New changed Turrets
Gehirntot
Join Date: 2007-10-12 Member: 62612Members
<div class="IPBDescription">@Flayra, Max, UWs Team</div>Oh man this sucks, i write so many down but the window close themself <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />
Okay again the last things i know... <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
<u><b>The hud:</b></u>
Give the Hud more display effects like slight shudder
<u><b>Stamina Bar:</b></u>
Give the marines a stamina bar, so they can't jump all the time, but they can jump!
<u><b>Turrets:</b></u>
You know the turrets of NS1.
So i have some ideas to change the turrets a realistic sci-fi way.
- Turrets have limited ammo (3 versions of turrets ammo limit, more ammo costs more)
- Turrets can picked up(If commander allow this, simply lock icon on Turrets) by one marine and moved to every place on the map, but while the marine moved the turret, he cant shoot
- The ammo of turrets shown on a display on the turret / or on the display from commander(e.g. A3:500B {Sector:ammo}).
- Turrets don't need a turretfactory, but the turrets costs more as in ns1
Thats all what i know, its sad the window close, i dont know why it closes self.
Okay again the last things i know... <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
<u><b>The hud:</b></u>
Give the Hud more display effects like slight shudder
<u><b>Stamina Bar:</b></u>
Give the marines a stamina bar, so they can't jump all the time, but they can jump!
<u><b>Turrets:</b></u>
You know the turrets of NS1.
So i have some ideas to change the turrets a realistic sci-fi way.
- Turrets have limited ammo (3 versions of turrets ammo limit, more ammo costs more)
- Turrets can picked up(If commander allow this, simply lock icon on Turrets) by one marine and moved to every place on the map, but while the marine moved the turret, he cant shoot
- The ammo of turrets shown on a display on the turret / or on the display from commander(e.g. A3:500B {Sector:ammo}).
- Turrets don't need a turretfactory, but the turrets costs more as in ns1
Thats all what i know, its sad the window close, i dont know why it closes self.
This discussion has been closed.
Comments
i don't steal ideas, but i think you are a <a href="http://en.wikipedia.org/wiki/Troll_%28Internet%29" target="_blank">inet troll</a>.
Or why you post 2 Comments with no content...
And im sure, you will post your third spam post.
Let me guess, you are a pre-teen and can't see if anyone have good ideas...
Show me your idea, if its the same its realy pure chance.
But first show me the thread with pm and stop spam this thread please.
Or why you post 2 Comments with no content...
And im sure, you will post your third spam post.
Let me guess, you are a pre-teen and can't see if anyone have good ideas...
Show me your idea, if its the same its realy pure chance.
But first show me the thread with pm and stop spam this thread please.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hate to say it, but that was kinda trolling on your own part there.
Anyways, as for turrets having ammo, I don't like it for sentries, but I'm all for it with sieges. It makes early-game sieges harder, as well as making it realistically expensive to maintain. Picking up turrets...I don't know about. I think it's better that they stay as they are, as it adds more strategy to turret placement. Also, marines placing turrets may lead to exploits, such as turret stacking / crowding...etc...
The stamina bar...I don't know. It's not a bad idea, but bhop maniacs would get pissed...that, and I don't like the idea of trying to jump from one place to another, but then finding I have no stamina and fall into the gap and die.