Skulk Vision 4000

DominingDomining Join Date: 2007-09-27 Member: 62452Members
edited October 2007 in Ideas and Suggestions
How sick would it be if skulks could only see in black and white? It'd fit right in with the theme of evolution and natural selection and all. A skulk's eyes are extremely primitive and haven't evolved any color sensitive structures unlike the more advanced evolutions.

Everything should be black and white except marines, those should be all colory and stuff. When skulks use their smell, it should let them see a trail behind marines - pheromones. Also, skulks should have lightgamma 0.

Comments

  • ZONKZONK Join Date: 2003-10-20 Member: 21795Members
    It would look cool to see pheromone scents by colored blobs on screen, however the black and white will start to get dole and old. I think it would put people off to not be able to see the wonderfully colored world NS2 will have.
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    Until they pick another life form, or go blue team.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    They were able to see in color in NS1, why would they suddenly lose it?

    And how would this be fun in any way?
  • Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
    edited October 2007
    I wouldnt have it on perma , but like an additive to the parasite game mechanic. Abit like how it works in Hidden_Source, when you turn it on it changes to a negative view and marines show up through walls etc, but you could do that for parasited targets only and have them leave a scent trail behind. Could be accomplishable just through some scripts.

    Picture for reference <a href="http://www.hidden-source.com/media/ingame/617aura.jpg" target="_blank">http://www.hidden-source.com/media/ingame/617aura.jpg</a>

    A good idea though.
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    edited October 2007
    <img src="http://img257.imageshack.us/img257/4306/skulkvisionra1.jpg" border="0" class="linked-image" />
    something like that would be sweet... I'm not sure why, but I have a feeling skulks would see in the red end of the spectrum... so everything has a red tinge.
    there's examples of the recently mentioned "skulk sniff" (can see marine hiding, and footprints appear for a limited time)


    Here's the original for reference
    <img src="http://www.unknownworlds.com/images/ns/screenshots/ns-leap-kestrel.jpg" border="0" class="linked-image" />
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    perhaps an advanced life form has this view mode, 'super esp tracktackula'
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    HAI N3, also I'm pretty sure they are probably going to bring back old school pheromones in some form or another.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    that looks awesome killkrazy.
    you could even do it with outlines - kind of like your ghost recon games.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    How about we just use the current alien "flashlight" and disable it for allies? SOF already shows marines around corners.

    I don't particularly like the brightly colored mockup myself.
  • FarMcKonFarMcKon Join Date: 2003-10-06 Member: 21476Members
    edited October 2007
    I think that it would be sweet if they skulks saw things that move in color, and stationary things as black and white. It's biologically correct, and it would be a sweet gameplay element.

    If a marine stands still he'll appear black and white. Skulks players may miss seeing them against the background if they aren't paying attention as a gamer. If a marine (or alien) is far away and moving around, they will be easier to spot against the B&W background.

    <!--quoteo(post=1654570:date=Oct 7 2007, 07:25 PM:name=Wyattx3)--><div class='quotetop'>QUOTE(Wyattx3 @ Oct 7 2007, 07:25 PM) <a href="index.php?act=findpost&pid=1654570"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They were able to see in color in NS1, why would they suddenly lose it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because evolution selects for organisms tuned to their environment. Fighting marines, sulks are disposable, and they are lurkers and ambushers. Like real life ambush animals, they should be attune to movement more than color/shape. As the fight against humans, some developed selective color vision (their brain only adds color on moving things) , and that was an advantage so it spread.

    <!--quoteo(post=1654570:date=Oct 7 2007, 07:25 PM:name=Wyattx3)--><div class='quotetop'>QUOTE(Wyattx3 @ Oct 7 2007, 07:25 PM) <a href="index.php?act=findpost&pid=1654570"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why? (paraphrased -Far)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think this adds a cool new gameplay elelement. The skulks have an advantage on moving marines (and on running, open battles) but marines that are still and holding a position are eaiser to miss. There is now a good reason for a marine to freeze when they hear a skulk. "Maybe they will just run past me". That could shift gameplay especially during the opening rush. This will naturally draw skulks to moving battles and make sneaking around a cooler task. Move slow, and you might survive better than running.

    It makes hiding in a nook and having a friend walk around the room become a cool trap. It makes running around at high speeds as a skulk looking for action a bit easier (and a bit more dangerous).

    (it seems my image insert is busted....)
    <a href="http://img300.imageshack.us/my.php?image=nsleapkestrelmovecolorelb1.jpg" target="_blank">http://img300.imageshack.us/my.php?image=n...vecolorelb1.jpg</a>

    Notice how the alien in on the right side is black and white (not moving) and is harder to spot? And if that marine were standing still against the crazy background, he would be hard to spot.
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    it sounds like a good idea. but in honesty, i would rather beable to see the full extent of details like a human in alien so i can enjoy my surroundings.. possibly change the eye sight with scent of fear so you can evolve to tune in more to detect your enemies, or even change the colour of marines and aliens to have an aura, but dont totally remove the colours of our surroundings..

    the last thing i want is to play ns2 for the first time in black and white and not beable to fully enjoy the details they worked on.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    this sounds kinda similar to flayra's skulk sniffing idea. perhaps make the screen desaturate fade to black and white whilst sniffing. and slowly have information appear in colour (through walls etc)
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    I love your idea FarMcCon.

    <!--quoteo(post=1655862:date=Oct 14 2007, 12:09 AM:name=kyliegirl)--><div class='quotetop'>QUOTE(kyliegirl @ Oct 14 2007, 12:09 AM) <a href="index.php?act=findpost&pid=1655862"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it sounds like a good idea. but in honesty, i would rather beable to see the full extent of details like a human in alien so i can enjoy my surroundings.. possibly change the eye sight with scent of fear so you can evolve to tune in more to detect your enemies, or even change the colour of marines and aliens to have an aura, but dont totally remove the colours of our surroundings..

    the last thing i want is to play ns2 for the first time in black and white and not beable to fully enjoy the details they worked on.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Skulks are the only life forms that would see black and white, it'd let you experience the difference between the two sides, you'd still see full color on team1. Just give new players a tool tip, skulks are the only life forms that can see black and white.

    It'd also make skulks rely on their abilities to sniff and parasite more making the whole process of skulking more fun and unique.

    Another cool thing would be to give one of the lifeforms overdeveloped color receptors and let you see the world through the eyes of someone on acid.
  • duke_Qaduke_Qa Join Date: 2007-09-22 Member: 62405Members, Reinforced - Shadow
    in my opinion, black/white vision is all good when used in moderation.
    if this worked as the "flashlights" for aliens would be a nice compromise. There was also some talk in some other thread that when aliens use their special-vision, their eyes would reflect light in the dark, giving them off if they were hiding in the shadows.

    also, it kinda reflects how our own eyes work in the dark. all cats are grey in the dark and whatnot.
  • CataclyzmCataclyzm Join Date: 2005-01-06 Member: 33031Members
    *Thumbs Up*
    Especially if it were implemented (if Unknown Worlds makes one) in Single Player since the whole idea of Single Player is to immerse the gamer. It is harder to implement practical AND immersive material... ie. Dark Maps are none too existent because people push the gamma to radio-active levels so it becomes unfair to others, so dark areas are practically thrown out all together.
    I also love the idea that only moving objects glow and that they glow more based on how much movement (similar to cloaking but inverse). May make it harder to spot mines too <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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