female marine
fuzilogic
Join Date: 2008-02-01 Member: 63553Members
<div class="IPBDescription">took a stab at modeling one</div>Hey guys, I took a stab at modeling one(based on the concept). There are details that have been omitted and slightly changed as I wanted to get to the texturing side of things asap, although Ive run into some funky stuff on generating the ambient occlusion which is holding things up unfortunately <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
<img src="http://www.thelebaron.com/images/f_marine1.jpg" border="0" class="linked-image" />
<img src="http://www.thelebaron.com/images/f_marine2.jpg" border="0" class="linked-image" />
<img src="http://www.thelebaron.com/images/f_marine1.jpg" border="0" class="linked-image" />
<img src="http://www.thelebaron.com/images/f_marine2.jpg" border="0" class="linked-image" />
Comments
For my personal opinion:
I really like, the overall look and posture.
You can clearly see that it is a woman and the proportions match. There is nothing out of place, no ginormous breasts, hips are wide enough but not too wide. Very nice. My only gripe is the face. I cannot really put it, but it looks currently strange an alienating to me. But I am willing to attribute this to the lack of textures. So texture that face, baby <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
But the face doesn't look female at all.
bloody oath man, she's in the TSA not serving at starbucks or whatever.
its probably just the face, but in the concept she looks more a$$ kickin but yet still very much femenine.
here the face is masculine and the body is not - if you do it the other way round a little bit i think it would come out much nicer <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
....still very impressive <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
in terms of the rest of her body, although i do respect that she looks somewhat realistic i think she could look i bit more fit (she is a marine after all). i think she is a bit too thick looking in the abdominal area to match the "thickness" of the rest of her body, it also doesn't allow the breasts to be defined enough as they kind of flow into her stomach. her hands too need a little work on the form, u just need to push the palms and the back of the hand in a bit closer so its not so puffy/round.
other than those things which i think could be improved its a pretty impressive sight and a very accurate match to the art concept.
keep it up <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
new account fuzzy?
I agree that the face needs a bit more of a feminine touch and I also think the hands look a bit small/odd... not sure.
Yeah. I prefer this than some busty broad with muscles.
Get some females to go over it a bit and help out.
I agree the face and hands are a bit off. The hardest part of any art is the purely organic. I think the hands are too small is what bugs me.
My thoughts:
People say she does not look female, but I think if her skin tone were changed to that of a girl from Jamaica, she would look much much better (and frankly, cooler)
The hands look odd to me also, but I wonder if the reason is not because they are small (should the fingers be a little longer?), but because her armour does not look like it allows her to move her wrist upward, which I think is a very serious problem! If you look at the concept, her arm/hand armours are two seperate pieces with some flexible fabric inbetween, to allow for this movement.
Her 'pants', that is, the thigh pads and her belt, are lower than that in the concept, and seems to me to contribute to a slight oddness of proportion around her mid-section...I might be imagining that, though. The concept's belt is higher up, and makes the character look more capable to me (I think because the higher belt suggests greater security).
I know you want to get started on the texturing, but it is of course extremely important that you nail the model first! [edit]Well duh, sorry, I am mentioning obvious advice :] [/edit]
Incidently, although my title is developer, I do not speak for the NS2 team and I am not affiliated with NS2's production.
--Scythe--
more models would be nice tho-maybe with a bit different proportions??
that's zbrush3, duhh <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--quoteo(post=0:date=Aug 17 2008:name=[TAG]Potstar)--><div class='quotetop'>QUOTE([TAG]Potstar @ Aug 17 2008)</div><div class='quotemain'><!--quotec-->
i also like the idea of women in the game!!!!(why shall only men do their part^^)<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah, as nice as this model looks, i really hope we don't ever see a female marine in ns2 because, personally, i find that it feels wrong to be shooting at or attacking females at all. i cant stand unreal tournament because of that, as masculine as those characters are. i just prefer to kill dudes <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
The program is Zbrush, probably Zbrush2 actually. You can tell from the red hue of the clay material, I think it's the default material in Zbrush.
Firstly, I doubt Im the same fuzi, I almost always go by Unleashed in games(and boards) but I think that name was taken when I signed up here. Second, to all the manly comments, Ive been told that before on another board so you guys are definitely right.
The programs Im using are Zbrush 3.1 for the sculpt, Topogun for the retopologized mesh and will eventually render with Maya.
I also am using xNormal to render out the normal map and ambient occlusion(cant load 9mil worth of quads into maya unfortunately). I did tweak the mouth(to make the lips smaller and nose point upwards less) but ive been going back and forth between the high and low to tweak the face and between that, the black spots I was getting on the occlusion(fixed by increasing the 'bias') and reposing the high poly so the arms and legs werent so close together(really regret deleting the lower subdivs), I might have made it worse.
I think Im just going to texture to at least see what it will look like, before doing something drastic like giving her a whole new face.
<img src="http://uppix.net/6/d/1/bce94654af65b04498568b2ca64ae.jpg" border="0" class="linked-image" />
I have no problem with Jamaicans at all but as long as the face looks female, does it really matter?
Edit: Oh btw, good model.
But yeah, it's shaping up nicely.
Will you texture it as well?
The legs look small in proportion to the torso to me though. That and the face bit everyone else says. The forearm armor looks like it would interfere at the elbow, too- maybe move it forward over the hands a bit? Hands a shade small too.
I'm afraid that I'm in the "bigger boobs and hotter" camp on this one though. For all the typical wrong reasons. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />