Stargate Worlds MMO
Thaldarin
Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
So Stargate Worlds the Stargate MMO is due for release at the end of the year. What does everyone else make of it? I loved SG-1, I like Atlantis, I don't know how the game is going to pan out though
<a href="http://www.stargateworlds.com/" target="_blank">http://www.stargateworlds.com/</a> for the official site and<a href="http://uk.gamespot.com/video/931710/6184273/videoplayerpop" target="_blank"> here for the trailer</a>.
<a href="http://www.stargateworlds.com/" target="_blank">http://www.stargateworlds.com/</a> for the official site and<a href="http://uk.gamespot.com/video/931710/6184273/videoplayerpop" target="_blank"> here for the trailer</a>.
Comments
Probably the main focus of what you'd want to know are race/classes which can be found with full description <a href="http://www.stargateworldswiki.com/wiki/Archetypes" target="_blank">here</a>. Basically it's Asgard, Tau'ri, Jaffa and Goa'uld that are playable.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Combat Mechanics
In a traditional MMO players often stand toe to toe, dealing damage whilst trying to mitigate the damage of their opponent. Stargate Worlds is not going to be like that, if you picture the 'Hollywood style' combat seen in the show you'll have a much better idea of what it will be like in the game.[3][4]
Combat will be primarily ranged and as with other MMO's will use different abilities. Such attacks may include a burst shot, single shot and aimed shot.[5]
The emphasis on combat in SGW will be to use tactics. Choosing a weapon will no longer be about which has the most Damage per Second but will depend more on what you want to do with it.[6] Taking cover behind objects, using suppressing fire to pin down the enemy and flanking maneuvers to flush them out will all be good tactics. The key to successful combat is likely to be utilizing cover and terrain to protect your team and gain an advantage over the enemy. To this end, players will have the ability to crouch and move while crouched.[7] Explosives, whether strategically placed in an ambush, used to cover a retreat, or lobbed at an entrenched enemy will be a key part of combat. Players may even be able to destroy some of the play environment, to remove cover or make it.[8] How these tactics could work in a possible combat scenario is given here.[9]
Cover will likely play the most important role in combat as both players and mobs will be able to take cover. Mobs will attempt to flank and flush out players and players will be trying to do the same thing to mobs.[10]
The battlefield will not be nearly as friendly as in a traditional MMO. In that sense it will feel a little like a first person shooter, but players will not be nearly as squishy![11] However engaging in certain behavior will probably result in a short death. This includes, standing around with a shoot me sign, running straight towards an enemy with a fully loaded P90 or drawing the aggro of every enemy and attempting to 'tank' them. Even though players will be able to engage in hand to hand combat, in most circumstances this would not be a good idea.[12][13] In fact enemy fire will be so lethal that even low level players pose a danger to high level players, if engaged without using cover and maneuver.[14]
Groups will add a whole other dimension to combat. Being able to tactically coordinate with your squad-mates will be a key strategy to defeat enemies. A robust command and control interface will enable the squad leader to coordinate attacks or, if necessary, a retreat.[15] If a standard squad of 4 is really working well together, they may be able to set up an ambush and successfully bring down an enemy group of 15![16] There won't be friendly fire, although whether that includes damage from explosives and whether you can actually shoot at your teammates (and do no damage) has not been released.[17]
In terms of what the various classes bring to a combat group, there is little information, and most is focused on the human classes. Both the archaeologist and scientist will certainly have their own combat utility. In addition to the battlefield emplacements that the scientist can build and the misdirection that the archaeologist can wangle, other abilities may include; being able to spot hidden enemies or those at a distance, shield technologies and other sorts of counter-measures. These advanced technologies will add to the tactical repertoire of a team or even make these classes capable soloists.[18]
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Artificial Intelligence
The mobs in Stargate Worlds are going to be much smarter than in your average MMO. CME has designed an AI that will give enemy MOBs abilities much like a human opponent.[19] They are going to engage in tactics and gameplay similar in that to what the player will be doing. Players will no longer be able to just 'pull' all the MOBs in an area to one spot to kill them.[20] Mobs will have different responses depending on the actions of the player. For example the position of the mobs enemies will make a significant difference in how the mob reacts. This will make for excellent replayability, particularly in end-game encounters.[21]
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Twitch vs Turned Based
Many MMO's often have their combat categorized as turn-based whereas FPS's tend be termed twitch based. In an MMO environment where a shard is being accessed by many more people than in a FPS, there are a number of potential problems with a twitch-based environment. Issues with hardware, bandwidth and connections may end up penalizing many users in this sort of combat environment. This is why CME have not decided to go with a purely twitch based combat system. However players will not be pausing and unpausing combat as they take turns to shoot at each other. The developers are currently working out how to reach a balance, maintaining fast paced combat with the feel of the show, while avoiding most of the issues surrounding latency. They are confident that while not being strictly twitch based, it will feel like real time.[22][23]
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Targetting
Stargate Worlds will use a targeting system typical of other MMORPGs.[24] Players will be able to target their opponent through keyboard targeting and target lock. Target lock will allow a player to use certain abilities whilst they are on the move.[25]<!--QuoteEnd--></div><!--QuoteEEnd-->
It's just going to be another hack-n-slash MMO with a slightly different setting.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Stargate Worlds will use a targeting system typical of other MMORPGs.[24] Players will be able to target their opponent through keyboard targeting and target lock. Target lock will allow a player to use certain abilities whilst they are on the move.[25]<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh how I long for a decent warfare MMOFPS/RPG D: When will there ever be one? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Oh how I long for a decent warfare MMOFPS/RPG D: When will there ever be one? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Computer power and network speeds currently make it almost impossible to have a true MMOFPS, allowing several thousand players the ability for full mouse/keyboard aiming requires astronomical amounts of network traffic and CPU time.
Hardly, the aiming and hit detection in planetside is severly dumbed down to attempt to overcome the obstacles I mentioned (and it still has lag issues). It's as close as we are going to come though I'm afraid.
Er, what? The only thing dumbed down about Planetside is lack of locational damage. On the other hand, all weapons apart from the shotguns are projectile based. This uses way more resources than simple hit scan you find on 99% of multiplayer games. I'd hardly call that dumbed down.
But no, with their "lock on", this looks set to be just-another-MMO. Oh wait, just-another-MMO-with-a-movie-tie-in.
But no, with their "lock on", this looks set to be just-another-MMO. Oh wait, just-another-MMO-with-a-movie-tie-in.<!--QuoteEnd--></div><!--QuoteEEnd-->
And syndicated-tv-series-tie-in, don't forget.
There was a stargate series? Yeah, that's going to stop the game from sucking.
<span style='color:#000000;background:#000000'>I kid. About having not seen the series that is, i'm pretty sure this is going to blow</span>
How could you conceivably like Mass Effect but not KOTOR or Jade Empire or whatever?
I thought you were talking about the Stargate MMO for a second and I was like "wow SG1 must have really changed the setting."
I loved the movie but never got into the series. I think it has a rabid enough following to make bank but I won't play it unless it's surprisingly good somehow.
They do have a great universe to play with (varied bad guys, an amazing range of terrain, etc etc). However, they really will need to implement somethign new and GOOD to the mechanics to make it different enough from all the other MMOs out there.
/me is still waiting for a good MMOFPS
Mass Effect is basically KOTOR without lightsabers.
The lightsabres are the best freaking bit.
Oh, there's still magical knights, just with guns and stuff instead?
Yeah, they're called Spectres and they can manipulate the very fabric of reality in order to levitate objects and stuff. Jedi.