A Reason Why Siege Sucks...
RazorClaw
Join Date: 2002-11-06 Member: 7413Members
<img src='http://razorclaw.mysitespace.com/ns_nancy_sieged.jpg' border='0' alt='user posted image'>
These cicles represent the approximate range of siege cannons (I tested the range on another map) as you can see by simple holding the mess hall on NS nancy the marines can prevent the aliens from building up resouce nozzles in 3 places! 4 if you include mess hall itself.
If you also manage to secure atleast one hive as well as mess hall you cut the aliens off from all resouces spots except the ones inside their 2 hives. This would mean the marines gets resouces from 4 nozzles, the one in base, the one just outside base, the one in mess hall and finally the one in their hive. While the Aliens just get resouces from 2 nozzle and have 2 hives... they have NO CHANCE if it turns out like that.
This is exactly what happened last time I played NS_nancy the marines had mess hall, main base plus the bottom left hive.
The 3 resouce spots within siege range were pretty much nomans land... they didn't hold em but we couldn't build up any resouce towers there due to siege cannons.
These cicles represent the approximate range of siege cannons (I tested the range on another map) as you can see by simple holding the mess hall on NS nancy the marines can prevent the aliens from building up resouce nozzles in 3 places! 4 if you include mess hall itself.
If you also manage to secure atleast one hive as well as mess hall you cut the aliens off from all resouces spots except the ones inside their 2 hives. This would mean the marines gets resouces from 4 nozzles, the one in base, the one just outside base, the one in mess hall and finally the one in their hive. While the Aliens just get resouces from 2 nozzle and have 2 hives... they have NO CHANCE if it turns out like that.
This is exactly what happened last time I played NS_nancy the marines had mess hall, main base plus the bottom left hive.
The 3 resouce spots within siege range were pretty much nomans land... they didn't hold em but we couldn't build up any resouce towers there due to siege cannons.
Comments
Well, they will be working. Eventually, anyway. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
What i never seen this... i went on a draw back server back in 1.01 and it showed 180 most of the time... and this patch that came otu doesnt have draw dmg i know but it works properly or even better then 1.01 because the building die real fast faster then it seemed in 1.01...
Well if the marines can hold the fades off for a little while they'll start starving for resouces (if the marines manage to kill a few), just by taking mess hall the marines make sure there is no way the aliens can get more than half as much resouces as the marines do.
1 Hive + Mess hall and you can relax if the commander is smart enough to put up siege in all corners, cause there is no way the aliens will be able to break through and take mess hall with only 2 working resouce towers while the marines have atleast 4.
This is just pure lameness... the moment the marines take mess hall it's over. Sure occasionally the aliens have been able to take the mess hall away from the marines, but NEVER when the commander has been smart enough to put up siege in these spots.
If the aliens manage to capture mess hall the marines can just set up some siege towers to take it out then march in and secure it and set up these siege cannons
The seiging in Mess hall is unreal.
increase the range of the sieges by 20% then
maybe my crappy commander can do something.