trying Guild Wars...
DiscoZombie
Join Date: 2003-08-05 Member: 18951Members
in Off-Topic
<div class="IPBDescription">gimme tips!</div>so I've tried Guild Wars before, but only on a friend's account so never seriously. I just picked up a trial CD for $2 so I might as well give it a whirl. I think I've heard Nightfall is the most newbie-friendly - is that right? and you have a main class and a secondary class, right? are there any combos that really shouldn't be considered? I always loved pet classes in these kinds of games, so would a Factions Necromancer/Ritualist be a good combo or a terrible one? Is there anything important I'm liable to miss while leveling up?
Comments
Combos that you should avoid... well, there's always a handful of skills that are useful from a secondary profession no matter what your primary is. But generally, you'll get more possible synergy if you combine a caster class with another caster, and so on.
Pet classes, I dunno. Necros have minions, letting you handle a small army of undead creations once you've killed enough foes and exploited their corpses, but you have very little control over them other than supporting spells. I'm not even sure they'll always attack the enemy you're attacking.
Rangers just have one pet, an animal companion who levels up along with you, and can be controlled more directly; you can set it to attack an enemy, and then go do something else yourself. Or to never attack at all. They're also a great deal more powerful than the minions; in raw strength and toughness they rival Warriors.
Only thing I'd say you should consider is, if you've never liked generic melee fightan classes in previous RPGs, give the Warrior a whirl. You may find it surprisingly to your liking.
tl;dr create a W/N sword warrior in Nightfall, enjoy your adrenaline rush
Lastly, <a href="http://gw.gamewikis.org/wiki/Main_Page" target="_blank">GuildWiki</a> is your friend. Be careful, though; reading too many mission walkthroughs could sour the game for you.
Ranger pets are pretty blargh, unless when using a certain elite skill (enraged lunge for anyone that plays it).
Necro minion masters are always convenient, having up to 10 at a time, meat shielding the party and attacking whatever you wand (or just let them do whatever and they'll usually go for the closest enemy).
I'd help you out tomorrow, but I have other gaming plans like many other people.
I've been going the route of the Necromancer with a ton of undead, just like I planned. how do people have enough skill points or skill slots to support a second profession? I've been boosting my death magic and my soul reaping and have no points left over. consequently, I just picked ranger as my secondary profession so I could have one more pet following me all the time, even though I have no points in it... and I did the same for my 3 heroes, so me + 10 undead + 1 pet + 3 heroes + 3 heroes' pets = quite the army =p
anyway, question time. I'm level 18 and not quite done with the Nightfall campaign. Once I'm done with it, if I were to buy any of the other campaigns, can I play this char in the other campaigns? or would I have to start, say, a fresh Factions necromancer and go through that campaign with a newbie in order to unlock all the Factions skills on my Nightfall necro?
also, is there any easy way to target a minion by health? I have some skills that do nice things when a minion dies, but it's not easy to target a minion close to death when you're trying to click a tiny bar mixed in with 9 other friendly bars and several enemy bars...
Heh? Dual speccing works fine tbh, look at sor runners (rather, look at sor runners a week ago, before the nerf).
To answer your question: yes, you can just do another campaign with the same char, or start with a new one (I honestly suggest starting them with a new one the first time around though, especially prophecies). If you have any more questions, just ask away here or add me on msn. (or if you need any help with missions, loans, whatever)
The minionmancer is a good example: 12 ranks in death magic is practically a must, because more death magic = more, stronger minions. Boosting that value to beyond twelve with a rune and/or a headpiece is highly desirable too. A good place to put your remaining points is soul reaping, since you will get energy every time an enemy, ally or minion dies. With so much energy gain every time something dies and so much death occurring due to your numerous minions, you'll have all the energy needed to fuel your army. However, you will be woefully lacking in self-healing, and the only way you can heal your army is through sacrificing health (with the skill "Blood of the Master"), meaning that your health can drop rapidly as you try to keep many minions alive.
Due to the increasing cost of attribute points, if you increase to attributes to their maximum rank (12), you only have enough points left for three ranks in another attribute, which will rarely get you far. However, you can get one attribute to rank 12 and two attributes to rank 9, which will often be enough to make abilities useful. So in the case of our minionmancer, we take three ranks away from soul reaping (lowering it to 9), get Monk as our secondary profession and put nine ranks in healing prayers. We can now use "Heal Area" (and its factions-duplicate "Karei's Healing Circle") and do 120 healing in an area for 10 energy. This may not sound much, but remember that minions have a tendency to cluster, and will cluster around you if they have no target. Often, you will be able to heal a large number of minions <b>including yourself</b> for 120 health at the cost of only ten energy, which can be very efficient. Since you also get healed, this means that you can use "Blood of the Master" inbetween "Heal Area's" without having to worry about the health loss. So at a modest loss of energy gain (three points per death) you gain a significant boost in your ability to keep both yourself and your minions alive.
It's rarely possible to get much use out of your secondary profession without making some concessions regarding your primary profession. And there are plenty of viable single-profession builds available. But used well, "sacrificing" a bit of your primary profession to get more out of your secondary profession will result in a net gain.
I've been doing some reading and it almost sounds like ritualist primaries make better necromancers than necromancers do... you don't get the nice mana returns of Soul Reaping, but you get boosted minion health and lots of other minion-related abilities like Boon of Creation and Explosive Growth...
I've been doing some reading and it almost sounds like ritualist primaries make better necromancers than necromancers do... you don't get the nice mana returns of Soul Reaping, but you get boosted minion health and lots of other minion-related abilities like Boon of Creation and Explosive Growth...<!--QuoteEnd--></div><!--QuoteEEnd-->
Ah, how I loved MM'ing when it was prophecies-only. Sure, you lacked order of undeath, but glyph of renewal + verata's sac was godly back then. I miss having 30+ minions.
As a N primary, horrors(+vamp/shambling)+OoU = winrar. I haven't played the rt version myself, but it worked pretty well when I grouped with people running it.
To answer your question: yes, you can just do another campaign with the same char, or start with a new one (I honestly suggest starting them with a new one the first time around though, especially prophecies). If you have any more questions, just ask away here or add me on msn. (or if you need any help with missions, loans, whatever)<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm talking PvP. Nobody cares about monster-bashing free MMO crap that Guild Wars is full of in the PvE game.
sor runners = gvg flag running water ele's with shield of regen
no one plays any guildwars... club.
I vagualy remember playing this game (I know it existed of course <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> ), but wasn't everything instanced beside the towns? I am kind of insterested in trying this. I mean it looks quite nice, but I'm just not into joining guilds/clans to be able to play a game to it's full potential... Is there room for a pug gamestyle or would I be missing out on a lot of stuff?
Could this be compared to WoW it's PVP BG part? Because I have nothing else (related) to compare it against...
There is a PUG kind of Arena, Random Arena, but the quality is... debatable. If you really want PvP, finding a good guild is probably the way to go.
There's a NS guild, but it's not really active.