Development Blog Update - Texture preview tool
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
Does your tool support .VMT files? It would be nice to have a GUI for this as well. Also, will this tool make it into the next NS2TR?
P.S. ns2_tharum.bsp.... oooh <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
Should help mapping alot!
That is, if the tool is being released to the community.
I wished for this back in the... forth podcast comment thread, and this is far better than what I expected. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Looks good!
why not have a similar tool for 3d modellers that are trying to texture their models?
why not have a similar tool for 3d modellers that are trying to texture their models?<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually, if you have watched this awesome model texture video by j , you could have seen that he changed textures in ps and was able to check it on the model immediatly.
So it freezes FireFox and i have to ctrl+delete.
I love the idea though, very creative and clever thinking.
EDIT:
I just downloaded it onto my computer and it works.
Good job!
do a vote if you dont believe me, it would make the awsomest name for it and tie it to the NS universe.
That's hillarious!
lol, small world! Looking good Max!
I was wondering about this as well. Can we have the VMT open while the tool is running and have changes reflected every time we hit ctrl-s? Would be great if so.
This isn't WoW but this is just totally and utterly awesome that you made a tool for this. Gonna have to give NS-mapping a go when it comes out!
The collective amount of work you guys have done so far is just breathtaking, pleasegivemethistoolnow <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
And I'm really interested in the Phong illumination stuff. I was under the impression that Source's Phong implementation wasn't the same as traditional Phong shading, but whatever they did it definitely looks nice and I'd take it over cubemaps for level geometry any day.
"Hl2 uses phonge illumes on the hl2 touch and or other player activated light source's like exsplosions.
but the rest of the lightin is handled by envi maps"
wouldnt this mean there is a node in the network that removes the phong effect under enviroment lighting
or more so the other way around, the envi lighting ignores the phong network.
"Hl2 uses phonge illumes on the hl2 touch and or other player activated light source's like exsplosions.
but the rest of the lightin is handled by envi maps"
wouldnt this mean there is a node in the network that removes the phong effect under enviroment lighting
or more so the other way around, the envi lighting ignores the phong network.<!--QuoteEnd--></div><!--QuoteEEnd-->
<b>I need to be nicer around here.</b>
I'm not sure I understand, but I think you're saying that HL2 uses Phong shading for real time light sources and env maps for level lighting. That's wrong, in any case, so the conclusion you reached based on that is also erroneous.
listen to the HL2 ep 2 comentary see if that has anything fun to say about it.
oh and puzl "pretexa" is acctuly a cool name for it
do a vote if you dont believe me, it would make the awsomest name for it and tie it to the NS universe.<!--QuoteEnd--></div><!--QuoteEEnd-->Idea: bundle it in as a constie bonus, so in a way, you're not just 'buying it', you're also helping fund NS2 and joining the Constellation. That means all the people who really don't care about NS2 but join the Constellation to get this awesome software will still be on a mailing list which can be used to generate future awareness and sales of NS2. Instead of "What's Natural Selection 2?", it'd be "Natural Selection 2 is that game from those guys who made the simply awesome realtime bsp texture viewer!".
/2 cents
/eyes constie badge
/wants texture software
<img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
All praise teh m4x0r!
P.S. Click that Digg button on the news post!
<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Actually, don't! That takes you do a page to submit a new entry to Digg, rather than linking to <a href="http://digg.com/pc_games/BSP_Texture_preview_tool" target="_blank">this</a> as it should.
--Scythe--
Maybe I'm wrong but if I'm right then you may be following a proven path. Sell your tools and make your game <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />