what will make ns 2 stand out?
invader Zim
Join Date: 2007-09-20 Member: 62376Members
<div class="IPBDescription">radical?</div>The blendign of rts and fps in the commander mode and general gmae play is what i guess most players would say made ns1 definitive, ground breaking, and completly fresh and different.
My question is what will make ns 2 definitive, completely fresh and different/ground breaking?
Has the rts/fps combo been done ( there are a number of other hlmods that have tried it)
Is ns2s big score bringing the rts/fps combo into a more refined and fuller state (which is no small feat) or will it have something else as well?
Ive been thinking along this line since ive been playing audio surf nad watch that clip of pb winterbottom and some other stuff that made me think aobut new ideas and fundamentals in games, and i know there are loads of cool new ideas things going in to ns2 but my question is about what radicalness will be at the core game or does it need more radicalness. have ns 1 acheived radicalness overload and ns2 is a refining of this?
My question is what will make ns 2 definitive, completely fresh and different/ground breaking?
Has the rts/fps combo been done ( there are a number of other hlmods that have tried it)
Is ns2s big score bringing the rts/fps combo into a more refined and fuller state (which is no small feat) or will it have something else as well?
Ive been thinking along this line since ive been playing audio surf nad watch that clip of pb winterbottom and some other stuff that made me think aobut new ideas and fundamentals in games, and i know there are loads of cool new ideas things going in to ns2 but my question is about what radicalness will be at the core game or does it need more radicalness. have ns 1 acheived radicalness overload and ns2 is a refining of this?
Comments
also the balance and unasymetrical (sp?) teams
make NS2 stay out of this 24/7 EA spam of 40% finished games whitout any balance
Tried and failed, horribly. Not a single fps/rts hybrid has a decent player base, not anywhere near what NS was before Charlie became a lazy bum.
you can tell us what you want but plz dont insult anyone
or
cool down
you can tell us what you want but plz dont insult anyone
or
cool down<!--QuoteEnd--></div><!--QuoteEEnd-->
no
why?
More importantly, I think the dynamic infestation will be a very big part in making NS2 stand out, as well as all the nice things I keep hearing about the environment and buildings etc. like hive animations and whatnot.
because I said so
<!--quoteo(post=1672689:date=Mar 9 2008, 09:41 AM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Mar 9 2008, 09:41 AM) <a href="index.php?act=findpost&pid=1672689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think that about sums it up. <b>darktimes</b> I recommend ignoring his posts instead of responding to every single one of his inane/trolling comments. It just fills up threads with offtopic spam.
So, yeah. Others have tried it and failed.
But UWE seem persistent about getting it to work in their game.
<!--quoteo(post=1673104:date=Mar 13 2008, 12:28 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Mar 13 2008, 12:28 AM) <a href="index.php?act=findpost&pid=1673104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->^ Yep, that's been discussed in a previous podcast and the comments that followed.
But UWE seem persistent about getting it to work in their game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well NS1 tried it and succeeded. I'm not worried about the inclusion of commander mode. I'd be more worried if it wasn't in TBH.
My question is what will make ns 2 definitive, completely fresh and different/ground breaking?
Has the rts/fps combo been done ( there are a number of other hlmods that have tried it)
Is ns2s big score bringing the rts/fps combo into a more refined and fuller state (which is no small feat) or will it have something else as well?
Ive been thinking along this line since ive been playing audio surf nad watch that clip of pb winterbottom and some other stuff that made me think aobut new ideas and fundamentals in games, and i know there are loads of cool new ideas things going in to ns2 but my question is about what radicalness will be at the core game or does it need more radicalness. have ns 1 acheived radicalness overload and ns2 is a refining of this?<!--QuoteEnd--></div><!--QuoteEEnd-->
The fine tuning of an already successful hybrid game (RTS/FPS). NS delivered some of the most innovative gameplay since the original creation of the First Person Shooter. Mixing elements of RTS and FPS play attracted a variety of gamers of varying different skill levels and was able to accomodate the different groups accordingly. There are many NS players who do not have the greatest technical abilities but can still contribute to their teams by establishing a support role for their teammates (i.e. gorges).
Many other FPS out there are solely based on direct performance (i.e. Maximizing kills, minimizing deaths) sort of creating a watered-down sense of teamplay (i.e. no one is dependent on each other).
NS is quite different. Mustang was one of the greatest fades to ever play this game, but if we did not help him get the resources neccessary to have him become a fade, his powers are minimized. Without the support of the gorges and other skulks, he would not be nearly as good as was. This is TRUE teamplay. Where each group is dependent on each other for varying amounts of time. This is why in my opinion, NS rings out from above.
NS2 will finely tune this already proven system. I look forward to it immensely.
Pretty much the entire interest boost when it's released will stand the game out <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />