Vision Effects and other suggestions.

kijikikijiki Join Date: 2007-10-02 Member: 62522Members
<div class="IPBDescription">Nice suggestions?</div>Visual Effects(Optional in Options menu, Screen will still fidget though.):

Well, who wouldn't want this? Like if your bleeding as a marine you'd hear your
heart beating and your screen would be red a little bit. Your screen would be fidgeting/shaking and
you could hear your self breathing hard. Then once you die, motion blur appears and then the screen
fades too red. (completely red.)

Same thing as aliens but the screen would be green and
they would sound very pissed off instead of sounding like they are breathing hard. That would be nice?

Laser Sight:
I would like a laser-sight attachable too the LMG, Pistol, and Shotgun.


Bleeding (Optional in server options/setup menu):
Kinda like in Firearms, You'd have too bandage yourselves. (If frontiersmen.)
And if your a Kharra, you'd have too eat the remainings of a Frontiersman
too gain health.

Frontiersmen Classes (Optional in server options/setup menu):

Medic- Starts with Medkit, Knife, Pistol and LMG.

Gunner- Will start with Knife, LMG, and Flares. (I want flares in the game.)

Soldier- Will start with, Knife, Pistol and LMG. Like regular NS.

Demolitions- Will start with Grenades, Mines, Grenade Launcher, Knife and Shotgun only.

Sniper- Will start with LMG, Knife, and Mines. (I wan't the LMG-Scope too be usable. Only if sniper.)

Support- Will start with Shotgun, Knife, and LVL2 Pistol


New Gamemodes:

The Tale Of The Two: 2 Onoses Vs. Marines. Marines will start with every weapon except Explosives. Commander allowed but can't spawn radar, turrets or explosives.

The Prey: Marine with 750 HP vs. Skulks. The Marine will have Unlimited ammo on LMG and Pistol but would have too reload. No Commander allowed.

The King: One player will be chosen as an Onos, the king basically. While others will have too stay Skulks. Marines can only use HMG, Pistol, Knife and start with Jetpacks. No commander allowed, All players have unlimted ammo but need too reload.

Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited December 2007
    please please think about the consequences of changing anything in the game before posting suggestions.

    no thanks to new game modes, i'd rather they concentrate on making the single game mode as perfect as it can be.

    laser sight? again no thanks, mainly because, nobody would use the laser sight because it would give away your position the the aliens, and motion tracking and targeting are the way of the future (btw we do have crosshairs which do the same thing)

    bleeding/breathing would get awfully annoying after about 5 minutes, you have to consider that as either team you will be shot and bitten a lot, and probably spend 1/2 of each round injured in total.

    no classes please, the beauty of NS is the fact you are able to customize into whatever class you like, and it also gives the commander some control over the tactics.
    THere are some flaws with your classes, for example, why would any spawn as a solider, when you can be a gunner and get an extra item.
    Also i don't think there will be flares in the game, as i doubt there will be any areas dark enough.

    seriously, don't take this the wrong way but if are going to suggest something please take the time into explaining it a bit yourself, you havent really present us with any reason for the game to have classes.
    think about the pros and cons, what would it bring to the game? what might it change? that kind of thing <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    I completely agree with schkorpio's response.
    Before putting too much time thinking about an idea for NS2, get familiar with NS1. Then, think what would enrich NS1 gameplay, and that might be good for the sequel. NS2 isn't going to have radical changes such as new races or a marine class system. It will hopefully be a refined version of NS with several new, well polished features that will add to gameplay and atmosphere.
    Btw, kijiki, there is a laser sight mod for NS1 - and yes, it does primarily help aliens.
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    the class system suggested sounds suspicously familiar, i cant think where ive seen it before, but the colour orange comes to mind.

    The game modes suggested dont sound very immersive, i suppose the communuty cud construct them for non serous play at a later date. They seem very arcade style sort of tribes 2, unreal tornament styled. The background story to ns is about a conflict not a violent sporting competition. (do skulks play sport?)

    I can see why laser sights would be useless but the rines on the menu screen for ns1 have em, so part of me would like them as a toggleable extra like the flash light. they may be useless most of the time, but they cud be fun occasionally, and sometimes u may want an alien to know theyre being aimed at.
  • spawnof2000spawnof2000 Join Date: 2007-09-01 Member: 62111Members
    edited December 2007
    classes? someones been playing a little to much TF i think, NS doesnt work like that why would people go with lmg when they could have hmg? its 100 times better and also this would throw off the aliens as they would still only start with skulks and against marines with gls and hmgs it would be a 100% loss ratio
  • SgtHydraSgtHydra Join Date: 2007-11-29 Member: 63046Members
    edited December 2007
    <!--quoteo(post=1662909:date=Dec 4 2007, 05:08 PM:name=kijiki)--><div class='quotetop'>QUOTE(kijiki @ Dec 4 2007, 05:08 PM) <a href="index.php?act=findpost&pid=1662909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Laser Sight:
    <u>I would like a laser-sight attachable too the </u> <strike>LMG</strike>, <u>Pistol</u>, <strike>and Shotgun.</strike><!--QuoteEnd--></div><!--QuoteEEnd-->

    Only good idea in there.

    Not for shotgun or lmg, though.


    A laser sight would make the pistol more accurate (or, at least, less useless), cause at the moment I can't hit *(puppies!)* with that thing.

    And no, I'm not new to FPSes. I am not new to NS. I'm just new to the forum.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Perhaps if you aimed a little better you might hit something <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    The pistol is a lethal weapon against skulks. If your trigger finger is quick enough and your accurate you can easily take 2 out with a clip.

    Practice!
  • KissamiesKissamies Join Date: 2002-11-02 Member: 4748Members
    Heh, some of those suggestions are somewhat Action Half-Lifey (or Action Quakeish even), which makes me obligated to give them at least a token defense.

    Laser Sight: What you need to understand that the visible beam would be a downside of some other benefit. So if you have your sight on, your fire will have less spread, but the balancing disadvantage is that the aliens can see your beam. I'd limit this feature to pistol, though. I tends to make things a bit too complicated. Default feature and not an addition and something you can turn on and off.

    Bleeding: Without any annoying visual effects... just the health loss. The thing about FPS games is that players don't feel any pain when their toons get shot. They might be a bit afraid of dying, but they won't fear pain. Bleeding is a good way to to simulate pain and shock. You are hurting until they take a moment to pull themselves back together... In game terms, stop, press a button and wait for a couple of seconds. It should be easy so it's not annoying, though. No having to pick up items to do it or trying to find bodies. Just a key press.
  • kijikikijiki Join Date: 2007-10-02 Member: 62522Members
    <!--quoteo(post=1663206:date=Dec 7 2007, 05:54 PM:name=Kissamies)--><div class='quotetop'>QUOTE(Kissamies @ Dec 7 2007, 05:54 PM) <a href="index.php?act=findpost&pid=1663206"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heh, some of those suggestions are somewhat Action Half-Lifey (or Action Quakeish even), which makes me obligated to give them at least a token defense.

    Laser Sight: What you need to understand that the visible beam would be a downside of some other benefit. So if you have your sight on, your fire will have less spread, but the balancing disadvantage is that the aliens can see your beam. I'd limit this feature to pistol, though. I tends to make things a bit too complicated. Default feature and not an addition and something you can turn on and off.

    Bleeding: Without any annoying visual effects... just the health loss. The thing about FPS games is that players don't feel any pain when their toons get shot. They might be a bit afraid of dying, but they won't fear pain. Bleeding is a good way to to simulate pain and shock. You are hurting until they take a moment to pull themselves back together... In game terms, stop, press a button and wait for a couple of seconds. It should be easy so it's not annoying, though. No having to pick up items to do it or trying to find bodies. Just a key press.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Exactly what I would think. You aren't being a dillhole like others. <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
    Yes, I kind of agree with what you are saying. But I think a lil bit of visual effects would be nice. ;-;
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    I think you're a downie
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    <!--quoteo(post=1675091:date=Apr 5 2008, 12:53 AM:name=enigma)--><div class='quotetop'>QUOTE(enigma @ Apr 5 2008, 12:53 AM) <a href="index.php?act=findpost&pid=1675091"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think you're a downie<!--QuoteEnd--></div><!--QuoteEEnd-->
    Stop being a dillhole already!

    He has super valid points and those ideas are all awesome <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    I think your all being too negative of this guy he has thrown forward Ideas yes some of them quite far from the tree but all in all they are "suggestions". One of them i would like to pull out and see what you guys think;

    <!--quoteo(post=1662909:date=Dec 5 2007, 02:08 AM:name=kijiki)--><div class='quotetop'>QUOTE(kijiki @ Dec 5 2007, 02:08 AM) <a href="index.php?act=findpost&pid=1662909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Visual Effects(Optional in Options menu, Screen will still fidget though.):


    Sniper- Will start with LMG, Knife, and Mines. (I wan't the LMG-Scope too be usable. Only if sniper.)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Im pulling my own meaning from this and ill explain why.

    I dont kno how many of you have delved into siege map or custom maps but im guessing it is most of you and when you do every now and then you find a map designer has actualy made a map too big, I dont mean too much map but i mean too much open space. A classic one of these was Weldsiege, with its corridor probably spanning the length of 12 onos front to back. Now this is where my idea comes from, when you do encounter games like these its ok if its early in the game when you have your pin point accurate lmg and pistol but later on in the game there are NO wepons with accuracy.
    I dont suggest a Sniper Class or a Sniper Rifle, I just think that for some people who loved the LMG just as much as I did something could be intergrated into the upgrades to make the LMG just as useful late game as it is early game. For example a sight like kijiki suggested but i do not think this would be effective so im thinking more maybe being able to get critical shots with it or something... Just something to make sure that marines do have a accurate late game gun because to be fair it is what marines are lacking late game.

    Thanks for reading

    (also I did not wish to make a new post because I thaught it was more relevent in this one but I am not sure so feel free to make this a new post of something if you consider me stealing this persons post.)
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1663206:date=Dec 7 2007, 01:54 PM:name=Kissamies)--><div class='quotetop'>QUOTE(Kissamies @ Dec 7 2007, 01:54 PM) <a href="index.php?act=findpost&pid=1663206"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heh, some of those suggestions are somewhat Action Half-Lifey (or Action Quakeish even), which makes me obligated to give them at least a token defense.

    Laser Sight: What you need to understand that the visible beam would be a downside of some other benefit. So if you have your sight on, your fire will have less spread, but the balancing disadvantage is that the aliens can see your beam. I'd limit this feature to pistol, though. I tends to make things a bit too complicated. Default feature and not an addition and something you can turn on and off.

    Bleeding: Without any annoying visual effects... just the health loss. The thing about FPS games is that players don't feel any pain when their toons get shot. They might be a bit afraid of dying, but they won't fear pain. Bleeding is a good way to to simulate pain and shock. You are hurting until they take a moment to pull themselves back together... In game terms, stop, press a button and wait for a couple of seconds. It should be easy so it's not annoying, though. No having to pick up items to do it or trying to find bodies. Just a key press.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks for the post <b>Kissamies</b>. As long as it's toggleable the laser sight might work out.

    Bleeding I'm on the fence. I think it would break immersion more than draw you into your character, but I'll admit I haven't played AHL or AQ. I have played TS but I don't remember bleeding being a part of that game. On the other hand, it would be neat as a pheromones kind of trail if it lasted maybe 5 secs or so.
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