Marine Force Field, Alien Shell Wall

NomadicNomadic Join Date: 2008-10-03 Member: 65112Members
<div class="IPBDescription">USE: to temporarily block off a corridor</div>Here's an idea. Give both the marine's and alien's the ability to block off corridors for a temporary amount of time.

How it works - Marines:
The commander researches the force field ability at a constructed phase gate. He may then phase in single units to the marines (same as dropping in health, ammo, weapon, armor), the marine picks it up, arms it + fires it once to set it, fires it a second time to activate it. The force field will encompass an alotted area. Once Deployed/Used, ability cannot be repaired via welder. Force field is transparent except for a minimal blue haze effect.


Ability can be upgraded once, requires phase gate.

- LVL 1 Force Field Unit:
- research cost - 15 res.
- 1500hp, or lasts for 15 seconds, encompasses an area of 12ft x 12ft.
*Unit cost - 15 res, cooldown - 5 minutes.


- LVL 2 Force Field Unit:
- research cost - 20 res.
- 2500hp, or lasts for 25 seconds, encompasses an area of 20ft x 20ft.
*Unit cost - 15 res, cooldown - 5 minutes.



How it works - Kharaa:
Gorge researches the ability via a defense chamber + 2 hives. Once researched it will be an ability that only gorges can use. The Shell Wall will encompass an alotted area. Use ability once to set it, Use ability a second time to construct it. Once Deployed/Constructed, ability cannot be healed via health spray. Shell Wall is transparent except for a minimal pink haze effect (similar to vision of player while gestating).


Ability can be upgraded once, requires defense chamber and two completed hives.

- LVL 1 Shell Wall:
- research cost - 10 res.
- 1500hp, or lasts for 15 seconds, encompasses an area of 12ft x 12ft.
*Ability cost - 10 res, cooldown - 5 minutes.

- LVL 2 Shell Wall:
- research cost - 15 res.
- 2500hp, or lasts for 25 seconds, encompasses an area of 20ft x 20ft.
*Ability cost - 10 res, cooldown - 5 minutes.

Comments

  • Captain SkillCaptain Skill Join Date: 2008-10-03 Member: 65117Members
    I like the idea of barricades, but force fields seem a bit beyond the TSA tech level.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    If you think your ideas are different you should add them to the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102" target="_blank">Makeshift Barricades</a> and <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102550&hl=web+wall" target="_blank">Web Wall</a> threads.
  • NomadicNomadic Join Date: 2008-10-03 Member: 65112Members
    <!--quoteo(post=1689601:date=Oct 7 2008, 09:22 AM:name=Captain Skill)--><div class='quotetop'>QUOTE(Captain Skill @ Oct 7 2008, 09:22 AM) <a href="index.php?act=findpost&pid=1689601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the idea of barricades, but force fields seem a bit beyond the TSA tech level.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Really? Phase Gates and Jetpacks... you don't think force field could fit into that?
  • Captain SkillCaptain Skill Join Date: 2008-10-03 Member: 65117Members
    TSA phase gates are prototypes (and according to the fluff still unperfected); the absolute cutting edge of their technology. Keep in mind also, that while we've got the rudiments of teleportation down in the present day, we still have no idea how to manufacture force fields. Lastly, why on earth would you deploy such high technology to serve as a mere physical obstacle when you've got an infinitely cheaper and viable alternative in the form of prefab steel barricades? Keep in mind also, that even if the force fields were included, they wouldn't be accessible until the Prototype Lab at least. That's a long way off for a portable wall.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    i like the idea of movable barricades for marines maybe, and the gorges should be able to manipulate DI into a mound, =) id like that, so the they can have some type of choosable defense. The marines can have small, medium, and Big(require HA to move)?
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    A better distribution of weldable locations should do the trick.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    yes, i love that idea, i keep saying it over and over, 'More weld points, and betters ones to match!'
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Aliens have webbing, which works fine. Rather than give them a mirror ability of the Frontiersmen, I'd prefer if it were left asymmetrical.

    As for the frontiersmen, I would like the idea if I couldn't imagine a thousand ways this could be abused and lamed. What would keep the comm building a phase gate in base and granting all marines these force fields and making a lame force field rush in which they rush into a base and create a force field around them and fire at the hive? You could say bullets can't pass through the force field, but grenades can still be launched over the force field, or no? How high is this force field? If you had a high ceiling, it would look strange. Seems a bit hackish to me.

    Perhaps I'd be more inclined to agree if there were a way you could weld a spot on a map which would create a force field. The force field would have health equal to the amount set by the mapper, so if marines were organized, they could create a force field near a hive and begin building sieges.
  • NomadicNomadic Join Date: 2008-10-03 Member: 65112Members
    <!--quoteo(post=1689779:date=Oct 9 2008, 02:01 AM:name=Hawkeye)--><div class='quotetop'>QUOTE(Hawkeye @ Oct 9 2008, 02:01 AM) <a href="index.php?act=findpost&pid=1689779"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aliens have webbing, which works fine. Rather than give them a mirror ability of the Frontiersmen, I'd prefer if it were left asymmetrical.

    As for the frontiersmen, I would like the idea if I couldn't imagine a thousand ways this could be abused and lamed. What would keep the comm building a phase gate in base and granting all marines these force fields and making a lame force field rush in which they rush into a base and create a force field around them and fire at the hive? You could say bullets can't pass through the force field, but grenades can still be launched over the force field, or no? How high is this force field? If you had a high ceiling, it would look strange. Seems a bit hackish to me.

    Perhaps I'd be more inclined to agree if there were a way you could weld a spot on a map which would create a force field. The force field would have health equal to the amount set by the mapper, so if marines were organized, they could create a force field near a hive and begin building sieges.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Some good ideas, how about, to limit it for both sides, aliens can't create shell walls on un-infested grounds, and marines can't put up a forcefield on infested grounds?
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    naa, i like the idea of welding a Weld Point saying Force Field Activation Switch, *FOR LOGIC* but the wheel is jammed so u have to weld it off and manually turn it*END OF FOR LOGIC*
  • Captain SkillCaptain Skill Join Date: 2008-10-03 Member: 65117Members
    Metal barricades yes, force fields no. It's too high tech for a job that can be done just as, or almost as well by far cheaper and more readily accessible methods.

    As for alien walls, webs do suffice.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1689856:date=Oct 9 2008, 11:38 PM:name=Captain Skill)--><div class='quotetop'>QUOTE(Captain Skill @ Oct 9 2008, 11:38 PM) <a href="index.php?act=findpost&pid=1689856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Metal barricades yes,<!--QuoteEnd--></div><!--QuoteEEnd-->
    We call them doors around here.

    Yea, force fields sound like nutty physics, mainly because they are. I'd appreciate it if NS2 went for the same PRACTICALITY/REALISM > SHINY LASERS feel.
  • Captain SkillCaptain Skill Join Date: 2008-10-03 Member: 65117Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->We call them doors around here.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Doors are not necessarily equal to de facto barricades. Furthermore, they are nowhere near the same as <b>deployable</b> barricades, which allow for more tactical options, gameplay variation and versatility than preset weld locations.
Sign In or Register to comment.