ready room

invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
Ive started this topic as a rather open discussion about the ready room

in ns1 rather than getting some interface screen with loads of options on it when u reach a server, you get the ready room instead. From here you can enter a number of doorways leading to either the alien team, rine team, spectator or random team.

i rather like the ready room because its different to the entry in most other games but id like to hear other peoples ideas on

Whats the ready rooms purpose

how can it be improved

should it be replaced by an interface screen like other games e.g. cs of battlefield

How can it help in sorting out teams so they are even or uneven if thats wanted

can it give players more info on the map, the server etc,
e.g. there could be screens on one wall displaying info such as the player scores table, or real time footage of the map.

whats the best way to build the map voting system into it

are there any other extra features or actions that could or should take place in this part of the game

is it worth putting in decorative functions (e.g. some ns1 ready rooms are designed like bars or messes)


  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited July 2008
    One think I noticed about the original RRs was some of them had you drop into a pit to join teams. If that team was full, then you were stuck in the pit. You could F4 to get out, but for a new player it could be frustrating to not be able to move.

    I hope they keep the RRs. I also like the idea of having scoreboards and other things, but I think if people want to spectate they will spectate so it's not necessary.

    In the <a href="" target="_blank">A Good Sign</a> blog entry Max notes that you could implement games on the consoles in your map. I would imagine you could see things like this in the ready room. <ul><li> A "hacking" mini-game that gives you access to the files of the crew during the evacuation of the vessel, like a captain's log, or a short video feed. </li><li> A display for the server's website if they have one or a simple game of pong(one player). </li><li> A display for the ranking of the player by 'using' the console(whether it's a global ranking, server ranking, community ranking).</li><li> A tutorial of the map.</li><li> A database of weapons, buildings, lifeforms(a link to a wiki)</li><li> The ability to customize player appearance</li><li> Mapvoting</li></ul>A lot of this stuff would be available in normal game menus also when not in a server.

    On a side note since we're on the topic is immersion effects, when the menu comes up there should be a quick animation of the HUD, like a quick flicker of blue that denotes that the holographic screen is coming up from the helmet. Kharaa could have a swirling swarm of yellow bacteria.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    I don't think NS would be NS without readyrooms - they belong in NS2.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    I love RRs!

    One of the best features is the game doesn't have to start immediately. You can organize into teams, chat, discuss what happened last game, etc. Plus it often helps set the mood of the map.

    Something I'd like to see added is a minimap of the map somewhere in the ready room so people can see the level before they join. Kind of like a "You are Here" map for malls or large sites. Just so people know where places are, can plan a little, etc. Monitors showing regions of the map would also be really cool, although might be exploited for pro games. Or perhaps they become an integral part of that map and its strategy.

    Anyways, keep them.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    I'd like to see some rolling infoboxes and such saying "Did you know that the first armor upgrade allows marines to survive one more bite?". Nevertheless, you can't have too much interesting on them or people keep taking slots from players actually playing the game.

    Maybe you could make an infobox function that displays server messages. As the default would be the random game facts.
  • HoIDHoID Join Date: 2008-07-07 Member: 64577Members
    edited July 2008
    I've made a picture about what the readyroom has to contain to be better than a HL2mod:

    <img src="" border="0" class="linked-image" />

    (this room isn't good but what's mentioned in here should be in the game <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />)

    btw: i didnt check my spelling just made it in a hurry <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    grtzzzzz HoID

    xfire: fighteratthagame
    msn: toon_vanr @ hotmail

  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    Make it mandatory to have secret rave rooms in all RR's
  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    Ready Room = Party Room
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1682748:date=Jul 7 2008, 11:15 PM:name=BCSeph)--><div class='quotetop'>QUOTE(BCSeph @ Jul 7 2008, 11:15 PM) <a href="index.php?act=findpost&pid=1682748"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Make it mandatory to have secret rave rooms in all RR's<!--QuoteEnd--></div><!--QuoteEEnd-->

    or at least some sort of secret fun room in every readyroom
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    rave room for the win
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    heck yeah rave room.
  • ljcrabsljcrabs Join Date: 2007-11-15 Member: 62924Members
    I think all the gameplay should be taken out and NS2 should just be a bunch of different rave rooms.

    Butt seriously, ready rooms have some of my fondest and clearest memories of NS1, and a ready room like HoID's would be awesome. Adding a screen with an AI spectator would be sweet too.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    the ready rooms are great and unique. it's useful for competitive games too cos it's a place for everyone to congregate and a place for substitutes to sit in.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    ready rooms need to be smaller with friendly fire on and absolute bloodfests. And everyone should have a sword.
  • BlackHawkBlackHawk Join Date: 2008-06-17 Member: 64467Members
    Everyone loves the ready rooms, you can leave the game when your about to lose and not have to leave the server <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> but really R&R's were a good idea that i wish more games used them.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    ready room in ns1 is good like it is!
    maybe u can put some arcade games LOL.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    Ready Room is a nice place after the game to voice your feelings of the round after it is over.

    Anything besides that I dont really care about, the TF2 intro movies are really nice, and I would rather see something detailed like that than a room, that usually just ends up being a copied piece of the map made into a "Ready Room"
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    i don't want to miss RRs in ns2 =)
  • FraxinusFraxinus Join Date: 2008-03-02 Member: 63783Members, Constellation
    <!--quoteo(post=1682773:date=Jul 8 2008, 05:42 AM:name=invader Zim)--><div class='quotetop'>QUOTE(invader Zim @ Jul 8 2008, 05:42 AM) <a href="index.php?act=findpost&pid=1682773"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->rave room for the win<!--QuoteEnd--></div><!--QuoteEEnd-->

    an unblockable rave room <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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