Marine Force Field, Alien Shell Wall
Nomadic
Join Date: 2008-10-03 Member: 65112Members
<div class="IPBDescription">USE: to temporarily block off a corridor</div>Here's an idea. Give both the marine's and alien's the ability to block off corridors for a temporary amount of time.
How it works - Marines:
The commander researches the force field ability at a constructed phase gate. He may then phase in single units to the marines (same as dropping in health, ammo, weapon, armor), the marine picks it up, arms it + fires it once to set it, fires it a second time to activate it. The force field will encompass an alotted area. Once Deployed/Used, ability cannot be repaired via welder. Force field is transparent except for a minimal blue haze effect.
Ability can be upgraded once, requires phase gate.
- LVL 1 Force Field Unit:
- research cost - 15 res.
- 1500hp, or lasts for 15 seconds, encompasses an area of 12ft x 12ft.
*Unit cost - 15 res, cooldown - 5 minutes.
- LVL 2 Force Field Unit:
- research cost - 20 res.
- 2500hp, or lasts for 25 seconds, encompasses an area of 20ft x 20ft.
*Unit cost - 15 res, cooldown - 5 minutes.
How it works - Kharaa:
Gorge researches the ability via a defense chamber + 2 hives. Once researched it will be an ability that only gorges can use. The Shell Wall will encompass an alotted area. Use ability once to set it, Use ability a second time to construct it. Once Deployed/Constructed, ability cannot be healed via health spray. Shell Wall is transparent except for a minimal pink haze effect (similar to vision of player while gestating).
Ability can be upgraded once, requires defense chamber and two completed hives.
- LVL 1 Shell Wall:
- research cost - 10 res.
- 1500hp, or lasts for 15 seconds, encompasses an area of 12ft x 12ft.
*Ability cost - 10 res, cooldown - 5 minutes.
- LVL 2 Shell Wall:
- research cost - 15 res.
- 2500hp, or lasts for 25 seconds, encompasses an area of 20ft x 20ft.
*Ability cost - 10 res, cooldown - 5 minutes.
How it works - Marines:
The commander researches the force field ability at a constructed phase gate. He may then phase in single units to the marines (same as dropping in health, ammo, weapon, armor), the marine picks it up, arms it + fires it once to set it, fires it a second time to activate it. The force field will encompass an alotted area. Once Deployed/Used, ability cannot be repaired via welder. Force field is transparent except for a minimal blue haze effect.
Ability can be upgraded once, requires phase gate.
- LVL 1 Force Field Unit:
- research cost - 15 res.
- 1500hp, or lasts for 15 seconds, encompasses an area of 12ft x 12ft.
*Unit cost - 15 res, cooldown - 5 minutes.
- LVL 2 Force Field Unit:
- research cost - 20 res.
- 2500hp, or lasts for 25 seconds, encompasses an area of 20ft x 20ft.
*Unit cost - 15 res, cooldown - 5 minutes.
How it works - Kharaa:
Gorge researches the ability via a defense chamber + 2 hives. Once researched it will be an ability that only gorges can use. The Shell Wall will encompass an alotted area. Use ability once to set it, Use ability a second time to construct it. Once Deployed/Constructed, ability cannot be healed via health spray. Shell Wall is transparent except for a minimal pink haze effect (similar to vision of player while gestating).
Ability can be upgraded once, requires defense chamber and two completed hives.
- LVL 1 Shell Wall:
- research cost - 10 res.
- 1500hp, or lasts for 15 seconds, encompasses an area of 12ft x 12ft.
*Ability cost - 10 res, cooldown - 5 minutes.
- LVL 2 Shell Wall:
- research cost - 15 res.
- 2500hp, or lasts for 25 seconds, encompasses an area of 20ft x 20ft.
*Ability cost - 10 res, cooldown - 5 minutes.
Comments
Really? Phase Gates and Jetpacks... you don't think force field could fit into that?
As for the frontiersmen, I would like the idea if I couldn't imagine a thousand ways this could be abused and lamed. What would keep the comm building a phase gate in base and granting all marines these force fields and making a lame force field rush in which they rush into a base and create a force field around them and fire at the hive? You could say bullets can't pass through the force field, but grenades can still be launched over the force field, or no? How high is this force field? If you had a high ceiling, it would look strange. Seems a bit hackish to me.
Perhaps I'd be more inclined to agree if there were a way you could weld a spot on a map which would create a force field. The force field would have health equal to the amount set by the mapper, so if marines were organized, they could create a force field near a hive and begin building sieges.
As for the frontiersmen, I would like the idea if I couldn't imagine a thousand ways this could be abused and lamed. What would keep the comm building a phase gate in base and granting all marines these force fields and making a lame force field rush in which they rush into a base and create a force field around them and fire at the hive? You could say bullets can't pass through the force field, but grenades can still be launched over the force field, or no? How high is this force field? If you had a high ceiling, it would look strange. Seems a bit hackish to me.
Perhaps I'd be more inclined to agree if there were a way you could weld a spot on a map which would create a force field. The force field would have health equal to the amount set by the mapper, so if marines were organized, they could create a force field near a hive and begin building sieges.<!--QuoteEnd--></div><!--QuoteEEnd-->
Some good ideas, how about, to limit it for both sides, aliens can't create shell walls on un-infested grounds, and marines can't put up a forcefield on infested grounds?
As for alien walls, webs do suffice.
We call them doors around here.
Yea, force fields sound like nutty physics, mainly because they are. I'd appreciate it if NS2 went for the same PRACTICALITY/REALISM > SHINY LASERS feel.
Doors are not necessarily equal to de facto barricades. Furthermore, they are nowhere near the same as <b>deployable</b> barricades, which allow for more tactical options, gameplay variation and versatility than preset weld locations.