<!--quoteo(post=1668007:date=Jan 21 2008, 06:54 AM:name=Vman)--><div class='quotetop'>QUOTE(Vman @ Jan 21 2008, 06:54 AM) <a href="index.php?act=findpost&pid=1668007"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was just wondering if unknownworlds was considering console gameing? maby natural selection 3 for the 360 (or higher platform than that?)<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree Fully on that, i hope they decide to port it onto the 360, they have a great online (idk about ps3 ect) but hell xbox is backed by bill gates! eat that playstation! XD
on a more sereouse note I think... It would help i mean, after they get on their feet they should consider staying with steam and on the pc and also going with microsoft, ofcource it will be a rocky start but if it kicks off it will be a new mario! er... mmm... new halo! (i cant wait for halo 4 to come out >_> )
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
I've nothing against it being ported to any of the current generation of consoles. What I'd be distinctly disappointed to see is the trend that's emerged in recent years, where the PC version of many games feels like a distinct hack.
It shows in everything, graphical, interface, gameplay. You end up with a game that was clearly designed to be played with a Joypad, and ends up with either half hearted at best or outfight idiosyncratic control mechanisms.
Developing for a console can cost a lot of money, you would need to buy a developers kit and then have knowledge of the system. Not saying that they could not do it, but it does cost a lot of money.
I don't play many console games but thinking about NS, many people have hotkeys assigned for every action possible. I don't think this would translate so easily to a much more limited number of buttons.
IMHO , I see to many GOOD dev teams resorting to making games for consoles and pc's (cough Epic). This isnt a good idea as most of the time it dumbs the game down for the pc and end up getting some ######ty half arsed product even if it isnt a port the console elements are still there. ######ty UI and menus, a console like feel to it, not to mention controller options in keybinds/controls menus.
CONSOLE GAMERS PISS OFF PLEASE AND STOP MAKING PC GAMES WORSE FOR THE SUPERIOR PC GAMING HUMAN RACE kkthx.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
The irony of that post reading exactly like the stereotypical 'console gamer' is not lost. You may need to lose a little grammar to get the perfect feel.
Sounds really cool in theory. It would definitely go off on Xbox Live but as already stated I don't think the console game pad could do the game justice.. with regard to all the nuonces in NS.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I dunno, but fast paced FPS + RTS is not a good combo for console controls imho... The game would be completely different then the pc version in terms of controlability and playability. I think NS would need to be slowed down a lot for it to work on a console.
Comments
No. HELLLL no!
IIRC they were considering it, but it isn't their priority platform. I could be mistaken.
on a more sereouse note I think... It would help i mean, after they get on their feet they should consider staying with steam and on the pc and also going with microsoft, ofcource it will be a rocky start but if it kicks off it will be a new mario! er... mmm... new halo! (i cant wait for halo 4 to come out >_> )
It shows in everything, graphical, interface, gameplay. You end up with a game that was clearly designed to be played with a Joypad, and ends up with either half hearted at best or outfight idiosyncratic control mechanisms.
CONSOLE GAMERS PISS OFF PLEASE AND STOP MAKING PC GAMES WORSE FOR THE SUPERIOR PC GAMING HUMAN RACE kkthx.