<!--quoteo(post=0:date=:name=Slashdot)--><div class='quotetop'>QUOTE(Slashdot)</div><div class='quotemain'><!--quotec-->"CCP's latest major patch to the EVE-Online client, Trinity, comes with an optional DX9-enhanced graphics patch that dramatically improves the visual quality of the in-game graphics through remade models, textures, and HDR. It also has an unfortunate bug: the incredibly stupid choice of boot.ini as a game configuration file, coupled with an errant extra backslash in the installer configuration. The result is that anyone who installs the enhanced graphics patch overwrites the windows XP c:\boot.ini file with the EVE client configuration file, bricking the machine on the next boot. Discussion in a couple of forums threads is becoming understandably heated."<!--QuoteEnd--></div><!--QuoteEEnd-->
what are the odds... someone opted to name a game file boot.ini and someone created a typo that put that file in the one place it shouldn't be... Honest mistake, or CONSPIRACY to make machines unbootable?! You be the judge.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1663092:date=Dec 6 2007, 02:58 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Dec 6 2007, 02:58 PM) <a href="index.php?act=findpost&pid=1663092"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what are the odds... someone opted to name a game file boot.ini and someone created a typo that put that file in the one place it shouldn't be... Honest mistake, or CONSPIRACY to make machines unbootable?! You be the judge.<!--QuoteEnd--></div><!--QuoteEEnd--> Figures... The one day I forget my tinfoil hat...
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1663094:date=Dec 6 2007, 03:02 PM:name=Nil_IQ)--><div class='quotetop'>QUOTE(Nil_IQ @ Dec 6 2007, 03:02 PM) <a href="index.php?act=findpost&pid=1663094"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Damn, the updater music is so.... hypnotic.<!--QuoteEnd--></div><!--QuoteEEnd--> Sounds like you forgot your tinfoil hat too.
<!--quoteo(post=1663044:date=Dec 6 2007, 08:11 AM:name=Black_Mage)--><div class='quotetop'>QUOTE(Black_Mage @ Dec 6 2007, 08:11 AM) <a href="index.php?act=findpost&pid=1663044"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Right, I should be happy that I'm still playing the exact same thing I was playing last week.<!--QuoteEnd--></div><!--QuoteEEnd-->
EW frigates will be relatively cheap and such.
Sure you didn't get anything new, but that's only because you haven't even achieved everything that is currently available. Like, Command ships have been out for awhile, so technically they are old. Still, Im about to get my first one soon (Absolution is a beast) so it's new to me.
I fly recon so I qualified for EAFs as soon as they hit. I suppose they're smaller and (once the market stabilizes) they'll be a little more expendable. In retrospect, I should be a lot happier because of the torp "nerf" everyone seems to be whining about.
<!--quoteo(post=1663115:date=Dec 6 2007, 07:57 PM:name=Black_Mage)--><div class='quotetop'>QUOTE(Black_Mage @ Dec 6 2007, 07:57 PM) <a href="index.php?act=findpost&pid=1663115"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I fly recon so I qualified for EAFs as soon as they hit. I suppose they're smaller and (once the market stabilizes) they'll be a little more expendable. In retrospect, I should be a lot happier because of the torp "nerf" everyone seems to be whining about.<!--QuoteEnd--></div><!--QuoteEEnd--> I like/hate the torp change. I like that finally the caldari close range weapon is actually close range, but I hate that the raven is even more badass. It's going to get ugly once people start slapping MWD and nanos on them. Ugh.
Private_ColemanPhD in Video GamesJoin Date: 2002-11-07Member: 7510Members
Oh goddamnit I just deleted my EVE client and the very next thing I did was click on this thread for the first time. <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
edited December 2007
<!--quoteo(post=1663119:date=Dec 6 2007, 07:37 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Dec 6 2007, 07:37 PM) <a href="index.php?act=findpost&pid=1663119"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like/hate the torp change. I like that finally the caldari close range weapon is actually close range, but I hate that the raven is even more badass. It's going to get ugly once people start slapping MWD and nanos on them. Ugh.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ha. Ha. Ha.
You ever flown a raven, son?
Them ships have the speed and quickness of a doped up sloth. The only non-capital ship that moves slower then the raven is the Rokh, another caldari miracle child.
In addition the inherent lack of speed or agility, as well as the incredible mass of the thing (a considerable amount more then the heaviest amarr battleship) makes the raven about as suited for 'nanoing' as brick and mortar make for putting together aircraft.
In addition to those troubles, the Sieges use a vast amount of Powergrid, which wasn't a problem when the raven didn't need any speed, but now that it needs that speed in order to get in range to do it's bid'ness and an AB or MWD become essential, suddenly you have no powergrid. No powergrid to fit all that, plus a tank of any kind.
Unlike all other ship classes where short range weapons have lower PG requirements then their long range brethren... just look at autocannons and then artillery, or blasters and railguns.
Missiles seem to be the only weapon design to go against this logical arrangement. Heavy Missile Launchers are lighter in fitting requirements then Heavy Assault Missile Launchers by a considerable amount. (Every seen a caracal use HAMs and a MWD? Yeah right.) The raven suffers from the exact same problem now with sieges. Cruise launchers, the only long range option for BS missile users now are considerably lighter on fitting reqs then siege, despite their range and still considerable damage and ability to deal with smaller ship classes.
Don't ever complain that the raven is going to be cookass ever again. The agility, mass and speed nerf of the years long past have made sure that your fears of nano ravens will never return, and the now-painful PG requirements will guarantee that any raven you see fitted with a MWD will have a tank about the strength of a wet tissue. You know how much cap those BS MWDs use?! The two-pronged pain of cap for MWD and PG use of it means you will be lucky to fit a <i>medium</i> shield booster on a raven from now on.
Sorry to break it to you, but all Caldari ships got an agility increase this patch, including the raven.
And Im not saying you need to be able to keep up with a stabber in a fight, after all being a missile user you only need to be within your max range to unleash hell onto your opponent. Not to mention you get to pick your damage type.
If you are saying you can't get a raven within 30km of another battleship, you need to go back to flying frigates. You know what? Don't even fit a tank to your Raven. Put Tracking disrupter and ECM in your mids (you should have plenty of cap to run them,<i> since your guns don't take any to fire</i>) then do a lazy orbit at 20 km or so spewing 500 dmg missiles at 7 sec ROF while everyone elses turrets miss you.
K, i'm pretty much a newb, so can anyone suggest some basic skills i'm going to need to be training up in the next few days? I'm aiming for a fighter pilot type to start with, with a bit of electronic warfare in there for flavor. What do I want to be working towards?
I too am a newb, but I would say, concentrate on whatever's useful but fastest to train. also concentrate on whatever weapon your race's ships specialize in. it's tedious to look at all the skills since there's so many, but learn whatever will help you fit more crap on your boat and use the crap better. also train better boats.
Yes the fitting requirements for tops on a raven prevent you from making a fast, tanked, huge dps battleship. this is a good thing. this means you have to fit your ship with some sort of weakness. I'm a low sec kinda guy so i usually go with the slow problem. That said Ill met you in on my hot MWD caracal fit. (probably will be crap now that damps are bad again)
5 HAMLs
1 10MN MWD 1 24 km scrambler 3 damps
2 bcus
salt to taste.
To the two of you who claim to be newbs:
Eve doesn't proceed in any particular direction. There are no right answers. My recommendation is to start with is try a whole lot of stuff and suddenly skills will start appearing. Don't listen to the guys who tell you that you need 5 million sp in learning to get a cruiser. or that you need a battleship to shoot at people.
That said, I have no idea what races you are planning to play. so I cant really comment more specifically.
However in general terms, keep in mind 3 important things.
1) Every one is trying to kill you, rob you, scam you, pod you, or grief you. there are no exceptions. 2) Its not about the size of the dog in the fight, its about the size of the fight in the dog. 3) Local must always always be open. always.
And if you need a hand, have a question you can track me down in game, or join the channel "scrapheap challenged" since i'm not one a whole lot.
<!--quoteo(post=1663185:date=Dec 7 2007, 03:43 PM:name=Confused)--><div class='quotetop'>QUOTE(Confused @ Dec 7 2007, 03:43 PM) <a href="index.php?act=findpost&pid=1663185"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[...]1) Every one is trying to kill you, rob you, scam you, pod you, or grief you. there are no exceptions.[...]<!--QuoteEnd--></div><!--QuoteEEnd--> <a href="http://web.archive.org/web/20060411124518/http://static.circa1984.com/the-big-scam.html" target="_blank">And they will go to enormous lengths to do it.</a> <span style='color:#000000;background:#000000'>Sadly, that story is widely believed to be fake.</span>
Edit: <a href="http://eve.klaki.net/heist/" target="_blank">This</a> is perhaps the best case to date.
Ok, to be more specific, I know there's a doodad which acts like a "tractor beam" and slows/stops enemy ships from moving. As a Minmatar soon to be in a Stabber, i'm under the impression that i'll need as much speed as possible, and need to do all I can to prevent my own speed being sapped. What countermeasures do I need to prevent myself from being slowed/immobilised? There's also some kind of speed boost doodad IIRC which can counteract the tractor beam doodad. Would be handy if I knew the names of stuff <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
Nil: You are looking for an Afterburner and a Stasis webifier. Webifier slows the target down 80% or more depending on if the mod is named. However, they are short range (10km) so you will be required to use short range guns as well. That should be no problem for a stabber though, Autocannons to the rescue.
And some tips for people that don't know what to be training: Look at modules that do something cool, then look at the skills they requires. Get those skills. Here are some good base skills you will need for most stuff:
Getting all those skills will knock out the pre-reqs for a lot of mods and other skills. Here are some cool mods you might look into getting as well
Nosferatu: Drains enemies power(Short range) Afterburner: Makes you go faster ECM: Screws up enemies lock on you Damp: Reduces enemies locking distance Energized adaptive nano plating: Gives you increased armor resists to every damage type Invulnerability field: Like EANM but for shields Damage control: Gives resists to every damage type to ever type of health, including hull. You get 50% resists across the board added to hull(This is hugely awesome incase you didn't realize) Stasis webifier: Kills enemies speed Warp Scrambler: Prevents enemy from running (Only used against players)
I need to go take my first final exam so Ill write up some more later.
<!--quoteo(post=1663144:date=Dec 6 2007, 10:46 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Dec 6 2007, 10:46 PM) <a href="index.php?act=findpost&pid=1663144"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry to break it to you, but all Caldari ships got an agility increase this patch, including the raven.<!--QuoteEnd--></div><!--QuoteEEnd--> Their agility mod was brought inline with the other ships, their mass is still off the charts. Speed mods still don't work well on the raven.
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
<!--quoteo(post=1663210:date=Dec 7 2007, 01:31 PM:name=Black_Mage)--><div class='quotetop'>QUOTE(Black_Mage @ Dec 7 2007, 01:31 PM) <a href="index.php?act=findpost&pid=1663210"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Their agility mod was brought inline with the other ships, their mass is still off the charts. Speed mods still don't work well on the raven.<!--QuoteEnd--></div><!--QuoteEEnd-->
This ^
Also: Only time will <u>truly</u> tell how the raven will be affected by this. All the idle speculation in the world is only so good.
In addition: Anybody who has newb-questions coming out of their ears is politely invited to join my corporation's public comm channel "Aristotle_Public" as we would be able to and happily answer any questions like the ones presented here so far, but in a rather speedier time-frame.
A little more advice for training skills though, if you can afford it... it's generally a good idea to train as many useful skill as you can to at least level 2 or 3, even if you don't plan on getting them much higher because there are better things to train.
For example there are about 4 or 5 'complimentary' skills for using guns. Skills that will improve your tracking speed, optimal range, falloff range, turret damage (by 3% for all turrets per level) and even reduce the capacitor use of your turrets (for minmatar, don't train this one, projectiles use no cap).
Buying and training these skills up to level 2 will give you a 10% increase in each respective field, 10% increased optimal? fantastic! 10% decreased capacitor use, amazing! or Weapon Upgrades, that one at level 2 will reduce the CPU requirements of your weapons by 10%, very helpful!
This applies to essentially all of the 'easily acquired' skills (i.e, the ones with no prereqs) Because even for an armor tanking ship, having 10% more shield capacity makes a slight difference in their overall survivability, and if you spend half an hour or an hour training each of these useful little skills, you become 10% better overall in all ship functions... and that adds up.
Im going to give the 14 day trial a try but I don't know what race to be. Can somebody maybe break down the races showing pros/cons? Any help would be appreciated.
<!--quoteo(post=1663917:date=Dec 14 2007, 01:37 AM:name=Warrior)--><div class='quotetop'>QUOTE(Warrior @ Dec 14 2007, 01:37 AM) <a href="index.php?act=findpost&pid=1663917"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im going to give the 14 day trial a try but I don't know what race to be. Can somebody maybe break down the races showing pros/cons? Any help would be appreciated.<!--QuoteEnd--></div><!--QuoteEEnd--> Caldari use missiles which have tons of advantages over other weapons. They are equally good in PvP and GREAT in PvE (you can choose your damage type, so you can hit NPCs for their specific damage weakness). They are somewhat the "noob" race though, because missiles are pretty lame. They mainly shield tank as well.
Gallente mainly use drones as their damage type, meaning they don't fit weapons to their actual ship. Drones are incredible for PvP and they can cause MASSIVE damage, not to mention you can choose what damage type you want to deal. Gallente also have some of the best PvP ships in the game (Dominix, Myrmidon, Thorax). They mainly tank using their armor. Gallente is pretty much the king of 1v1 or small gang PvP, but drones become less useful when very large groups or ranges are involved. Some what "Easy mode" in many aspects.
Minimatar are a pretty balanced mix. They use both missiles and turrets as their damage, and they can tank using armor and shield. They can, to a level, choose their damage types, though not to the freedom both caldari and gallente can.They have some of the highest range ships and are great in group PvP as well as small gang. The down side is they take higher skill points to fly best, because you need to skill up all weapons types and tanking types. "Hard mode" basically, but you can still reach the level of the first 2 listed races.
Amarr are probably the weakest race currently. They can only inflict 2 damage types, both of which are pretty easily tanked. Their weapons require tons of energy to fire, so balancing firepower and tanking power can be difficult or impossible. A good amount of their ships outright suck, with only a few exceptions (Abaddon, Arbitrator, Curse, Absolution). I wouldn't reccomend Amarr to start, they aren't terrible or completely broken but they would definetly be consider "Ultra-hard mode"... think of it like the difficulty setting that some games have where the AI or whatever cheats against you to win instead of using superior tactics. Being the underdog is fun though.
Funny how, lore-wise, the Amarr are the evil overlords of the universe, but they don't actually have the strength to back that up in the actual game. ^_^
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
You didn't mention that caldari have a solid line up of railships (excepting the ferox, or the moa...) uh, so basically they have great T2 railships, and also the Rokh which can reach out and touch you farther then any other ship by far.
And Gallente DO use guns you insensitive clod. They have a powerful line up of blaster ships and in combination with their powerful drones are easily the most "gank" out of all the races.
I agree with you on amarr and minmatar though. Minmatar are definitely hard to use, hard to master, but it pays off in the end because of the sheer flexibility and speed they have. Of course, when CCP re-balances everything and the game becomes about damage, EWAR and tanking ability again then matari will be out on a limb while Amarr roll over everybody.
Which is why I fly gallente and caldari <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
As a separate thought entirely, I just want to mention how a corpmate and I just braved 40 harsh and unrelenting jumps of 0.0 to do a radar site I had found somewhere in Feythabolis. (Remember that part of the map where the galaxy ends? Yeah, right about there.)
Anyway, we struggle with the doing the complex because I brought a ferox because it's:
a. cheap b. cheap c. shield tanked d. It was an angel complex.
So, we get there after an at times boring and at times harrowing adventure into the bowels of space to finally get to the complex and realize that the 6 cruise missile batteries on the site fire EM missiles!
YAY for shield tanks!
So after picking off one cruise battery at a time with tungsten ammo (the stupid site drops you 50km from the sentries)
About halfway through this process, The REST of the complex spawns, comprising of about 8 arch (t2) angel cruisers and a dozen t2 frigates...
So I work on them too, having to warp in and out a few times.
Eventually my mate in a shuttle manages to get far enough away from the whole complex that the rats leave him alone but the missile batteries keep shooting at him, despite the fact that he is out of their range.
It is at this point I warp in and clean up the missile batteries and any remaining frigates, leaving the really hard-tanked cruisers for later. So I begin cracking the hacking cans and I get some pretty good stuff, a bunch of invention components for minmatar, Mechanical Circuits or something like that, about 300 items that sell for about 200k each <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Plus a Minmatar Encryption Methods skillbook, which use to be selling for mega-bucks (150m a pop) but now seems to be going for the sad-panda price of 30-50m <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
CCP apparently made them drop a bajillion times more often since Trinity.
In addition I picked up a few ... uh, decrypters? I think they are called. They modify the chance/blueprint quality of an invention job. I think they are consumable.
In addition to this I think I picked up a datacore bpc, but a mate market checked it and it seems like it's only worth 10m <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Finally, downtime rolls around just as I finish up but there is an "Angel Databank" there which seems to not want to open for me, apparently it requires a higher level of the hacking skill!!
So here I am during downtime, writing up my miserable little story of pain in 0.0, hell I probably wont even get this stuff out of 0.0 :E
And it's 10 hours to train Hacking 3, which probably won't even be enough to open the databank, and the entire complex will probably respawn after DT!
Thanks for the information. Do you have any tips for a new player? I tried this game a year or so back and was overwhelmed. I want to try it again but with a little knowledge this time.
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
<!--quoteo(post=1664047:date=Dec 14 2007, 10:37 PM:name=Warrior)--><div class='quotetop'>QUOTE(Warrior @ Dec 14 2007, 10:37 PM) <a href="index.php?act=findpost&pid=1664047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for the information. Do you have any tips for a new player? I tried this game a year or so back and was overwhelmed. I want to try it again but with a little knowledge this time.<!--QuoteEnd--></div><!--QuoteEEnd-->
My advice? You can't.
You can spend hours reading about a particular kind of topic, but the best way to truly know and understand it is to try to do it yourself.
Even after reading about scan probing, the tricks the pitfalls the best methods... it still took my weeks to develop a true "feel" for it.
The same is true for any aspect of the game.
My advice is to join a corporation where they will encourage your growth both by answering all of your questions and showing you new things you never thought to ask about.
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
<!--quoteo(post=1664146:date=Dec 15 2007, 05:36 PM:name=KungFuDiscoMonkey)--><div class='quotetop'>QUOTE(KungFuDiscoMonkey @ Dec 15 2007, 05:36 PM) <a href="index.php?act=findpost&pid=1664146"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm playing the trial now. BlackMage and Redford are helping me some with the basics.<!--QuoteEnd--></div><!--QuoteEEnd-->
They're both filthy pirates and will rob you blind the moment you get anything of value.
Comments
Or, actually, do, because they fixed the issue. Still funny.
Uh oh Spaghetti O's!
Figures... The one day I forget my tinfoil hat...
Sounds like you forgot your tinfoil hat too.
EW frigates will be relatively cheap and such.
Sure you didn't get anything new, but that's only because you haven't even achieved everything that is currently available.
Like, Command ships have been out for awhile, so technically they are old. Still, Im about to get my first one soon (Absolution is a beast) so it's new to me.
I like/hate the torp change. I like that finally the caldari close range weapon is actually close range, but I hate that the raven is even more badass. It's going to get ugly once people start slapping MWD and nanos on them. Ugh.
Ha. Ha. Ha.
You ever flown a raven, son?
Them ships have the speed and quickness of a doped up sloth. The only non-capital ship that moves slower then the raven is the Rokh, another caldari miracle child.
In addition the inherent lack of speed or agility, as well as the incredible mass of the thing (a considerable amount more then the heaviest amarr battleship) makes the raven about as suited for 'nanoing' as brick and mortar make for putting together aircraft.
In addition to those troubles, the Sieges use a vast amount of Powergrid, which wasn't a problem when the raven didn't need any speed, but now that it needs that speed in order to get in range to do it's bid'ness and an AB or MWD become essential, suddenly you have no powergrid. No powergrid to fit all that, plus a tank of any kind.
Unlike all other ship classes where short range weapons have lower PG requirements then their long range brethren... just look at autocannons and then artillery, or blasters and railguns.
Missiles seem to be the only weapon design to go against this logical arrangement. Heavy Missile Launchers are lighter in fitting requirements then Heavy Assault Missile Launchers by a considerable amount. (Every seen a caracal use HAMs and a MWD? Yeah right.) The raven suffers from the exact same problem now with sieges. Cruise launchers, the only long range option for BS missile users now are considerably lighter on fitting reqs then siege, despite their range and still considerable damage and ability to deal with smaller ship classes.
Don't ever complain that the raven is going to be cookass ever again. The agility, mass and speed nerf of the years long past have made sure that your fears of nano ravens will never return, and the now-painful PG requirements will guarantee that any raven you see fitted with a MWD will have a tank about the strength of a wet tissue. You know how much cap those BS MWDs use?! The two-pronged pain of cap for MWD and PG use of it means you will be lucky to fit a <i>medium</i> shield booster on a raven from now on.
/rant
also before it's said... tl;dr
**edit**
Disclaimer: I don't even own a raven.
And Im not saying you need to be able to keep up with a stabber in a fight, after all being a missile user you only need to be within your max range to unleash hell onto your opponent. Not to mention you get to pick your damage type.
If you are saying you can't get a raven within 30km of another battleship, you need to go back to flying frigates. You know what? Don't even fit a tank to your Raven. Put Tracking disrupter and ECM in your mids (you should have plenty of cap to run them,<i> since your guns don't take any to fire</i>) then do a lazy orbit at 20 km or so spewing 500 dmg missiles at 7 sec ROF while everyone elses turrets miss you.
Yes the fitting requirements for tops on a raven prevent you from making a fast, tanked, huge dps battleship. this is a good thing. this means you have to fit your ship with some sort of weakness. I'm a low sec kinda guy so i usually go with the slow problem. That said Ill met you in on my hot MWD caracal fit. (probably will be crap now that damps are bad again)
5 HAMLs
1 10MN MWD
1 24 km scrambler
3 damps
2 bcus
salt to taste.
To the two of you who claim to be newbs:
Eve doesn't proceed in any particular direction. There are no right answers. My recommendation is to start with is try a whole lot of stuff and suddenly skills will start appearing. Don't listen to the guys who tell you that you need 5 million sp in learning to get a cruiser. or that you need a battleship to shoot at people.
That said, I have no idea what races you are planning to play. so I cant really comment more specifically.
However in general terms, keep in mind 3 important things.
1) Every one is trying to kill you, rob you, scam you, pod you, or grief you. there are no exceptions.
2) Its not about the size of the dog in the fight, its about the size of the fight in the dog.
3) Local must always always be open. always.
And if you need a hand, have a question you can track me down in game, or join the channel "scrapheap challenged" since i'm not one a whole lot.
<a href="http://web.archive.org/web/20060411124518/http://static.circa1984.com/the-big-scam.html" target="_blank">And they will go to enormous lengths to do it.</a> <span style='color:#000000;background:#000000'>Sadly, that story is widely believed to be fake.</span>
Edit: <a href="http://eve.klaki.net/heist/" target="_blank">This</a> is perhaps the best case to date.
And some tips for people that don't know what to be training: Look at modules that do something cool, then look at the skills they requires. Get those skills. Here are some good base skills you will need for most stuff:
Electronics
Engineering
Mechanic
Electronic upgrades
Hull upgrades
Gunnery
Weapon Upgrades
Drones
Scout Drones
Getting all those skills will knock out the pre-reqs for a lot of mods and other skills.
Here are some cool mods you might look into getting as well
Nosferatu: Drains enemies power(Short range)
Afterburner: Makes you go faster
ECM: Screws up enemies lock on you
Damp: Reduces enemies locking distance
Energized adaptive nano plating: Gives you increased armor resists to every damage type
Invulnerability field: Like EANM but for shields
Damage control: Gives resists to every damage type to ever type of health, including hull. You get 50% resists across the board added to hull(This is hugely awesome incase you didn't realize)
Stasis webifier: Kills enemies speed
Warp Scrambler: Prevents enemy from running (Only used against players)
I need to go take my first final exam so Ill write up some more later.
Their agility mod was brought inline with the other ships, their mass is still off the charts. Speed mods still don't work well on the raven.
This ^
Also: Only time will <u>truly</u> tell how the raven will be affected by this. All the idle speculation in the world is only so good.
In addition: Anybody who has newb-questions coming out of their ears is politely invited to join my corporation's public comm channel "Aristotle_Public" as we would be able to and happily answer any questions like the ones presented here so far, but in a rather speedier time-frame.
A little more advice for training skills though, if you can afford it... it's generally a good idea to train as many useful skill as you can to at least level 2 or 3, even if you don't plan on getting them much higher because there are better things to train.
For example there are about 4 or 5 'complimentary' skills for using guns. Skills that will improve your tracking speed, optimal range, falloff range, turret damage (by 3% for all turrets per level) and even reduce the capacitor use of your turrets (for minmatar, don't train this one, projectiles use no cap).
Buying and training these skills up to level 2 will give you a 10% increase in each respective field, 10% increased optimal? fantastic! 10% decreased capacitor use, amazing! or Weapon Upgrades, that one at level 2 will reduce the CPU requirements of your weapons by 10%, very helpful!
This applies to essentially all of the 'easily acquired' skills (i.e, the ones with no prereqs) Because even for an armor tanking ship, having 10% more shield capacity makes a slight difference in their overall survivability, and if you spend half an hour or an hour training each of these useful little skills, you become 10% better overall in all ship functions... and that adds up.
Caldari use missiles which have tons of advantages over other weapons. They are equally good in PvP and GREAT in PvE (you can choose your damage type, so you can hit NPCs for their specific damage weakness). They are somewhat the "noob" race though, because missiles are pretty lame. They mainly shield tank as well.
Gallente mainly use drones as their damage type, meaning they don't fit weapons to their actual ship. Drones are incredible for PvP and they can cause MASSIVE damage, not to mention you can choose what damage type you want to deal. Gallente also have some of the best PvP ships in the game (Dominix, Myrmidon, Thorax). They mainly tank using their armor. Gallente is pretty much the king of 1v1 or small gang PvP, but drones become less useful when very large groups or ranges are involved. Some what "Easy mode" in many aspects.
Minimatar are a pretty balanced mix. They use both missiles and turrets as their damage, and they can tank using armor and shield. They can, to a level, choose their damage types, though not to the freedom both caldari and gallente can.They have some of the highest range ships and are great in group PvP as well as small gang. The down side is they take higher skill points to fly best, because you need to skill up all weapons types and tanking types. "Hard mode" basically, but you can still reach the level of the first 2 listed races.
Amarr are probably the weakest race currently. They can only inflict 2 damage types, both of which are pretty easily tanked. Their weapons require tons of energy to fire, so balancing firepower and tanking power can be difficult or impossible. A good amount of their ships outright suck, with only a few exceptions (Abaddon, Arbitrator, Curse, Absolution). I wouldn't reccomend Amarr to start, they aren't terrible or completely broken but they would definetly be consider "Ultra-hard mode"... think of it like the difficulty setting that some games have where the AI or whatever cheats against you to win instead of using superior tactics. Being the underdog is fun though.
And Gallente DO use guns you insensitive clod. They have a powerful line up of blaster ships and in combination with their powerful drones are easily the most "gank" out of all the races.
I agree with you on amarr and minmatar though. Minmatar are definitely hard to use, hard to master, but it pays off in the end because of the sheer flexibility and speed they have. Of course, when CCP re-balances everything and the game becomes about damage, EWAR and tanking ability again then matari will be out on a limb while Amarr roll over everybody.
Which is why I fly gallente and caldari <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Anyway, we struggle with the doing the complex because I brought a ferox because it's:
a. cheap
b. cheap
c. shield tanked
d. It was an angel complex.
So, we get there after an at times boring and at times harrowing adventure into the bowels of space to finally get to the complex and realize that the 6 cruise missile batteries on the site fire EM missiles!
YAY for shield tanks!
So after picking off one cruise battery at a time with tungsten ammo (the stupid site drops you 50km from the sentries)
About halfway through this process, The REST of the complex spawns, comprising of about 8 arch (t2) angel cruisers and a dozen t2 frigates...
So I work on them too, having to warp in and out a few times.
Eventually my mate in a shuttle manages to get far enough away from the whole complex that the rats leave him alone but the missile batteries keep shooting at him, despite the fact that he is out of their range.
It is at this point I warp in and clean up the missile batteries and any remaining frigates, leaving the really hard-tanked cruisers for later. So I begin cracking the hacking cans and I get some pretty good stuff, a bunch of invention components for minmatar, Mechanical Circuits or something like that, about 300 items that sell for about 200k each <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Plus a Minmatar Encryption Methods skillbook, which use to be selling for mega-bucks (150m a pop) but now seems to be going for the sad-panda price of 30-50m <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
CCP apparently made them drop a bajillion times more often since Trinity.
In addition I picked up a few ... uh, decrypters? I think they are called. They modify the chance/blueprint quality of an invention job. I think they are consumable.
In addition to this I think I picked up a datacore bpc, but a mate market checked it and it seems like it's only worth 10m <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Finally, downtime rolls around just as I finish up but there is an "Angel Databank" there which seems to not want to open for me, apparently it requires a higher level of the hacking skill!!
So here I am during downtime, writing up my miserable little story of pain in 0.0, hell I probably wont even get this stuff out of 0.0 :E
And it's 10 hours to train Hacking 3, which probably won't even be enough to open the databank, and the entire complex will probably respawn after DT!
If it does I'll just go home and leave it.
So that's my story.
LEARN FROM IT.
Or don't, it's all good.
My advice? You can't.
You can spend hours reading about a particular kind of topic, but the best way to truly know and understand it is to try to do it yourself.
Even after reading about scan probing, the tricks the pitfalls the best methods... it still took my weeks to develop a true "feel" for it.
The same is true for any aspect of the game.
My advice is to join a corporation where they will encourage your growth both by answering all of your questions and showing you new things you never thought to ask about.
They're both filthy pirates and will rob you blind the moment you get anything of value.
Of course, in EVE... who isn't?