Thank You, 1.03 For Finally Wiping Out...

ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
<div class="IPBDescription">... aliens after the last hive.</div> In all the games I played, the worst was when one of our skulks climbed on top of some structure in the refinery hive on bast. This was fine, except for the fact that he then went afk for at least 40 minutes. Probably got a disconnect that never went through, or something.
Regardless, 20 minutes after sitting there, someone notices it. It's also at the same time when we've reached our last hive and lost it.
The marines had turrets on the resource node at the hive, and he was on the framework right above. 1 turret even fired at him, but obviously missed. We had some idiot marines running around for at least 20 minutes, looking for the last skulk to finish the game. The saddest part was they couldn't find him. Obviously, they had a commander who didn't know about Scanner Sweeps, and all the marines who walked by the firing turret also failed to comprehend it could only be firing at the alien. Lastly, marines with jetpacks even flew by the skulk a few times, but failed to see him in the shadows.
We really wanted the game finished, so I tried hopping on my brother's computer, joining the marines and finishing it off, but team balance prevented me from doing so.
Anyway, I am so very thankful that this feature was implemented, because of the fact that AFK happens and some people just can't find them.

Comments

  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    The only thing is, when playing Aliens, the auto-kill takes away the albeit small chance any few Valiants your team may have (aka: psycho Gorges) who HAVE in the past brought an Alien team back from zero-Hive. In my case, I could do it a good percentage of the time, and actually managed to turn the game around to cap a win. Twice.

    It's intense when you manage to get a Hive up, and hear your teammates yelling on Voicecomm out of surprise. It's even MORE fun when the HA/HMG Marines wandering the halls (alone at this point, normally) get pounced by nearly a full team of rabid Skulks, hyped up on having been brought back from the edge. Sometimes, that surprise is enough to scare the Marines enough, and delay them for JUST long enough to get a second Hive up. Combine the power of Fades with an Adrenaline-rushing team who is HUNGRY to give some payback, and you can get Third Hive pretty easily, if not just win it with two.

    It's indescribably intense. Or was... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->


    Darwin, hurry.. the last Hive is falling!

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <<<b>CHOMPEH!!</b>>> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <<<b>*SPLATCH!!*</b>>>
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I just hope that it doesn't damage the aliens if there is a hive building up. Any word on this?
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    hey you know what else is annoying? i'm marine and i go walking around the levels exploring, minding my own business, and i keep getting rudely attacked by all these different alien-looking creature things wherever i go and they kill me and my team-mates so many times. i don't know what the hell their problem is, and we have to spend like hours going around killing them and destroying all these alien structures and hives and these damn aliens try to delay us from destroying the hives and stuff and make the game go on for longer. who do they think they are. it's really annoying. we have to keep looking over our shoulder all the time and looking up at the ceilings and stuff and we are being terrorized. why don't you developers get rid of those annoying things as well so they can't torment us anymore.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    i wanna know why marines dont start getting damaged after their infantry portals are destroyed, or their command centre or similar . . . it seems unfair to give the marines a small chance of coming back after their main base is destroyed, but not the aliens . . .
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--E-Th33ph+Nov 28 2002, 03:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (E-Th33ph @ Nov 28 2002, 03:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In all the games I played, the worst was when one of our skulks climbed on top of some structure in the refinery hive on bast. This was fine, except for the fact that he then went afk for at least 40 minutes. Probably got a disconnect that never went through, or something.
    Regardless, 20 minutes after sitting there, someone notices it. It's also at the same time when we've reached our last hive and lost it.
    The marines had turrets on the resource node at the hive, and he was on the framework right above. 1 turret even fired at him, but obviously missed. We had some idiot marines running around for at least 20 minutes, looking for the last skulk to finish the game. The saddest part was they couldn't find him. Obviously, they had a commander who didn't know about Scanner Sweeps, and all the marines who walked by the firing turret also failed to comprehend it could only be firing at the alien. Lastly, marines with jetpacks even flew by the skulk a few times, but failed to see him in the shadows.
    We really wanted the game finished, so I tried hopping on my brother's computer, joining the marines and finishing it off, but team balance prevented me from doing so.
    Anyway, I am so very thankful that this feature was implemented, because of the fact that AFK happens and some people just can't find them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why didn't you just tell the marines where he was?
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <!--QuoteBegin--PseudoKnight+Nov 28 2002, 05:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Nov 28 2002, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just hope that it doesn't damage the aliens if there is a hive building up. Any word on this?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unfortunately, the server still kills the alien when a hive is building. Which really really sucks.
  • greydmiyugreydmiyu Join Date: 2002-11-18 Member: 9234Members
    <!--QuoteBegin--Black Wolf+Nov 28 2002, 04:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Wolf @ Nov 28 2002, 04:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i wanna know why marines dont start getting damaged after their infantry portals are destroyed, or their command centre or similar . . . it seems unfair to give the marines a small chance of coming back after their main base is destroyed, but not the aliens . . .<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ok, to answer this you need to look at the stalemate conditions in v1.02. For the humans it was tracking down an alien that could climb anywhere and hide very effectively. This does not describe the last human very well. When the human base goes down it is rare that a jetpack human is going to get out alive. It is far easier to track down slow human confined to the deckplates than it is to find a skulk up in some lip people aren't aware of much less look at.

    The only other consideration was the aliens trying to tear down the human base in the end game. That could take almost an hour on a public server if the humans turtled up pretty good. I'm happy to report that is a thing of the past. I was on a v1.03 server as an alien. We'd lost the 3rd hive, fought to get it back and went knocking at the door of the human's well fortified base with Onos and fades. In less then 3 minutes(!!!) we'd knocked down 20 turrets, several sieges and blasted through the command center. I was a fade with carapace and I didn't die once. Came close (40hp) but that was it. Onos with primal scream and fades with bile bombs that <i>work</i> make short work of a turtled up human team. 3 minutes to knock through 20 turrets in v1.02 was unheard of unless the TF was in an especially bad place.

    And lemme tell you, a fade with primal scream can spit out bile bombs like there is no tomorrow. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unfortunately, the server still kills the alien when a hive is building. Which really really sucks.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    it says in the change log that it will only kill aliens if they have no hives or a hive is building, so im not sure if what you said is right or not, but if it is its a bug.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why didn't you just tell the marines where he was? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This was the first thing we did. Apparently, the ones we were playing didn't speak a lick of english or were just completely ignorant. I did see a foreign language typed out a few times, for the life of me, i don't know what it was.
  • BeetlejuiceBeetlejuice Join Date: 2002-11-07 Member: 7542Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos with primal scream and fades with bile bombs that work make short work of a turtled up human team. 3 minutes to knock through 20 turrets in v1.02 was unheard of unless the TF was in an especially bad place.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually bile bombs still dont work. From my tests they still do around 80 dmg vs structures but should do double the dmg vs structures.
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--greydmiyu+Nov 28 2002, 05:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (greydmiyu @ Nov 28 2002, 05:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->thing of the past. I was on a v1.03 server as an alien. We'd lost the 3rd hive, fought to get it back and went knocking at the door of the human's well fortified base with Onos and fades. In less then 3 minutes(!!!) we'd knocked down 20 turrets, several sieges and blasted through the command center. I was a fade with carapace and I didn't die once. Came close (40hp) but that was it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That doesn't sound like any fun. Especialy not if hundreds of RPs of turrest disappeared as quickly as you said! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    uhh...

    Why not just kick AFKers??? I think 3 minutes is a fair time to kick someone who has been afk.


    Lets see:

    last hive goes down, there are two aliens left. The marines are running around looking fo rthem and totally forgeting to watch the hives. A gorge walks in and builds a hive, the team is back on track.. Is this unfair??? no, the marines should have made sure that no one could get back in the hive by placing structures or watching it. I think this feature is BS because the Marines dont die without CC and or ininary portals.., why do aliens??? Is it some new thing now where aliens can only live in a certain raidus of hives?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> so if its gone they die?


    This is just an excuse to shorten the game... When truthfully it is one way and unfair.


    Lets see 1.03:
    siege fires faster, does moire damage and has a bigger raidus
    you die from standing still
    aliens cant live without hives
    GL does a lot more damage
    other guns do more damage
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--DjArcas+Nov 28 2002, 03:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DjArcas @ Nov 28 2002, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--greydmiyu+Nov 28 2002, 05:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (greydmiyu @ Nov 28 2002, 05:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->thing of the past.  I was on a v1.03 server as an alien.  We'd lost the 3rd hive, fought to get it back and went knocking at the door of the human's well fortified base with Onos and fades.  In less then 3 minutes(!!!) we'd knocked down 20 turrets, several sieges and blasted through the command center.  I was a fade with carapace and I didn't die once.  Came close (40hp) but that was it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That doesn't sound like any fun. Especialy not if hundreds of RPs of turrest disappeared as quickly as you said! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Usually, when the marines spent about 300 RP worth of RP in turrets, they simply decided to turtle. In that case, a swift victory of the superior team (and <i>any</i> team is superior to one with a turtling commander) seems to be pretty good to me.

    Such games used to drag on into infinity without of either side having much fun, after all.
  • NimbusNimbus Join Date: 2002-11-06 Member: 7239Members
    Why couldn't the dev's have been reasonable about this and at least given a couple minutes of delay before the auto-kill sets in.

    It would give a desperate gorge a chance to make a comeback, but it would still limit the annoyance of some idiot hiding in a vent.

    Plus It's always fun for marines to play a little skulk hunt.
  • BeetlejuiceBeetlejuice Join Date: 2002-11-07 Member: 7542Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That doesn't sound like any fun. Especialy not if hundreds of RPs of turrest disappeared as quickly as you said!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    An organized strike of onos will take down any turret farm. That is why turret farming on either side will only lead to success against a very bad team.
    By the way the "onos" on marine side is called grenade launcher and is accessable much earlier and even more effective. While getting an onos costs you 230 rp and the building of 2 hives the gl only costs you 108 rp. This way you can take down enemie structures even faster and with less risk.
  • LindstromLindstrom Join Date: 2002-11-25 Member: 9865Members
    <!--QuoteBegin--Black Wolf+Nov 28 2002, 04:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Wolf @ Nov 28 2002, 04:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i wanna know why marines dont start getting damaged after their infantry portals are destroyed, or their command centre or similar . . . it seems unfair to give the marines a small chance of coming back after their main base is destroyed, but not the aliens . . .<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    b/c normally that means that you've lost almost all your structures, including the armory. Once a marine is out of ammo he really is pretty useless, but an alien is always deady.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    <!--QuoteBegin--Beetlejuice+Nov 28 2002, 03:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beetlejuice @ Nov 28 2002, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually bile bombs still dont work. From my tests they still do around 80 dmg vs structures but should do double the dmg vs structures.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They do 40 damage, double vs structures, which is 80. What's the problem?
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    I agree the last skulk stand-off can be very tense and enjoyable - remember Alien. They had just 1 alien playing hide and seek around the ship. If the marines & commander can search effectively it shouldn't be more than 5 or 10 minutes before they find him - as for the dead aliens, they have to watch and wait. How about a skulk or lerk has to bite a human every couple of minutes or he starts taking damage when there is no hive. Skulk cannot live on blood alone <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
    Gorges maybe have to keep a structure up to survive. fades and onos are tricky to hide so no extra rules needed.

    Or 5-10 minutes without a death and the game is declared a draw!?

    If a fully equiped armed team of marines with sensors and scanner sweeps can't find an alien in an enclosed area they deserve to die!

    On the other argument - marines do die if they loose the cc because they have no access to weapons, ammo, health so maybe we should allow a lone marine - if he survives long enough to send a mayday for a cc - for 80rp perhaps? Hell then have to build it and create a portal but it's about as good a chance as a lone skulk has! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    btw - I'm not sure but I think when your dead live players cant see what you say.

    Eaglec <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Dunno EagleC, you're talking about really complicated stuff, tons more game logic...

    I disagree with you that the skulk hunt is fun, too often you see a skulk sit in a vent for 10-15 minutes, just sitting...

    I _really_ like your idea however, about the player hiding having to do something. IE, skulk having to bite something to live, gorge having too build stuff to live, etc.
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