nicksaerian)--><div class='quotetop'>QUOTE(Nicksaerian @ Oct 16 2008, 11:05 AM) <a href="index.php?act=findpost&pid=1690534"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's what I was thinking. If multi-surface chambers are to be implemented, how is the gorge able to plant these on ceilings and walls effectively without waiting for a skulk to help him out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Easily done without adding webhook(assuming gorges still build). Just make building start from a spore and gorges can shoot the spore anywhere. Make it a parabolic projectile like bilebomb but with less range.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    edited October 2008
    <!--quoteo(post=1690594:date=Oct 17 2008, 12:39 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Oct 17 2008, 12:39 AM) <a href="index.php?act=findpost&pid=1690594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Easily done without adding webhook(assuming gorges still build). Just make building start from a spore and gorges can shoot the spore anywhere. Make it a parabolic projectile like bilebomb but with less range.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hold on, I... I'm getting a clear picture here.

    Every single gorge about to build a chamber is going to shoot a spore directly upward and watch it come down on top of his head.

    (Good idea though)
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1690613:date=Oct 17 2008, 07:30 AM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Oct 17 2008, 07:30 AM) <a href="index.php?act=findpost&pid=1690613"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hold on, I... I'm getting a clear picture here.

    Every single gorge about to build a chamber is going to shoot a spore directly upward and watch it come down on top of his head.

    (Good idea though)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Haha, fits right in with the "<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104857" target="_blank">gorge builds a chamber on his back</a>" thread.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    <div align="center"><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/P0eGhLOsxUE"></param><embed src="http://www.youtube.com/v/P0eGhLOsxUE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center></div>
  • NovusAnimusNovusAnimus Join Date: 2008-06-20 Member: 64476Members
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    I cant watch videos till saturday, home comp dial-up >.> what does the movie show?

    Also, yea, i got that same picture Any.

    Gorges cant climb walls <_< A:Look at their feet.

    I think my little bitty plan on how to implement the webhook(See link i posted) would actually make it a fair for marines, but usable for aliens ability, maybe webhook can be right click for the normal Web, to prevent them from attacking while hooking
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    hmm.

    i agree that gorges shouldnt be able to climb normal walls. but maybe they can when the wall is heavely infestated.
    and if you dont like this i must say that webhook, sporemine, and many other good aditions to the game should be implemented.

    vote JES for webhook as "passive" ability for 2rd hive. and maybe slow the speed down..
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Nea, I say right click for web on 3rdhive ability. say YES if agree.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
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