talking and language

kyliegirlkyliegirl Gorge MasterAustralia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
<div class="IPBDescription">the hive can say words, but the skulk cannot</div>as we are on the topic of voices, sounds animation.. Fury came up with a very good idea.

Why is it the hive can speak and we cannot, it would be a good idea that aliens can communicate with the sayings "heal me" in an organic like voice like the hive, but only aliens can understand it. the same thing for marines only able to understand what they so..

so in return, each team can speak english to eachother, but they cannot understand what the other team is saying, so a skulk saying "heal me" will sound like "gurgghhhh" to a marine, or a marine saying "medpack!" will sound like "rububu" to the aliens.

Comments

  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    Interesting. I like it! My question though is, maybe this would better better as an idea for NS1? I believe NS2 would be like in the future, after they have been at war for X amount of time. So if they could understand the enamy "language" before, then why can't they now? I think it's a cool idea, but it seems like for NS2 it's backwards.
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    <!--quoteo(post=1655660:date=Oct 13 2007, 01:17 PM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Oct 13 2007, 01:17 PM) <a href="index.php?act=findpost&pid=1655660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Interesting. I like it! My question though is, maybe this would better better as an idea for NS1? I believe NS2 would be like in the future, after they have been at war for X amount of time. So if they could understand the enamy "language" before, then why can't they now? I think it's a cool idea, but it seems like for NS2 it's backwards.<!--QuoteEnd--></div><!--QuoteEEnd-->

    why is it after over 1000 years of domesticating the dog we still cannot understand its language?

    humans are a very complex species, our ability to learn an animals language is extremely hard, and while we may understand when theyre in pain or happy, after thousands of years of owning and living with them we still dont know what they say..

    the kharaa would be the same as any other creature i believe.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    It isn't that bad, first each sound is connected to the certain action, you either will learn or have learned what each sound means, and they're quick and get the point across. On top of that the healing one gives an icon above the alien who uses it.

    But, I'm not against having aliens hear it one way and a marine hearing the alien grunting version, although I don't like the idea of hearing marines talk in some weird gibberish while playing as alien.
  • The_DisposedThe_Disposed Join Date: 2007-05-29 Member: 61052Members
    if a marine said "medpack!" , the sound aliens hear would still be medpack but they would not understand what that means. but the alien talking idea is good.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    I like the Idea!
    Can I suggest that when a marine hears a kharaa speak, the audio file would be randomly chosen, instead of it being a preset few files? My thought was that after a few hours of play, a marine player would eventually learn which audio file meant what - but with this idea, you would never know if it was a cry for heal, or something else.
  • The_DisposedThe_Disposed Join Date: 2007-05-29 Member: 61052Members
    edited October 2007
    <!--quoteo(post=1655773:date=Oct 14 2007, 02:39 AM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Oct 14 2007, 02:39 AM) <a href="index.php?act=findpost&pid=1655773"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the Idea!
    Can I suggest that when a marine hears a kharaa speak, the audio file would be randomly chosen, instead of it being a preset few files? My thought was that after a few hours of play, a marine player would eventually learn which audio file meant what - but with this idea, you would never know if it was a cry for heal, or something else.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i dont like that idea . the aliens need to have the same sound when they speak, the marines should be able to learn what the alien sounds mean after a while.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    How about whenever an alien hears a marine say something it will be the marine saying "Commander!" or "I need some assistance!" or other vague non revealing words that can cover a variety of the different voice commands found in NS.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--quoteo(post=1655658:date=Oct 13 2007, 03:53 AM:name=kyliegirl)--><div class='quotetop'>QUOTE(kyliegirl @ Oct 13 2007, 03:53 AM) <a href="index.php?act=findpost&pid=1655658"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so in return, each team can speak english to eachother, but they cannot understand what the other team is saying, so a skulk saying "heal me" will sound like "gurgghhhh" to a marine, or a marine saying "medpack!" will sound like "rububu" to the aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that's an excellent idea. I think if the marines speech were distorted like this, it could create immense atmosphere and make you really feel like you're a different species. Maybe alien's perspective could be slightly skewed or different too to add to this.

    It reminds me of the Simpsons when you're seeing everything through the eyes of the dog, who can only see black and white, and Homer is going "rururu rubububeu beuueu beuue bue bu"

    The other team would hear these different sounds, but they could if they wanted, learn these different sounds to understand exactly what they're saying.
  • CataclyzmCataclyzm Join Date: 2005-01-06 Member: 33031Members
    If we use the Dog analogy...

    - A dogs language is not as complex as our own and they don't mix up sounds when they communicate... so a consistent sound for each alien expression is needed
    - We do/can understand dogs... another reason to make it consistent so we can learn it.
    - Dogs can learn what we are saying... I would imagine these aliens are far more intelligent (see humans play as the aliens) than dogs and therefore they are able to interpret marine actions and commands. So the marine voice overs should not be garbled to lack of all recognition, and they should be consistent.

    Even new players to NS1, are unaware of what *gwaaarhf* means, so they will have to learn. And a new Alien player may not know what action to take when they hear "I need ammo"... sure it sounds straight forward, but newbies will be newbies and need to get experience.

    Those of you that have learned a language by living in a foreign area before I'm sure can relate that at first the language seems like a jumbled mess, but over time you can hear the spaces between words and even if you don't recognize a word you can repeat it. But the language never changes on you as you become more immersed and experienced in it.
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    edited October 2007
    I think you are all a little (or alot) confused <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Animals do not speak, bark or meow languages.
    The only species on planet earth that has a language is Human Beings.

    Animals make sounds, they do not form sentences, they do not converse in a standard dialect, they do not have verbs, nouns or such.
    They communicate 90% by display of body parts or movement (gestures) the sounds they make are generally for: pain, help, attraction, happyness and warning...
    if your dog is hungry, he may (like mine) come and put his head on your lap, or stand by the cupboard and whine a little, or put his paw on your leg and stare in your eyes... have you ever seriously watched 2 dogs having a conversation in "dog language" ? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I would love to see a kharaa communication system, but I'd much prefer it to have gestures (wag tail, point nose, stiffen back muscles, etc) and noises for certain situations

    pain... reflexive pain sound made
    enemy near... stiffen back (hairs/spikes stand up)
    under attack... loud cry for help
    happy/killed a marine... alienesque purring

    to be honest, they could all be random/reflexive functions, aliens shouldn't need to use a comm-system!
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    oh and "the hive can speak" i think it's voice is more of a metaphor... where as a drone alien would just have an urge, a feeling to do an action when the hive spits out its orders in forms of chemicals transponders... because we dont "feel" the game, we need a audible or visual signal. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    do it in russian
    </stalker>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    @ killcrazy, about animals not having a language...

    There have been studies about Meerkats, a very social creature. The people doing this research have deciphered an array of sounds, which could be translated into our language for reference.

    If a human would walk into their territory they make sounds about what colour cloths he has, how big he is, if he is a threat and even where he is coming from and how fast. The same goes for an enemy pack or a predator entering their territory.

    These studies have been done with social creatures, which live in groups and have a highly complex social structure. The same studies have been done on dolphins/whales for example and even monkeys. They do communicate trough sounds and all of these sounds are unique to anything they could encounter in the wild. So saying that the only species that have a language is us, well tis not so true as you think it is <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Now I think since the Khaara are highly evolved and can hear the hive voice telepathically, they could be classified as a superior creature with a more complex language that probably rivals ours.

    Also I like this idea <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    Or like in 'The Disposed' thread, you could have a 'super-onos', who could tell the marine commander to go *happy-panda* himself in his own language!..

    It is my sarcastic way of saying it's a ###### idea, and stop recycling ideas from that crappy word of wanxx0rs!
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    Killcrazy I think the jury is still out on animal languages to a large extent, but it was a fairly common-sense analogy that was meant to reinforce a point being portrayed.

    Perhaps randomizing the sounds that are generated by the skulk as perceived from the other team would allow for the inability to learn the vocal language of the other-team, but then again it all is done through triggers and people will probably make an interface mod to enable one to see what the other teams doing or calling for.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    the un-understandable sounds would need to be randomized also because people might be able to relate them to the actions they stand for - even now a marine player can tell that a skulk is making a "heal me" sound to a gorge
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--quoteo(post=1656431:date=Oct 17 2007, 08:46 AM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Oct 17 2007, 08:46 AM) <a href="index.php?act=findpost&pid=1656431"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh and "the hive can speak" i think it's voice is more of a metaphor... where as a drone alien would just have an urge, a feeling to do an action when the hive spits out its orders in forms of chemicals transponders... because we dont "feel" the game, we need a audible or visual signal. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    I think <b>this</b> is the way to go; skulks can make sounds to tell eachother things when nearby, but the hive works in other ways.

    <!--quoteo(post=1656808:date=Oct 19 2007, 02:11 PM:name=measles)--><div class='quotetop'>QUOTE(measles @ Oct 19 2007, 02:11 PM) <a href="index.php?act=findpost&pid=1656808"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or like in 'The Disposed' thread, you could have a 'super-onos', who could tell the marine commander to go *happy-panda* himself in his own language!..

    It is my sarcastic way of saying it's a ###### idea, and stop recycling ideas from that crappy word of wanxx0rs!<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've seen two of your posts so far, and I already know that you are of the kind of people we <b>don't</b> want around these forums. I suggest you change your attitude or don't post again.

    <!--quoteo(post=1656822:date=Oct 19 2007, 04:01 PM:name=yoda)--><div class='quotetop'>QUOTE(yoda @ Oct 19 2007, 04:01 PM) <a href="index.php?act=findpost&pid=1656822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Killcrazy I think the jury is still out on animal languages to a large extent, but it was a fairly common-sense analogy that was meant to reinforce a point being portrayed.

    Perhaps randomizing the sounds that are generated by the skulk as perceived from the other team would allow for the inability to learn the vocal language of the other-team, but then again it all is done through triggers and people will probably make an interface mod to enable one to see what the other teams doing or calling for.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Randomising is bad. Why would it ever be a bad thing if people could learn to "understand" what the other creatures are doing. This point has been supported through multiple posts in this thread; the only "realistic" thing to do would be scrambling the language, but making it persistent. And; "medpack" doesn't have to sound like "medpack" to aliens for one simple reason; who sais their sense of hearing is created the same way as ours? Think about it, if their brains/hearing organs interpret soundwaves another way, they'd hear something totally different, however resembling the same word. It can be explained.

    (P.S. It's known that animals make certain sounds with certain purposes; yet homo sapiens are the only known animals alive on earth with the capability to communicate elaborately through speech, forming words and sentences. Discovery told me!)
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    The only difference between humans and animal language is we have more of it. You could even argue their language is more complex considering we can't understand it, and we're supposed to be the smart ones.

    Anyways, it would be stupid if while playing marines that you hear the aliens say "Heal me" EVEN IF its distorted to sound LIKE an alien... but its still a human language... and way out of place. Same goes for Aliens, If you heard the marines actually saying Rubububu or wabababa or anything no matter how complex it is... it would be retarded. Think of the game Sims and imagine them playing as marines (Flibbidy flabalda etc). If you have a hard time understanding the voice commands as aliens then maybe there could be an option to change them, but the marines should still hear the non-english sounds.

    And, it isnt out of this world to think that the aliens or the hive mind would by now have recognized that whenever a marine says, "MEDPACK" be it just a sound to them, would instictively know what it means, that the marine is injured, and a magical flash of light is coming to heal the marine.

    Same goes for Marines, eventually the marines( At least the ones that live) would also learn the different grunts and noises the aliens make and associate them with different actions of the marines.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    edited October 2007
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->(P.S. It's known that animals make certain sounds with certain purposes; yet homo sapiens are the only known animals alive on earth with the capability to communicate elaborately through speech, forming words and sentences. Discovery told me!)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know, thats why I said that I just felt that a channel that shows "Man vs Wild" shouldn't be a cited source of knowledge.

    Maybe it just adds to the skill level of experienced players if they know what the sounds are when an alien needs to be healed, however in public generally when you walk up to a gorge named "Nsplayer" and make the heal-me jingle they look at you and then walk off. Perhaps if aliens when playing an alien had the sounds interpreted kinda like the overmind of the hive between each other, and would sound as normal grunts and stuff to marines.
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