Corpse Removal
killkrazy
Join Date: 2007-09-10 Member: 62238Members
<div class="IPBDescription">inspired by Female Marine topic...</div>I was reading the female marine topic and someone mentioned (out of humor) removing corpses quickly.
One thing that really irks me and destroys a game's sense of actuality is the fact that to save resources corpses are removed from the map after a short time.
This makes sense on two fronts:
1) Saves processor power
2) Stops cluttering of map
however, corpses just dissapearing is stupid.
I propose that after a set time (40s ~ 90s) the corpse model has a disintegrate animation...
<!--coloro:#48D1CC--><span style="color:#48D1CC"><!--/coloro-->Marines: Blue Glow, departicalise and fall "through the floor" back into the nano-grid matrix, as if the marines essence is being recycled (green friendly?)<!--colorc--></span><!--/colorc-->
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Aliens: Decomposing, the body sort of "melts" into a gooey lump on the floor and then either fades into the infestation or just rots away.<!--colorc--></span><!--/colorc-->
it would be very cool for continuity, and maybe also for the "oh god i don't want to end up like that" factor.
it would also be something i have never myself seen considered in a multiplayer game before, and perhaps lead a march into the future of multiplayer gaming!
and finally it would be entirely viable, even if the death animation is just extended by a huge amount (90s) and after laying still for most of that time, the disintergrate animation is tacked on the end
One thing that really irks me and destroys a game's sense of actuality is the fact that to save resources corpses are removed from the map after a short time.
This makes sense on two fronts:
1) Saves processor power
2) Stops cluttering of map
however, corpses just dissapearing is stupid.
I propose that after a set time (40s ~ 90s) the corpse model has a disintegrate animation...
<!--coloro:#48D1CC--><span style="color:#48D1CC"><!--/coloro-->Marines: Blue Glow, departicalise and fall "through the floor" back into the nano-grid matrix, as if the marines essence is being recycled (green friendly?)<!--colorc--></span><!--/colorc-->
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Aliens: Decomposing, the body sort of "melts" into a gooey lump on the floor and then either fades into the infestation or just rots away.<!--colorc--></span><!--/colorc-->
it would be very cool for continuity, and maybe also for the "oh god i don't want to end up like that" factor.
it would also be something i have never myself seen considered in a multiplayer game before, and perhaps lead a march into the future of multiplayer gaming!
and finally it would be entirely viable, even if the death animation is just extended by a huge amount (90s) and after laying still for most of that time, the disintergrate animation is tacked on the end
Comments
It would be strange for the marines to simply disintegrate, when decomposing doesn't even happen that fast.
A possible alternative could be to allow aliens to eat dead marines for resources, and then getting RFK through that means, instead of the res on actual kill.
Something like 2 bites would make it quick and painless, but still a nessecary evil.
Although aliens could still slowly decompose, picturing an Onos that has died in the hallway, 2 minutes later the Onos still lies dead, but his ribs are now visible, and hes got some gooey stuff over him <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I think UT2K3 had some kind of particle effect when players died, didn't it?
The DI methods also works well for aliens but should slowly dissipear etc if not directly connected to a hive. As DI is surposed to act as some sort of advantage to the Aliens this is important form a balance point of view. you don't want suicide rushes to be too powerful.
Hell it would be cool period.
perhaps marines that die over DI also rott away rather than nantiting away - and vice versa too, a dead alien in a marine area will get cleaned up by the nanties.
if only real gambling machines worked in the same way.... bah what am i saying, people would still gamble.
those EGA graphics are timeless in my opinion.
<a href="http://www.youtube.com/watch?v=dKxQAj9V1_I&feature=related" target="_blank">http://www.youtube.com/watch?v=dKxQAj9V1_I...feature=related</a>
jump to 9:12 - 9:40 and watch there see the blue out line trace of nannites eating stuff its featued a few times through out the movie but this is prolly the bigest sequence with use, similar to this, the same sort of effect is also in the solution the TSA med packs. drop a med pack nad have a close look as a skulk or some such, perhaps find one in observer mode.
if you die with a SG for example, and it drops below your corpse, you probably wont see it till it disappears (weapon 99%ly lost).. gg
There is no need to waste resources on a real decay-animation but a few different stages of disintegration would be cool. And Aliens melting to slime (possibly feeding the DI?) sounds like a good idea too.