Damage Math Forumla

[Deleted User][Deleted User] Join Date: 2007-05-20 Member: 60950
I need damage math forumla.

Example:
LMG damage: 10
Skulk HP|AR: 70|10

When I hit skulk once with LMG, skulk have <b>67</b>HP|<b>3</b>AR. Why not <b>70</b>HP|<b>0</b>AR?

[Sorry for language - my english isnt good...]

Comments

  • t0x1kw4st3t0x1kw4st3 Join Date: 2008-04-27 Member: 64167Members
    I think the damage is distributed between hit points and armor. -7 AR, -3 HP = -10 Damage
    Perhaps it is one of those little details. You would expect the skulk's armor to be completely destroyed, -10 AR, -0 HP.
    Interesting point.
  • [Deleted User][Deleted User] Join Date: 2007-05-20 Member: 60950
    Hmm...
    Example 2:
    Skulk bite damage: 75
    HA, armor lvl 3: 100 HP|290 AR

    One skulk hit = 96 HP|254 AR
    -36 AR and -4 HP != 75 :\

    I have to know why...
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited April 2008
    Each point of armor and carapace equals 2 points of health, except at 3 hives its 2,5.

    Every type of armor has a damage absorbtion percent. At light armor and jp its something around 70%, at ha its 95%, I think. Alien carapace probably around 70% too. So when you take dmg, 70% of it goes to your armor and the rest is reduced from your health. When you run out of armor, all dmg goes to health.

    It's kinda important to know your exact hp to know for example how many bites you can still take and if med is useful to you. So without armor upgrades you've got 100 + 2*30 = 160 hp. 2 bites = 150, add a para and you've got a dead marine. Also useful to know that fade has got half of its hitpoints in its armor, don't get into fights without armor.

    A little complicated explanation for a simple thing, but hopefully you'll understand it.
  • drunkmonkey00drunkmonkey00 Join Date: 2006-11-02 Member: 58235Members
    Armour takes a <b>percentage </b>of damage that is inflicted upon you.

    basically
  • [Deleted User][Deleted User] Join Date: 2007-05-20 Member: 60950
    edited April 2008
    Ok, I understand but if HA absorption percent equal 95% after 1 skulk bite should be:
    75*95% = 71
    So <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->290 - 71 = 219 AR (false)<!--colorc--></span><!--/colorc--> and <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->100 - 4 = 96 HP (true)<!--colorc--></span><!--/colorc-->

    In game is <u><b>254 AR</b></u> and 96 HP...


    <!--quoteo(post=1676968:date=Apr 27 2008, 09:54 PM:name=Bacillus)--><div class='quotetop'>QUOTE(Bacillus @ Apr 27 2008, 09:54 PM) <a href="index.php?act=findpost&pid=1676968"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->except at 3 hives its 2,5.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Are u sure?
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited April 2008
    <!--quoteo(post=1676978:date=Apr 27 2008, 08:30 PM:name=Hory314)--><div class='quotetop'>QUOTE(Hory314 @ Apr 27 2008, 08:30 PM) <a href="index.php?act=findpost&pid=1676978"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok, I understand but if HA absorption percent equal 95% after 1 skulk bite should be:
    75*95% = 71
    So <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->290 - 71 = 219 AR (false)<!--colorc--></span><!--/colorc--> and <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->100 - 4 = 96 HP (true)<!--colorc--></span><!--/colorc-->

    In game is <u><b>254 AR</b></u> and 96 HP...
    Are u sure?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Like I said, one point of armor equals two points of health. So the bite damages your ha for 71 dmg, which equals 71/2 = 35,5 in armor points, which gets rounded up in your screen to 36 armor points lost, leaving you with 254 armor.

    Edit: I just noticed there's still something wrong with the calculation. Are you sure its 290 and that you didn't take any parasites or friendly fire while you had the ha? Friendly fire counts as 1/3 of the 'real' damage of the weapon. So 3 lmg bullets equal 10 damage.

    I'm relatively sure about the 3rd hive armor. They changed the kharaa hive armor system in 3.2 to balance the midgame. It used to be 2 points at one hive, 2,5 at two hives and 3 at three hives in 3.1. Now its just 2 until the 3rd hive kicks in.
  • [Deleted User][Deleted User] Join Date: 2007-05-20 Member: 60950
    edited April 2008
    Ok, thanks. You really helped me! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    <!--quoteo(post=1677007:date=Apr 28 2008, 05:42 AM:name=Bacillus)--><div class='quotetop'>QUOTE(Bacillus @ Apr 28 2008, 05:42 AM) <a href="index.php?act=findpost&pid=1677007"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Edit: I just noticed there's still something wrong with the calculation. Are you sure its 290 and that you didn't take any parasites or friendly fire while you had the ha? Friendly fire counts as 1/3 of the 'real' damage of the weapon. So 3 lmg bullets equal 10 damage.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I have wrong calculation in my first post.
    After 1 LMG shot skulk have 67 HP|6 AR (not 67 HP|<b>3</b> AR).
    Extant calculations are ok.
  • [Deleted User][Deleted User] Join Date: 2007-05-20 Member: 60950
    I read NS Manual: <a href="http://www.unknownworlds.com/ns/static/comm_manual/basic/armorSystem.htm" target="_blank">http://www.unknownworlds.com/ns/static/com...armorSystem.htm</a> and I don't understand about "Damage negation". What is this? Manual is very old (09.11.2006). Is a Damage negation still used in NS 3.2?
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