Non liniar evolution

dragonsowldragonsowl Join Date: 2007-10-08 Member: 62578Members
edited October 2007 in Ideas and Suggestions
<div class="IPBDescription">An idea, to incorporate others ideas of new races.... if its not 2 lat</div>I guess i didn't explain my ideas as well as i could have, considering i kinda just copied and pasted it after i wrote it. It would make a lot more sense if u read the beginning of the conversation, which unfortunately i didn't even summarize.
Sry about the incovinence, ill edit it as soon as i have time.

Though in short, the other tread talked about how another poster wanted to add another alien creature. Another poster responded to this by shooting it down, but came up with an idea for another creature anyway. I was trying to incorporate both creatures, and this idea of branching off, would allow for more creatures to be added. it would also, in my opinion, make playing the alien side, slightly more teamwork oriented. This wouldn't make it mandatory, but it would make it so that it would be easier to attack in a group. Whether or not this is a good thing or wanted is a different story.

"New life form" was where this was originally posted

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Personally, i like any idea of adding extra races, to add more spice to the game.
Beyond the ranting of the to forum titans here, they both offered ideas for extra races.
It would be great if both were incorporated.

What if they had a slightly more advanced evolutionary tree.

Instead of going straight up in a liner evolutionary pattern, what if it branched out.

Instead of having gorge's and this flying pipe being equal or such
what if you had to be a gorge before evolving into the flying pipe. The gorge branch overall would have its own weaknesses, and strengths, (such as low hit points and vulnerable, but helpful for healing or transportation or building) meant for building and support.

Likewise, the skulk branch would be for scouting, and light infantry

And the others would be able to be there own branch for heavy infantry as it is now.

A major point for this would be as you go up the branches, you would become a more specialized race. Such as, as one would go up the skulk line, it would become more and more specialized toward scouting, loosing fighting abilities, for the abilities to locate enemy forces and point them out to allies.

Likewise, as one would go up the gorge tree, they would become better support, but mabey loose all abilities of combat (mabey putting gorge on the top of the tree, instead of bottom for heavy healing, teleportation, and building)
The first gorge tree organism, could mabey preform basic buildings and help with infestation, then as they do better, they could become the worm, allowing better support, (addition of teleportaion) and finally they would become gorge, allowing full building potential, teleportaion, and massive healing (where as the earlier version could only heal a little)

Of course the early gorge stage would be able to attack better than the latter 2, but wouldn't be as effective at anything else, besides building mabey deffense turrets, and offensive turrets (it could build hive of course, but slower than reg/supper gorge)

These would actually be the class that the marines would want to take down first, considering the teleportation ability.

The skulk/ scout group may have a moderate attack in the beginning, and have it actually increase slightly considering that it would be on the front lines. As it would go up its tree, it may get the ability to "smell" the enemy while moving, or invisible, or even while attacking. It would also have a stronger parasite, or something where a marine would need a health pack in order to cure. Or make it so that with the latter versions, anytime this tree touched a marine, it would instantly have a parasite (with the second stage) or the stronger parasight with the third.
THis entire tree would be more agile, have better sensors, but have problems taking down targets solo.

this tree's final stage may have the ability to carry the other trees to increase there speed (as in the gorge tree)

The final tree would be the own that would contain the solders, mabey the first one on the tree would have the power of a skulk focus bite, but be slower, with more armor, but make more noise. Then it would continue up the tree to lurk/ fade then ownose.

These guys may need the support people to get places fast, where the support people would move faster with the help of the scout classes. The scout and the support would need the heavies for protection and making assaults work. The support would be needed for healing, scouts for information, and heavies for attack and defense.

I know that this hole idea has many holes, you can point them out if you would like, but u have to admit, it would spice up the aliens a bit. It would mean a bit more work though, coming up with attacks and stats for all these. It would mabey mess up balancing a little. Making aliens dependent on eachother? wierd! lol
but the mariens would also need stronger wepons to take out the heavies, and longer tech trees, so countering the scounts won't be as easy for com. Mabey make the scout classes able to blink off radar permenitly, or make the support aliens able to do it to areas for short amounts of time?

Personally, if the crew wouldn't mind doing this, i think it would add a huge dinamic to the alien playing field. But thats just my opinion...

Please leave comments, i will also be adding this to a new topic, so if you read it here don't read it again <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

FOR NS2!!!!!

Comments

  • dragonsowldragonsowl Join Date: 2007-10-08 Member: 62578Members
    oh yea, this idea came from reading
    New Life form
    topic, where i posted at the bottom along with what i read from various other posts
  • dragonsowldragonsowl Join Date: 2007-10-08 Member: 62578Members
    edited October 2007
    This could also be incorperated in an expansion to ns 2 if its 2 late now, but the sooner the better <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    And i need people to reply to this, otherwise, the devs won't be able to see, and neither will anyone else! <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • DirrrtyDog[SA]DirrrtyDog[SA] Join Date: 2007-09-04 Member: 62162Members, Constellation
    <!--quoteo(post=1654724:date=Oct 8 2007, 03:44 PM:name=dragonsowl)--><div class='quotetop'>QUOTE(dragonsowl @ Oct 8 2007, 03:44 PM) <a href="index.php?act=findpost&pid=1654724"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A major point for this would be as you go up the branches, you would become a more specialized race. Such as, as one would go up the skulk line, it would become more and more specialized toward scouting, loosing fighting abilities, for the abilities to locate enemy forces and point them out to allies.<!--QuoteEnd--></div><!--QuoteEEnd-->I may be missing the point of your thread, but it's starting to sound like alien classes moreso than alien races. The beauty of NS as it is now is that if you want a scouting skulk, go Cloaking-Silence, if you want combative skulk go Focus-Adren-Carapace or regeneration. Races already have their own "classes" into them. I don't see how this would improve the actual game play.

    I'm not one to shut down ideas completely, I believe in evolution of ideas and such... but IMO, yours need a lot of it.
  • dragonsowldragonsowl Join Date: 2007-10-08 Member: 62578Members
    edited October 2007
    I guess i didn't explain my ideas as well as i could have, considering i kinda just copied and pasted it after i wrote it. It would make a lot more sense if u read the beginning of the conversation, which unfortunately i didn't even summarize.
    Sry about the incovinence, ill edit it as soon as i have time.

    Though in short, the other tread talked about how another poster wanted to add another alien creature. Another poster responded to this by shooting it down, but came up with an idea for another creature anyway. I was trying to incorporate both creatures, and this idea of branching off, would allow for more creatures to be added. it would also, in my opinion, make playing the alien side, slightly more teamwork oriented. This wouldn't make it mandatory, but it would make it so that it would be easier to attack in a group. Whether or not this is a good thing or wanted is a different story.

    Also, the added abilities wouldn't get rid of cloaking and the other abilities, it would just make them standardized on the spefic creature.

    an example would be, the advanced scout creature, would automatically have a cloaking ability, and having the cloak upgrade would add on to that, either making it so it could run while cloaked, or stay cloaked longer or however else you might want to make it.
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