Gore

invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
<div class="IPBDescription">Is blood good or bad</div>I have a question for debate - How much gore and blood should there be in ns2

in vanilla ns1 there is relatively little compared with the modern video game obsession with gore. Im of a mixed opinion on gore, i think alot of games go over kill on it for no real reason, on the other hand, going in to a room and looking at post combat carige can be kind of cool and add to the realism and atmosphere. I quite like the gore levels in CS source - blood showing where players have been hit, some blood on walls, but u cant mash up corpses or do anything sadistic.


What level of gore can a game have before 18 +, 15 + and any other age limits are imposed? And currently what is the age break down of ns players, and does this matter. Will the gore level effect the the market for ns 2 and the player base, and should it? <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />

Comments

  • CataclyzmCataclyzm Join Date: 2005-01-06 Member: 33031Members
    I think too much gore will detract from the game and not really add too much to the atmosphere... or maybe I'm only saying that because we want to encourage a wide age range to be able to play the game. Keep the rating lower sticking with Sci-Fi violence without actual gore. The amount of alien and human blood seems a reasonable level now (maybe even make it adjustable).

    The other consideration is instead of blood, armor parts are the left over debris from combat (plus the already reasonable amount of blood). As for aliens, well... I guess you would need some level of Sci-Fi gore, be it blood, carapace fragments, or chunks of flesh.
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    lol as fox news has shown, it doesnt matter what rating a game has (halo3, mature) 12 year olds will still buy it and smack talk over voice comms <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • TiletronTiletron Join Date: 2004-08-27 Member: 30955Members
    how about a "Gore On/Off" setting in the Advanced Options panel, or perhaps an intelligent piece of code that determines whether to turn it off using data from the Steam servers on a person's age? It's not a perfect solution, but it would be a start.
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    What good is a SciFi Horror game without some gore? I mean, aliens already <i>have to kill</i> the marines to win, I can't imagine having flesh chunks having too much effect on the game.

    Pacifists go play zen of sudoku!
  • TiletronTiletron Join Date: 2004-08-27 Member: 30955Members
    gore is not everyone's preference, even in a game like NS
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    I dunno, i'd sure love to see a fade's claw go right through a marine's chest.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    I think they should make the gore as realistic as possible. Which is pretty nasty - marines would get halved by fade swipes, impaled by onos horns and tossed off like a ragdoll with a big hole in its chest, and their skin melted by spores. Aliens would just have little green dots on them where the bullet hits and maybe some spatter on the walls behind them. An onos killed by a grenade sure would leave a mess, though! It's also be a pretty sweet effect if skulks and lerks got misted by level 3 shotguns like the antlions in HL2 do when you shoot them point blank.

    Of course, this may be too extreme for some people, so it should be purely cosmetic and optional.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i think its not necessary, the level of gore in the first ns was fine, infact i never even thought about it while i was playing the game.
    I think the addition of ragdoll effects will give the game a bit more punch. like onos knocking people about, or skulks flying off when shot in point blank with a shotgun etc.

    But i definitely don't think that the game needs more red liquids or bones etc. I'm pretty certain this had been said many times - the game will try to remain accessible to as large an audiance as possinle meaning very low level of violence - the same as ns1.

    Violence and gore can be there, but it needs to be tasteful and not gimmicky otherwise it will just get old and boring quick.

    if it was an on off option i'd probably turn it off and gain an extra 10fps hah.
  • WispWisp Join Date: 2007-12-18 Member: 63211Members, Reinforced - Diamond
    Immersion seems to be an important element of the game, so I think as much gore as possible would be best. Impaling sounds pretty awesome now that I think about it...
  • HeskeyHeskey Join Date: 2005-07-31 Member: 57246Members
    I think a moderate level is required.

    We're not making Doom 3 again here; full impalements etc just aren't necessary - But we are all human; I don't think anyone'll kick up a stink if there's blood involved <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    A bit more than just spraying when shot though = /
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    how difficult would gore levels be to mod with LUA so if the vanilla game was low in gore people could make ultraviolent versions with soldier of fortune scale damage. in ns1 some servers have the hl gore where if players sustain a threshold of damage they split in to meat and bones, but this usually looks pretty lame.
  • TestosteronTestosteron Join Date: 2006-12-29 Member: 59299Members, Constellation
    edited December 2007
    Blood/Gore has two effects: It adds to the atmosphere and it shows me if and where I hit my target. I'm opposed to too much blood because it boosts the complexity of things going on in my field of view.

    Just make it enough to see where I hit my target.

    edit:
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->in ns1 some servers have the hl gore where if players sustain a threshold of damage they split in to meat and bones<!--QuoteEnd--></div><!--QuoteEEnd-->
    It looks totally stupid. With this plugin you trade in clarity for ... well, nothing. It doesn't even add to the atmosphere since the blood and bones spawn in a random order when ever a player dies with no regard for his lifeform or the weapon he was killed with.
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