Ns_odlers - layout
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Sector a</div>This is a rough layout for the section of the map
"Sector A:Civilian Habitation".
good, bad, what to fix?
Just to let you all know - the main corridor from the circular area in the centre of the map, has ducting all the way along for alien-dropping-on-your-head fun...
"Sector A:Civilian Habitation".
good, bad, what to fix?
Just to let you all know - the main corridor from the circular area in the centre of the map, has ducting all the way along for alien-dropping-on-your-head fun...
Comments
I like it ..
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
i like the way u drawn that modell looks cool. Lets hope the map will be to.
More hives - well, that's sector A of the map...there is 3 sectors <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
What program - I'm taking screendumps from worldcraft, inverting the colour and desaturating it, then printing them out, adding my changes on paper, scanning, then using corel photopaint to touch it up <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
the main route to the hive seems to be via the cold room, via the kitchen. Will level 5 aliens be able to navigate through here?
the resources closest to the cc and the ones close to the hive are actually rather drained. that is, they will have a tiny bit of resources to get each team going but to really rake in the resources they'll need to hold onto the lounge or outdoor area, which has easy access for both teams.
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as for the vent on the right vs vent on the left - mr right vent may have a shorter distance but is much tighter quarters and makes for an incredibly difficult assault...the mr left vent however is much simpler with longer unobstructed spaces...
molecular, spot on as well <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Overall, It looks great! Though I'm a bit suspicious about that "Outdoors simulation..."
<!--EDIT|ken20banks|April 02 2002,20:52-->
That said i'm looking forward to seeing the other 2 sections, is it going to be more of the same or are you going to aim for different areas? Like Security, Engineering or ops.
<b>Sector A (the one shown)</b> - Civilian Habitation -
that is, all the living areas - kitchens, dorms, relaxation areas etc.
<b>Sector B </b> - O.D.L.E R&D Labs -
What the hell is that? "Oxygen Dependant Lifeform Environments - Research and Development Labs". This is all the scientific parts of the station. Test areas etc - imagine a hospital type set up.
<b>Sector C </b> - Specimen Storage -
to have test areas we need test subjects and to have test subjects we need enclosures for the test subjects <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
This area is somewhat similar to a zoo. It seems however, that it was not the best built zoo because Bob escaped.
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> hope that clears things up