Perfect Stride Continuum: Free First Person Single Player Puzzle Racer Mod:

TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
<div class="IPBDescription">It's also fun, and cool, and neat</div>Well that title's a mouthful. It got you into the thread, though. Mission accomplished, little buddy.

You're here because you misclicked or because you're curious about "<b>Perfect Stride Continuum</b>," right? Just the facts, I guess:
<ul><li><b><u>Perfect Stride Continuum</u></b> is a mod for Half-Life 2. If you don't have Half-Life 2 or something else on the Source engine that you can install a mod on, buy The Orange Box and come back once you've finished everything included. Have fun! May your journey be swift.

</li><li><u><i><b>Perfect Stride Continuum</b></i></u> is a single player mod. If you have any friends, you'll want to divest yourself of them. Quickly now, burn those bridges! Sleep with their significant other or something. That's the fastest way and if you have any friends who are of the opposite sex it'll be an eye opening experience.

</li><li><!--coloro:Magenta--><span style="color:Magenta"><!--/coloro-->Perfect Stride Continuum<!--colorc--></span><!--/colorc--> is 5.5 megabytes. Byte sized!

</li><li>PSC is a first person puzzle racer. Sort of. You're not racing anybody. You're just... moving. Through a race-course-ish thing. Breaking orbs!
</li><li>The orbs you break are not orbs. They're cubes. I know, man. I didn't do it. Just go with it.

</li><li><!--fonto:Comic Sans MS--><span style='font-family: "Comic Sans MS"'><!--/fonto-->Perfect Stride Continuum<!--fontc--></span><!--/fontc--> is a puzzle because you have to break the majority of the orbcubes to finish the level.

</li><li><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Perfect Stride Continuum<!--sizec--></span><!--/sizec--> is a racer because you break these cubes by moving through the level, speedily, sometimes, like over ramps.

</li><li><!--fonto:System--><span style='font-family: "System"'><!--/fonto--><!--coloro:Yellow--><span style="color:Yellow"><!--/coloro-->Perfect Stride Continuum<!--colorc--></span><!--/colorc--><!--fontc--></span><!--/fontc--> is first person because that's what they say.</li></ul>

<div align="CENTER"><img src="http://media.moddb.com/cache/images/mods/1/12/11282/thumb_620x2000/yamada_box0003.jpg" border="0" class="linked-image" />
--<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->You made it past the giant list so you deserve a picture<!--sizec--></span><!--/sizec-->--</div>

You're probably having trouble picturing exactly how this works. Here's how: you hit forward. Your man moves forward. Now you strafe in the direction you want to head, kind of. And you start strafing. But to build up speed, you turn your mouse in the direction you're moving. But you've got to turn it quickly to build up speed. But not too quickly. Because if you turn it too fast, you lose all your speed.

Make sense? HELLZ NO. <a href="http://www.moddb.com/mods/perfect-stride-continuum" target="_blank">Watch the video on this page</a>. It'll make more sense then.

Also the art is crazy.

So yeah I figured that I'd let everyone know about this because it's completely nuts and awesome and it's a thousand times more innovative than anything on the PS3 (other than Folding@home) and anything on the 360 (other than the "can we sell a console that Red Ring of Deaths itself) and anything on the Wii (maybe not anything on the Wii) and etc. It's different! It's fun! It's quirky! It's free! It's a fast download! What do you have to lose? NOTHING.

Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Oh, now I get it, it uses the air-movement physics. This should be easy after my years of leapskulking...
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited August 2008
    I'm not sure how different it is. It's the same thing as bunnyhopping. It's interesting to focus a game around the messed up physics of an engine but I'm not sure I'd call it innovative.

    Anyways, I'm trying it out. Reminds me of surfing in tf2.

    I hope there is some multiplayer to it. I hate playing things alone.

    edit: 3 minutes until source sdk base is downloaded and i can play...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    No multiplayer, at least not yet, but you can record demos to show people all the cool jumps you're able to pull off.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited August 2008
    Meh. It was fun just like a tf2 surf map. It could have potential as a physics manipulation mod... They just need to implement the surfing as well.

    It also would be more fun with multiplayer and non-linear maps.

    That way we could play tag or hide and go seek or something... Or just HORSE with make the jump <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />



    But yeah. Fun little break. Took me about a half hour... Got all the orbs on the final level.
    p.s. Apparently the forum clock is very very wrong.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I got motion sickness after a few minutes of the final level. First time I get that from a FPS.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Bunnyhopping without jumping.

    Took me freaking 10 minutes to get used to it.
    Guess I always relied on my jumps to dicate my mouse-movement timing.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Man that was boring. A game based around bunny hopping is an awful idea, let alone precision speed puzzle jumping.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1685510:date=Aug 8 2008, 03:09 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Aug 8 2008, 03:09 PM) <a href="index.php?act=findpost&pid=1685510"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Guess I always relied on my jumps to dictate my mouse-movement timing.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah I know what you mean. I sort of figured out an S shape I could do to get nice speed going though... Bunnyhopping without the hop... Made some of the jumps on the last level more manageable.

    If this was a real game I would agree with you Liku, but as a mod it's just like the surf maps in TF2..
    I think of it as a minigame... Which is why multiplayer would make this a lot more interesting.
    Minigames get boring fast if you don't have friends to fool around with.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--quoteo(post=1685581:date=Aug 10 2008, 11:20 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Aug 10 2008, 11:20 AM) <a href="index.php?act=findpost&pid=1685581"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Man that was boring. A game based around bunny hopping is an awful idea, let alone precision speed puzzle jumping.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ditto. I did not enjoy this product and/or service.

    --Scythe--
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Looks fun, kind of makes me wish the only computer I had wasn't a G4 Powerbook.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Love the aesthetic.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Does bunny jumping work that way? If you drive your mouse to the strafed way, you go faster?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited August 2008
    <!--quoteo(post=1685598:date=Aug 10 2008, 12:05 PM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Aug 10 2008, 12:05 PM) <a href="index.php?act=findpost&pid=1685598"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does bunny jumping work that way? If you drive your mouse to the strafed way, you go faster?<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's one basic principle of bhopping.

    Thus said:
    The game lends some mechanics of bhopping. So if you can bhop you can quickly adapt to it. It however feels rather inresponsive, cause you need to stay on the ground, leaving you with no real air control and also being affected by the stupidly low ground friction...
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1685584:date=Aug 10 2008, 03:06 AM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Aug 10 2008, 03:06 AM) <a href="index.php?act=findpost&pid=1685584"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ditto. I did not enjoy this product and/or service.

    --Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->


    ...That's what SHE said!
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