female marine

fuzilogicfuzilogic Join Date: 2008-02-01 Member: 63553Members
<div class="IPBDescription">took a stab at modeling one</div>Hey guys, I took a stab at modeling one(based on the concept). There are details that have been omitted and slightly changed as I wanted to get to the texturing side of things asap, although Ive run into some funky stuff on generating the ambient occlusion which is holding things up unfortunately <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

<img src="http://www.thelebaron.com/images/f_marine1.jpg" border="0" class="linked-image" />
<img src="http://www.thelebaron.com/images/f_marine2.jpg" border="0" class="linked-image" />
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Comments

  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    You also might wanne post this in one of the creation subforums, to get replies from folks, who can truly evaluate what you created.

    For my personal opinion:
    I really like, the overall look and posture.
    You can clearly see that it is a woman and the proportions match. There is nothing out of place, no ginormous breasts, hips are wide enough but not too wide. Very nice. My only gripe is the face. I cannot really put it, but it looks currently strange an alienating to me. But I am willing to attribute this to the lack of textures. So texture that face, baby <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    overall its a pretty good model, but i agree with fask on the face. It looks a little bit mannish to me, the jaw is a little too far out and the eyes are too set in. maybe the cheeks can be a little more pronounced. Also a skin on the face would help immensely, so don't take these comments too harshly.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    Tone her up a bit, I want a GJ Jane! A ###### that can ###### you up.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I was about to say that the waist was a bit wide, but then I caught myself.
    But the face doesn't look female at all.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1685693:date=Aug 12 2008, 04:51 AM:name=Emanon)--><div class='quotetop'>QUOTE(Emanon @ Aug 12 2008, 04:51 AM) <a href="index.php?act=findpost&pid=1685693"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tone her up a bit, I want a GJ Jane! A ###### that can ###### you up.<!--QuoteEnd--></div><!--QuoteEEnd-->


    bloody oath man, she's in the TSA not serving at starbucks or whatever.


    its probably just the face, but in the concept she looks more a$$ kickin but yet still very much femenine.

    here the face is masculine and the body is not - if you do it the other way round a little bit i think it would come out much nicer <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    ....still very impressive <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Face looks fine to me. The only part of the model that doesn't look perfect IMHO is the helmet, but that's not exactly your fault. It's the design I'm not so fond of. What program are you using? If it's Maya I can help you with the occlusion.
  • haymohaymo Join Date: 2005-01-09 Member: 34040Members, NS1 Playtester
    face is way too masculine
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Oooh nice stuff. Regarding the face, it seems to me the mouth may be a little too big, the rule of thumb I was taught was that the corners of the mouth should be as far as apart as the pupils of the eyes. I miss the old robocop style visor. The shoulder straps seem a bit thin/shallow given the chunkiness of the other armor plates. Good work on the fabric wrinkles. This must have taken you days.
  • Jackson3113Jackson3113 Join Date: 2008-05-16 Member: 64272Members
    edited August 2008
    nice work, i think the face looks a bit off, its as if she has just walked into a fart. i think the cheeks could be less puffy and perhaps lowered slightly, the nostrils shouldn't flared like that, the lips and chin are too masculine or rather, they are generally out of proportion to the rest of the face (too large).
    in terms of the rest of her body, although i do respect that she looks somewhat realistic i think she could look i bit more fit (she is a marine after all). i think she is a bit too thick looking in the abdominal area to match the "thickness" of the rest of her body, it also doesn't allow the breasts to be defined enough as they kind of flow into her stomach. her hands too need a little work on the form, u just need to push the palms and the back of the hand in a bit closer so its not so puffy/round.
    other than those things which i think could be improved its a pretty impressive sight and a very accurate match to the art concept.
    keep it up <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    I knew a fuzzylogic once, are you the same fuzzy *pokes your face to see if your real.

    new account fuzzy?
  • princessprincess Yaaar&#33; Bristol Join Date: 2004-09-11 Member: 31605Members, NS1 Playtester, Constellation, NS2 Playtester, Subnautica Playtester
    Looks great. She looks athletic, which is what you want... not a glamour model or a Barbie look-a-like.

    I agree that the face needs a bit more of a feminine touch and I also think the hands look a bit small/odd... not sure.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1685813:date=Aug 13 2008, 10:28 AM:name=princess)--><div class='quotetop'>QUOTE(princess @ Aug 13 2008, 10:28 AM) <a href="index.php?act=findpost&pid=1685813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks great. She looks athletic, which is what you want... not a glamour model or a Barbie look-a-like.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah. I prefer this than some busty broad with muscles.

    Get some females to go over it a bit and help out.

    I agree the face and hands are a bit off. The hardest part of any art is the purely organic. I think the hands are too small is what bugs me.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited August 2008
    Excellent work so far, I think, very well done! What programs did you use, and how much experience have you had with high poly modeling?

    My thoughts:
    People say she does not look female, but I think if her skin tone were changed to that of a girl from Jamaica, she would look much much better (and frankly, cooler)

    The hands look odd to me also, but I wonder if the reason is not because they are small (should the fingers be a little longer?), but because her armour does not look like it allows her to move her wrist upward, which I think is a very serious problem! If you look at the concept, her arm/hand armours are two seperate pieces with some flexible fabric inbetween, to allow for this movement.

    Her 'pants', that is, the thigh pads and her belt, are lower than that in the concept, and seems to me to contribute to a slight oddness of proportion around her mid-section...I might be imagining that, though. The concept's belt is higher up, and makes the character look more capable to me (I think because the higher belt suggests greater security).

    I know you want to get started on the texturing, but it is of course extremely important that you nail the model first! [edit]Well duh, sorry, I am mentioning obvious advice :] [/edit]


    Incidently, although my title is developer, I do not speak for the NS2 team and I am not affiliated with NS2's production.
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    edited August 2008
    I think it is a great concept I especially like the fact that you did not over extend her assets. I think that is done way to much in games and really hope that a NS2 female marine doesn't look like she has D cups.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    A very impressive, and sensibly proportioned, model! I'd love to see more work along these lines.

    --Scythe--
  • [TAG] Potstar[TAG] Potstar Join Date: 2008-08-16 Member: 64821Members
    i also like the idea of women in the game!!!!(why shall only men do their part^^)
    more models would be nice tho-maybe with a bit different proportions??
  • Jackson3113Jackson3113 Join Date: 2008-05-16 Member: 64272Members
    <!--quoteo(post=1685924:date=Aug 15 2008, 12:55 AM:name=Merkaba)--><div class='quotetop'>QUOTE(Merkaba @ Aug 15 2008, 12:55 AM) <a href="index.php?act=findpost&pid=1685924"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What programs did you use<!--QuoteEnd--></div><!--QuoteEEnd-->

    that's zbrush3, duhh <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    <!--quoteo(post=0:date=Aug 17 2008:name=[TAG]Potstar)--><div class='quotetop'>QUOTE([TAG]Potstar @ Aug 17 2008)</div><div class='quotemain'><!--quotec-->
    i also like the idea of women in the game!!!!(why shall only men do their part^^)<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah, as nice as this model looks, i really hope we don't ever see a female marine in ns2 because, personally, i find that it feels wrong to be shooting at or attacking females at all. i cant stand unreal tournament because of that, as masculine as those characters are. i just prefer to kill dudes <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    v. nice <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    Along with a few other comments about the wrists and face (i'm thinking incorrect facial expression) my main gripe on the model is the kneecaps, or the lack of them <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • NS-SkorpioNNS-SkorpioN Join Date: 2006-10-31 Member: 58101Members
    Very nice! 100% perfect 3D model!
  • marksmarks Join Date: 2008-07-28 Member: 64720Members
    <!--quoteo(post=1685924:date=Aug 14 2008, 03:55 PM:name=Merkaba)--><div class='quotetop'>QUOTE(Merkaba @ Aug 14 2008, 03:55 PM) <a href="index.php?act=findpost&pid=1685924"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Excellent work so far, I think, very well done! What programs did you use, and how much experience have you had with high poly modeling?<!--QuoteEnd--></div><!--QuoteEEnd-->

    The program is Zbrush, probably Zbrush2 actually. You can tell from the red hue of the clay material, I think it's the default material in Zbrush.
  • fuzilogicfuzilogic Join Date: 2008-02-01 Member: 63553Members
    Hey, meant to update sooner, thanks for the comments

    Firstly, I doubt Im the same fuzi, I almost always go by Unleashed in games(and boards) but I think that name was taken when I signed up here. Second, to all the manly comments, Ive been told that before on another board so you guys are definitely right.

    The programs Im using are Zbrush 3.1 for the sculpt, Topogun for the retopologized mesh and will eventually render with Maya.

    I also am using xNormal to render out the normal map and ambient occlusion(cant load 9mil worth of quads into maya unfortunately). I did tweak the mouth(to make the lips smaller and nose point upwards less) but ive been going back and forth between the high and low to tweak the face and between that, the black spots I was getting on the occlusion(fixed by increasing the 'bias') and reposing the high poly so the arms and legs werent so close together(really regret deleting the lower subdivs), I might have made it worse.
    I think Im just going to texture to at least see what it will look like, before doing something drastic like giving her a whole new face.

    <img src="http://uppix.net/6/d/1/bce94654af65b04498568b2ca64ae.jpg" border="0" class="linked-image" />
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited August 2008
    Aww, drat, why did you change the face? :[ I was hoping for a Jamaican marine, for which the old face was well suited (you may think I am joking, but I really am not).
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    I love the model, but I'm not too sure about the helmet nor the face. Does the face HAVE to be Jamaican?
    I have no problem with Jamaicans at all but as long as the face looks female, does it really matter?
  • Jackson3113Jackson3113 Join Date: 2008-05-16 Member: 64272Members
    edited August 2008
    i think the face looks like a pissed off asian at the moment
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    edited August 2008
    This is bordering on Dodey lol

    Edit: Oh btw, good model.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    From that angle, the helmet kinda resembles a conehead. A bit oblong. Not sure I like that.

    But yeah, it's shaping up nicely.
  • MaxunitMaxunit Join Date: 2005-02-01 Member: 39414Members, Reinforced - Shadow
    This model looks really good.

    Will you texture it as well?
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    edited August 2008
    Overall, looks quite nice.

    The legs look small in proportion to the torso to me though. That and the face bit everyone else says. The forearm armor looks like it would interfere at the elbow, too- maybe move it forward over the hands a bit? Hands a shade small too.

    I'm afraid that I'm in the "bigger boobs and hotter" camp on this one though. For all the typical wrong reasons. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    double jointed arms? i aint no artist or no fancy pants english-ma-writer but i knows wht i sees damnit!
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