Why NS 2 will rock in source
kontrolfreek
Join Date: 2008-04-21 Member: 64119Members
I know that most of you here know what source is capable of. What I love most about source is displacements and blend textures. I created a real simple blend texture of dirt and a infestation material from ns then built a real simple displacement in hammer. I used dod to run the map and here are the pictures. this really only took like 3 mins to do, texture and all. I cant wait to see what textures we will have for ns 2 and the displacements are going to be crazy nice looking. Anyway, cant wait guys.
<img src="http://www.grid-gaming.net/ns1.jpg" border="0" class="linked-image" />
<img src="http://www.grid-gaming.net/ns2.jpg" border="0" class="linked-image" />
<img src="http://www.grid-gaming.net/ns1.jpg" border="0" class="linked-image" />
<img src="http://www.grid-gaming.net/ns2.jpg" border="0" class="linked-image" />
Comments
no need for texture magic, check this out: <a href="http://www.unknownworlds.com/ns2/news/2006/12/dynamic_infestation" target="_blank">http://www.unknownworlds.com/ns2/news/2006...mic_infestation</a>
There may still be areas that are infested before the game has begun Chupacabra.
qft <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Ligthing will indeed be amazing as source can do that and make it look pretty.
HL2 utilizes the Havoc physics engine, that is why it seems to "rubbery". There has been games that use the Havoc physics engine without the ridiculous rag doll physics. While I am not sure if that is something the development team is allow to change for NS2, I think most people would like to see it done away with.
If you really want to see crazy ragdoll physics, play Tony Hawks Project 8. It is just crazy. (Yes, they do use the Havoc physics engine too).