Welding

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">anyone seen this?</div><a href="http://youtube.com/watch?v=opf1NKFTVRs" target="_blank">http://youtube.com/watch?v=opf1NKFTVRs</a>


amazing <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> now imagine doing that to doors and vents <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

Comments

  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    I like the idea of something newer and better, but the realism part of this mod kinda takes away from the immersion into any game. Would every door that needed to be opened, have like 500 cracks in it? Not bloddy likely. The one I did like alot [that feels like it would fit better in the world of NS] is the idea that they put into Aliens vs Predator 2, where you had to sorta hack open doors because the power had been screwed up by the alien invasion. However since they can already code for simple welding open/closed, I would like to think they would leave that intact, and instead of simply replacing it with something different, they would ADD something new!

    So, you could have door/vent welding, hacking, crack repairing [like the video here] and maybe even just brute force [explosives as a one time opening]! It would open more doors for mappers as well as make more maps dynamic. Instead of object being opened/closed... *snore*
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i probably should explained myself a bit better in my first post, but i just got too excited after getting up to a welding bit in metroid - that game keeps blowing me away, the level design is pure art.

    I meant imagine having to weld a like that down a doors hinges or seams, or around the outside of a vent to seal it shut or to open it up.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    edited January 2008
    <!--quoteo(post=1666260:date=Jan 4 2008, 11:02 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Jan 4 2008, 11:02 AM) <a href="index.php?act=findpost&pid=1666260"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I meant imagine having to weld a like that down a doors hinges or seams, or around the outside of a vent to seal it shut or to open it up.<!--QuoteEnd--></div><!--QuoteEEnd-->
    i knew what you were getting at, and i agree with you 100%, it would be pants-soilingly awesome. flayra mentioned in the podcast that he was hoping to add it this way - welding along the seams and hinges...

    however after watching that vid, it think it would be cool to have a few random doors that have a few big cracks in them. they cant be opened like normal doors because of the damage, but due to the structural weakeneses you could bash/smash/explode through them easily - unless they are welded shut....

    *edit* and like corpsman says as well, i think there should still be a few doors that are welded open/closed the old fashioned way, or 'hacked' via those little weld boxes like in NS1 - aliens can chew them apart, marines can hot-wire the cables/circuits back together.... not only would it add more variety, but seeing those little weld boxes would add a bit of nostalgia for us veterans....
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    I would keep player welding the same as it is now though. Maybe add an alternate-fire to the welder that would act as a repair stream of nanites (ala tf2's medic).
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1666283:date=Jan 4 2008, 10:50 AM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Jan 4 2008, 10:50 AM) <a href="index.php?act=findpost&pid=1666283"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would keep player welding the same as it is now though. Maybe add an alternate-fire to the welder that would act as a repair stream of nanites (ala tf2's medic).<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like it! ALT fire for welder repairs using nanites for door cracks. I also just wanna blow stuff up too. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1666242:date=Jan 4 2008, 12:16 AM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Jan 4 2008, 12:16 AM) <a href="index.php?act=findpost&pid=1666242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the idea of something newer and better, but the realism part of this mod kinda takes away from the immersion into any game. Would every door that needed to be opened, have like 500 cracks in it? Not bloody likely. The one I did like a lot [that feels like it would fit better in the world of NS] is the idea that they put into Aliens vs Predator 2, where you had to hack open doors because the power had been screwed up by the alien invasion. However since they can already code for simple welding open/closed, I would like to think they would leave that intact, and instead of simply replacing it with something different, they would ADD something new!

    So, you could have door/vent welding, hacking, crack repairing [like the video here] and maybe even just brute force [explosives as a one time opening]! It would open more doors for mappers as well as make more maps dynamic. Instead of object being opened/closed... *snore*<!--QuoteEnd--></div><!--QuoteEEnd-->
    What if instead of cracks it was infestation, and/or (more likely) just welding around the edges of the door and a line to a control panel? I think that would work quick well.

    The reason I'd choose that over a small hacking panel or screen is because this needs to be done with the welder. The NS welder is not exactly a precision tool and I would feel silly hunched over some small control panel with it.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1666283:date=Jan 4 2008, 04:50 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Jan 4 2008, 04:50 PM) <a href="index.php?act=findpost&pid=1666283"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would keep player welding the same as it is now though. Maybe add an alternate-fire to the welder that would act as a repair stream of nanites (ala tf2's medic).<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1666284:date=Jan 4 2008, 05:35 PM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Jan 4 2008, 05:35 PM) <a href="index.php?act=findpost&pid=1666284"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like it! ALT fire for welder repairs using nanites for door cracks. I also just wanna blow stuff up too. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Hmmhmm. Primary fire for ordinary welder with a hint of nanites for those extra tough materials, but secondary fire is a flow of pure nanites with perhaps a hint of propelling heat for those panels that require a lighter touch, or repairing armor, since shooting hot flames at your teammates is unlikely to make them feel any better.
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    Cool tool:

    Primary: Welder for welding teammates/doors/etc..
    Secondary: Flamethrower for removing DI and basically little else.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Do you think it makes sense to have the "melt steel re-enforced plates" welder setting bound to the same button as the one for "repair armor while worn on human flesh"?
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2008
    <!--quoteo(post=1666357:date=Jan 5 2008, 02:24 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Jan 5 2008, 02:24 PM) <a href="index.php?act=findpost&pid=1666357"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you think it makes sense to have the "melt steel re-enforced plates" welder setting bound to the same button as the one for "repair armor while worn on human flesh"?<!--QuoteEnd--></div><!--QuoteEEnd-->
    since we're talking about the fiction/lore here: iirc, all welding takes place at the microscopic level - ie. what the welder does is shoot a stream of specialised nanobots at a target, and the nanobots are 'intelligent' enough to perform the right tasks.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    I'd rather just hold my mouse in one place than go through all of that. Sure, it might be fun the first couple of times, but what about after hundreds or thousands of repetitions?
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    i says: welding ability to ALL do0rs ? BAD idea. but some doors welded, is Go0d idea.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    When we talked about a welding "mini game" in the <a href="http://www.unknownworlds.com/ns2/news/2007/12/13th_podcast" target="_blank">13th podcast</a> this is sort of what we were imagining. I didn't know they did something like this in Metroid, thanks for pointing it out.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1666417:date=Jan 6 2008, 10:25 AM:name=Max)--><div class='quotetop'>QUOTE(Max @ Jan 6 2008, 10:25 AM) <a href="index.php?act=findpost&pid=1666417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When we talked about a welding "mini game" in the <a href="http://www.unknownworlds.com/ns2/news/2007/12/13th_podcast" target="_blank">13th podcast</a> this is sort of what we were imagining. I didn't know they did something like this in Metroid, thanks for pointing it out.<!--QuoteEnd--></div><!--QuoteEEnd-->

    heh its funny you know cause when i played that welding part in Metroid I instantly went - OMG thats what they said in the podcasts! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (i've only just started playing metroid over the last few weeks). Which is probably why i was so excited to see it. Although the mechanic in metroid is very simplified to what i'd expect in NS2 - for example you can't do it to doors or loose items directly - your basically playing a painting game on a whiteboard which triggers a door lock usually.

    just imagining 1 marine trying to weld or repair a door/elevator accurately but also very quickly while another marine tries to hold off a few skulks would make for a tense moment <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • FioFio Join Date: 2007-08-25 Member: 61988Members
    With the idea of a mini-game for welding, I'd hope it would still allow the player to 'stay put', so to speak, in the environment itself, as it is in Metroid, as opposed to something like the Bioshock hacking mini-game, which takes the player to a completely different screen, isolating him or her from what's really going on around them.
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1666388:date=Jan 5 2008, 01:38 PM:name=enigma)--><div class='quotetop'>QUOTE(enigma @ Jan 5 2008, 01:38 PM) <a href="index.php?act=findpost&pid=1666388"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd rather just hold my mouse in one place than go through all of that. Sure, it might be fun the first couple of times, but what about after hundreds or thousands of repetitions?<!--QuoteEnd--></div><!--QuoteEEnd-->
    lol if you don't quit the game by hundreds or thousands of repetitions, you are a helen
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It'd be no more repetitive than building by holding +use on some object.
  • Awesome_LocksAwesome_Locks Join Date: 2007-10-22 Member: 62705Members
    Wow, I played Metroid about a month after it came out, I don't know why I didn't make that connection when I heard that in the podcast. That would actually be a pretty cool little minigame type thing for NS Welding.
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