Alien Abilities.

The_DisposedThe_Disposed Join Date: 2007-05-29 Member: 61052Members
Everyone say one ability you would like to see an alien use in NS2. Also have a description of what it does. You dont need to say what alien uses the ability.

Slippery Liquid - You shoot this puddle of liquid on the ground and marines slide on it like an ice block and they cant turn properly, or run back the way they came from. If a marines starts running in the liquid he will be running on the spot a bit.

Comments

  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <a href="http://www.unknownworlds.com/ns/forums/index.php?showtopic=102693" target="_blank">Babblers</a>.
  • duke_Qaduke_Qa Join Date: 2007-09-22 Member: 62405Members, Reinforced - Shadow
    edited October 2007
    and if the marines gets flamers in this game, they would have the possibility to boil it out of their way, which would be nice.

    dunno how useful it would be in the long run, but it would be funny to use on a downslope to get the marines into a pit or something <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    I would just be happy if I could customize the skins for others to see a little, Marines and Aliens.
  • duke_Qaduke_Qa Join Date: 2007-09-22 Member: 62405Members, Reinforced - Shadow
    doh, replied too early during the day. didnt read the first paragraph properly <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    hmm, alien ability... tentacles, big slimy tentacles to scare the hell out of marines with, grapple them, drag them into your zone, one by one. probably so slow that the other marines would have the possibility to cut the tentacle before the guy disappears, but only just.
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    the ability to shape shift to like a marine.

    why my fellow frontiersman what incredably big teeth u have,

    and is that a tail under your armour

    sensual
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    Layable eggs from the gorge that pop open and shoot out a babbler whenever a marine comes close.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    a vine like whipping attack, slightly longer in range than other melee attacks
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    Babblers, I never got to see them in NS 1 but they sound awesome~ =3
  • The_DisposedThe_Disposed Join Date: 2007-05-29 Member: 61052Members
    I think the whip attack and vines are good ideas. We all know lots of people want babblers in the game so go say how much u want them in the babblers thread.

    come on, say your ideas.

    i got another one.

    An alien that can shoot out cloud of black smoke like spore but harder to see through. When this alien is on low hp it will automatically shoot out a cloud of smoke to escape like an octopus.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Yea, babblers. The liquid idea sounds pretty cool though, dunno how well it would work though.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    <!--quoteo(post=1653937:date=Oct 4 2007, 12:57 AM:name=Drfuzzy)--><div class='quotetop'>QUOTE(Drfuzzy @ Oct 4 2007, 12:57 AM) <a href="index.php?act=findpost&pid=1653937"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yea, babblers. The liquid idea sounds pretty cool though, dunno how well it would work though.<!--QuoteEnd--></div><!--QuoteEEnd-->


    yeah i like the slippary liquid idea also, seen it suggested a few times, but if implimented wrong a single left unguarded puddle could turn into a bunny hopping marines paradise when they are acctuly flying across the, at impact boosted speeds.

    but it would make ambushing awsome fun if done correctly.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--quoteo(post=1654004:date=Oct 4 2007, 10:06 AM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Oct 4 2007, 10:06 AM) <a href="index.php?act=findpost&pid=1654004"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah i like the slippary liquid idea also, seen it suggested a few times, but if implimented wrong a single left unguarded puddle could turn into a bunny hopping marines paradise when they are acctuly flying across the, at impact boosted speeds.

    but it would make ambushing awsome fun if done correctly.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, it dont have to boost speed. Just keep you from stopping quickly like the water by the elevator in half-life 1.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    <!--quoteo(post=1654048:date=Oct 4 2007, 12:08 PM:name=Drfuzzy)--><div class='quotetop'>QUOTE(Drfuzzy @ Oct 4 2007, 12:08 PM) <a href="index.php?act=findpost&pid=1654048"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, it dont have to boost speed. Just keep you from stopping quickly like the water by the elevator in half-life 1.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah thats what i am talking about, watch a speed demo, he jumps over them crates at oh about 80k's hits the water and jumps and clears the next bend, two sentry lazer's and is half way up the ladder with out setting off the exsplosives or npc's all at about 130k's, it isnt until the soilder nade thru the boxes below that set it all off by then hes standing up next to g man, whos freaking out at how fast he got there.

    but i can still see its uses.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    grappling hook type ability (to snatch marines out of squads or hiding places)
  • The_DisposedThe_Disposed Join Date: 2007-05-29 Member: 61052Members
    edited October 2007
    <!--quoteo(post=1654189:date=Oct 5 2007, 04:28 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Oct 5 2007, 04:28 PM) <a href="index.php?act=findpost&pid=1654189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->grappling hook type ability (to snatch marines out of squads or hiding places)<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah i like that. i made another post about it here. <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=101960" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=101960</a>
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    Well the Onos does have those tentacles on his neck, maybe he could use those with devour and grab the marines like an elephant uses his trunk.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1654191:date=Oct 5 2007, 04:49 PM:name=The_Disposed)--><div class='quotetop'>QUOTE(The_Disposed @ Oct 5 2007, 04:49 PM) <a href="index.php?act=findpost&pid=1654191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah i like that. i made another post about it here. <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=101960" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=101960</a><!--QuoteEnd--></div><!--QuoteEEnd-->


    yeah but a spider alien :S
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    Erm, I want an explosive attack which doesn't do much damage but lets you rocket jump.
  • spawnof2000spawnof2000 Join Date: 2007-09-01 Member: 62111Members
    i like the smoke idea it would allow the weaker things to get in close
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    originaly spore used to be like this in the pheramone days a single cloud blocked most to all line of sight for 6 seconds.
  • FarMcKonFarMcKon Join Date: 2003-10-06 Member: 21476Members
    I think having a version/upgrade to spore that causes the marines in the affected area to lost connection to the comm chair (they don't show up on maps, don't receive commands) would be great.

    The hive could automatically generate this, but it would be an upgrade to gorge. That would also get rid of 'drop 50 medpacks on the guy welding the hive. Sure, you can drop med packs, but not right on the guy.
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1655835:date=Oct 13 2007, 07:10 PM:name=FarMcKon)--><div class='quotetop'>QUOTE(FarMcKon @ Oct 13 2007, 07:10 PM) <a href="index.php?act=findpost&pid=1655835"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The hive could automatically generate this, but it would be an upgrade to gorge. That would also get rid of 'drop 50 medpacks on the guy welding the hive. Sure, you can drop med packs, but not right on the guy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What most people don't realize after watching me command is that my res pool isn't unlimited. 5 medpacks = 1 shotgun and 5 meds only save a marine from 3 skulk bites - considering that your med aim is godlike, which is impossible unless you're Korean. Whenever somebody med spams they take a huge gamble, position vs resources. If you successfully save a marine by letting him take 2 more skulk bites than he should have ALA divine intervention you still run the risk of wasting all that res when the next skulk comes around and negates your hard work.

    Also, medspamming a guy trying to weld a full hp skulk is ludicrous as it'd take well over 100 meds.
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