Autotaunts etc

DominingDomining Join Date: 2007-09-27 Member: 62452Members
<div class="IPBDescription">Marines are budding natural selectors</div>Sort of like in TF2, except instead of random taunts you'd actually have the marines say useful stuff. The marine will say one of these on events. Remember, less is more. They should also be heavily voice filtered, remove the high frequency ranges from the voice completely to leave pure bass. This will allow you to get away with having a single voice for all male marines while making them all sound bad ass

An enemy spotted autotaunt has to meet a few criteria first:

1) There is an alien within a 30degree arc centered on your xhairs,
2) There is a marine within taunt hearing range
3) No marine within taunt range has commented on aliens being in the area for the last 10 seconds, or for one area change (moving from say fusion to cargo)
4) The alien is clearly visible (uncloaked)
5) You fire your weapon

Also, if these criteria are met, the commander gets a nice little red ping on his minimap with a units are engaged (in combat) message.

<u>For skulk:</u>

- Skulk
- I see one
- Aliens
- Hostiles (FEAR style)
- Shoot him

<u>For lerk:</u>

- Lerk

<u>For fade:</u>

- Fade

<u>Onos:</u>

- Onos
- (possibly) Space cow

<b>Next are the kill taunts:</b>

1) An alien was killed with a primary or a secondary non-heavy weapon
2) No marine in the area has taunted for the last 10 seconds
3) At least one marine is present within taunt range

Ignore the above restrictions on kill taunts for higher life forms. The commander gets alerted if a higher alien was downed.

Skulk:
- Skulk down
- Got one
- Its dead

- Lerk down

- Fade down

- Onos down

A higher life form was knifed down or more than 4 aliens were killed in the space of 10 seconds
- Is anyone watching this?
- Darwin must be rolling in his grave
- My shrink says I need an outlet for my aggression
- You are ugly
- How's it going?
- Tell your boss I said hi (mostly concerns Milo)

Comments

  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    and when you shoot a skulk point blank in the face

    REGO DOMININGGGGGGGGGGGGGGGGGGGG
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Sounds like a good idea to me.
  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    Not bad.... I always liked to hear taunts that were triggered manually... don't know why really... maybe because someone means it?
  • SmithyaceSmithyace Join Date: 2008-03-20 Member: 63911Members
    What a ###### idea, Seriously, you go around baggin other people idea then you make this?
    First offf after every bloody kill you get a stupid auto taunt, what if you are stalkign prey or what evrr and someone taunts auto around you and the marine knows your there its just stupid.

    Get off the internet stop wasting time of the devs.
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    AUTO-TAUNT?
    Taunts are merley for 'morale', and has no real strategic importance.
    I beleive they got it right with 'Battlefield'. And the enemy spotted technique..
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1673795:date=Mar 20 2008, 09:51 PM:name=Smithyace)--><div class='quotetop'>QUOTE(Smithyace @ Mar 20 2008, 09:51 PM) <a href="index.php?act=findpost&pid=1673795"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What a ###### idea, Seriously, you go around baggin other people idea then you make this?
    First offf after every bloody kill you get a stupid auto taunt, what if you are stalkign prey or what evrr and someone taunts auto around you and the marine knows your there its just stupid.

    Get off the internet stop wasting time of the devs.<!--QuoteEnd--></div><!--QuoteEEnd-->
    (^^^ NERD RAGE)

    What a gem of a post. Seriously, you go around baggin hoes and then you come and post on video game forums?

    First off, you'll only taunt when you fire a bullet, bullet firing is pretty loud. Learn English & improve reading comprehension.

    <!--quoteo(post=1673797:date=Mar 20 2008, 09:57 PM:name=measles)--><div class='quotetop'>QUOTE(measles @ Mar 20 2008, 09:57 PM) <a href="index.php?act=findpost&pid=1673797"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->AUTO-TAUNT?
    Taunts are merley for 'morale', and has no real strategic importance.
    I beleive they got it right with 'Battlefield'. And the enemy spotted technique..<!--QuoteEnd--></div><!--QuoteEEnd-->
    Call it auto-radio command then.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    You have a very nuanced implementation that takes into account all the drawbacks I can think of. I especially like the "higher lifeform down" notifications to the commander. IMO that's the real meat of this.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2008
    But wouldn't it be nicer if that commander feature was left up to the commander EVA, which would also allow you to press space to jump to the location to see if it is clear and secure?

    For example an Onos kill could be:

    Level 5 lifeform was destroyed

    I can see how this would pose a problem when mass killing of skulks is involved. that would indeed either need to be ignored or have a timer as suggested <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I think taunts should be ingame, but should be manual. Some of the TF2 random taunts after you kill a particular player multiple times in a row could be nice (ie: I'm done playing with ya, boy *engineer*). But does it fit in a game where there probably wont be a nemesis/dominated system, that is the real question...
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1673852:date=Mar 21 2008, 01:07 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Mar 21 2008, 01:07 PM) <a href="index.php?act=findpost&pid=1673852"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But wouldn't it be nicer if that commander feature was left up to the commander EVA, which would also allow you to press space to jump to the location to see if it is clear and secure?<!--QuoteEnd--></div><!--QuoteEEnd-->
    The commander would never hear the players directly. The interface lady should still be the one to inform you that your soldiers are reporting victory etc... At which point I guess it would be reasonable to let the player "jump" to the event using space. I think this is what you meant anyway.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I think taunts should be ingame, but should be manual. Some of the TF2 random taunts after you kill a particular player multiple times in a row could be nice (ie: I'm done playing with ya, boy *engineer*). But does it fit in a game where there probably wont be a nemesis/dominated system, that is the real question...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well if you read them again you'll see that they aren't the taunts in the regular sense of the word. Mostly just the TSA marines informing their buddies in the area of what they see, I'd think it'd only be appropriate.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Oki my bad on the second part. I read the title "Autotaunts" and also read you post. But somehow I forgot these where not quite taunts, but more informational radio commands.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited March 2008
    If it makes things more streamlined (intuitive, etc. pick your adjective) for players, which is what it seems like it does, then I'm all for it.
  • dudepuppetdudepuppet Join Date: 2007-10-24 Member: 62727Members
    killing an onos: and stay down you whale
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    edited March 2008
    I don't like the idea of taunts playing when I don't want them to play. If you want to give intel use in game voice or use a 3rd party program. No marine would give their position away. If anything maybe hand signals. That would be cool from a visual perspective but thats it.
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1673804:date=Mar 20 2008, 11:13 PM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Mar 20 2008, 11:13 PM) <a href="index.php?act=findpost&pid=1673804"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you'll only taunt when you fire a bullet, bullet firing is pretty loud.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It'll also only taunt when more than one marine is around you. So if you are really sneaking:

    A) You probably aren't going to shoot a skulk, because shooting a skulk would defeat the purpose of you sneaking.
    B) You probably won't have a buddy sneaking with you.

    There is no reason to not to want to inform the people around you that you see a skulk. If you're shooting something, there are probably aliens around so hearing "there it is" accompanied by gunfire would probably not harm anything. It'll only add to the atmosphere of the game and would streamline away the need for an "enemy spotted" key which nobody ever uses anyway. (which is the #1 reason for this idea)
  • ChaguiChagui Join Date: 2008-03-01 Member: 63773Members
    i think its a good idea,
    i would also add combat taunts whit the following criteria:

    "you, or someone around you has been harmed"
    "you fire more than 10 bullets if using machinegun or 2 if using shotgun"
    "nobody had used taunts for at least 3 seconds"
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    simply have the ability to turn it on and off in the options menu, if u like hearing a 'taunt' every kill, shot, sighting, wound, turn it on, if ya dont, keep it off.

    adding manual, and auto is ok. Hand signals=cool, even if ya cant understan them, u can add them WITH the taunts/commands, like with "Wait." "Stop." "Halt!" "I thought I heard something!" command button, you can make the marine fist his hand and raise it, like in real life halt sign.
    Being a military fan, i know alot of them =P but i wont continue on that.

    The taunts can add feeling to the game =D, the manual ones can be over the COM while auto can be like talking or yelling.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    And when a gorge healsprays someone to death have him do this:

    <img src="http://fc02.deviantart.com/fs19/f/2007/245/0/f/Puppy_Dog_Eyes_by_Secretbysecret.jpg" border="0" class="linked-image" />

    (Not my work)
  • HarharHarhar Join Date: 2007-11-10 Member: 62870Members
    when you kill and onos marine yells

    THERE IS NO COW LEVEL!
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    Context sensitive speech would improve this game by loads. Stuff like exclaiming "all clear" after entering through a phase gate would add to the environment.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Pretty good idea. An alternative would be to have the auto-radio comments/alerts computerized in the marines' visors (GUI). This way, when a marine in your group fires upon a life form, some kind of graphical or audio alert would be made.

    ex. You engage a fade that is flanking your group - a notification is sent to your team-mates that you are engaging a fade from the flank. The fade is killed by a team-mate --> commander receives a text notification and/or an audio message that a level x life form has been destroyed. The marines in the group also get the same notification.

    There are problems with this though that would need to be worked out. When would the alerts be justified? What if a marine randomly shoots at something that is intended to be difficult to see? Will the life form or structure then still be given away via the alert? Or should there be a range limit? Cloaked life forms that have not been hit obviously should not be announced. How about when marines are attacked by a variety of different life forms?

    Lots of kinks to iron, but very helpful to improve information transfer between marines. It can be argued that a similar feature would also be useful for aliens via the hive mind.
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