Armslab

pakopako Join Date: 2002-11-03 Member: 6681Members
<div class="IPBDescription">I think its often built to late</div> Early game is hard for marines, and it becomes much easier if you have upgrades already.
But most times my Commanders have build the AL at the time the aliens got strong fades.
And if they start building the armslab @that time, we got fully apgraded amor @the time aliens got Onos.

I know its not very cheap, but it workx, I ve done it several times with IMHO good comms.
He saved the money in not building that much turrets, and we killed those chomping skulks much faster.

Comments

  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    If your comm let them get fades,either A.Hes doing something wrong or B.People keep playing rambo and are not listening to orders.....
  • Dr_TeethDr_Teeth Join Date: 2002-11-14 Member: 8553Members
    Upgraded armour is great - if a skulk needs 3 bites to kill a marine instead of 2, that's actually I really big difference. Most pro skulkers (including myself <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->) get freaked out if an LA marine doesn't drop after 2 bites! wtf! did I miss him!?! argh! hehe

    Teeth.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    edited November 2002
    <!--QuoteBegin--Question+Nov 26 2002, 10:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Question @ Nov 26 2002, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If your comm let them get fades,either A.Hes doing something wrong or B.People keep playing rambo and are not listening to orders.....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not true. Against any relatively GOOD alien players, there will always be a battle for the second hive. Fades are not the end of the world.

    If the comm lets them get *3* hives, THEN something is wrong.

    As for the Arms Lab, I usually try to get that once I've secured my first hive. Once that is done, I'll get a prototype lab and start researching heavy armor/jetpacks to combat Fades.
  • STDGooseySTDGoosey Join Date: 2002-11-23 Member: 9714Members
    I definently agree with flateline. The majority of my games are won or lost in a battle over the 2nd hive. Usually what happens is about the time we set up a base to siege it they get some fades out, and from there it all depends on if the marines can fight off the fades long enough for the siege cannons to blow up the 2nd hive. If the 2nd hive goes down then I just tell the marines to go psycho and kill the fades at any cost (since they won't be able to be a fade again).

    the 50rp for the weapons fact, and the 20+ resources for each upgrade really is more then you can spare early game. If you are piling up resources try using it to move faster and take the 2nd hive!
  • xBaD_AcCuRaCyxxBaD_AcCuRaCyx Join Date: 2002-11-18 Member: 9265Members
    it is true that the good commanders will leave the non-essenials behind and go after the hives. noob comms will often build everything at main spawn and die cause they never held or even accessed a hive location. but then there aren't always noob commanders cause if they get to play 1 full game w/o being vote kicked, then they will gain experiance and be better. noob marine players on the other hand don't obey commanders and make the team lose. i more than oftenly see a stray wondering marine always get killed and always ask for HA or a HMg at the point we get our first armory up.

    whenever i'm commander, i always try to have minimal defense at home (turrets cost 19 res) and use it to expand in a hive instead. i usually try and keep all marines concentrated at home base to take out the first skulk rush and then advance. get all essenials then get observatory (Motion Tracking) and my marines usually thank me for that. taking hte 45 res to upgrade MT is much more valuble in the long run when u can actually see the aliens. then i'll try and get armor/weapon upgrades. it cost 50 res just for the structure itself...i think thats why. and by the time they have the res, they are somewhere else tending a hive.
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    If your commander is making a fierce forward advance for two hives and all resource points, preliminary defenses need to be constructed first before Arms.

    But I will agree that Arms is built too late. More than half of the time I need to make a specific request to make one [soon], plus get them to keep making upgrades after the first one ;p Armor 1 is very useful, especially for a tight area such as Computer Core hive in ns_eclipse. It's dark, has many entrances, and not even motion tracking will help you see those skulks through your muzzle flash. But in all reality, Obs + MT should ALWAYS come before Arms + Armor 1. I don't care WHAT you're doing. Obs first.

    Most good games do consist of a battle for the 2nd hive, where a pack of souped up skulks take out a siege turret encampment to claim that 2nd hive, because the marines didn't have HMGs yet. 4-5 minutes transpire. "HMG please commander" "Oh **obscenity** Fades" "CHARGE!". The few Fades that there are, die. Siege encampment is reconstructed in a very tense situation, with motion tracking reporting 5 skulks advancing to your position from multiple points. Ya, that's good.
  • pakopako Join Date: 2002-11-03 Member: 6681Members
    edited November 2002
    <!--QuoteBegin--Bluee Posted on Nov 27 2002+03:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bluee Posted on Nov 27 2002 @ 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    But in all reality, Obs + MT should ALWAYS come before Arms + Armor 1. I don't care WHAT you're doing. Obs first.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    k, MT is great, but I know already where they are (if they are near), because I can hear the steps
    (well not only me, but everyone)
    I think is amor is more usefull...

    <!--QuoteBegin--Dr_Teeth Posted on Nov 26 2002+04:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr_Teeth Posted on Nov 26 2002 @ 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Most pro skulkers (including myself ) get freaked out if an LA marine doesn't drop after 2 bites! wtf! did I miss him!?! argh! hehe
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    yeah I think its really annoying if that marines dont die..
  • WykedWyked Join Date: 2002-11-18 Member: 9158Members
    im with motion tracking first here, simply because sometimes the noise level is up, like when your building or fighting one already.. its good to notice the reinforcements coming before you get there. Plus i like to know just how many are coming.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    not only is motion good, but phase gates are damn power <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    and both require obervatory
  • pakopako Join Date: 2002-11-03 Member: 6681Members
    <!--QuoteBegin--Wyked Posted on Nov 27 2002+03:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wyked Posted on Nov 27 2002 @ 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    im with motion tracking first here, simply because sometimes the noise level is up, like when your building or fighting one already.. its good to notice the reinforcements coming before you get there. Plus i like to know just how many are coming.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thats a good argument.. => I cant decide want I want first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    And you can hear 5 skulks moving from Maintenance Hive to Horseshoe, when you're in Triad Generator?

    Ya, that's what I thought. Motion Tracking isn't just to save YOUR **obscenity** in THAT room. It's also for giving your team information of enemy movement. More information than ANY human could make in a scout report, let alone be understood in time. MT saves lives and entire operations. Better armor only saves your worthless **obscenity**.

    Motion Tracking first, please. Plus the ability to make Phase Gates is pretty hard to ignore.
  • WormtailWormtail Join Date: 2002-11-26 Member: 10033Members
    The reason why motion tracking device is good because you can see where all enemies are coimng. Also it doesn't just detect movement, it detects enemy standing still or through walls/doors.What's better?? 5 marines with motion trackuing, find hiding skulks, kill em and advance up, or watching the skulks sucessfully go behind the group and slaughter the marines?? i've seen this b4, as some dumb guy didn;t watch where enemy were or how to use MT, i coveered him anyway. and i found a HUGE amount of hididng skulks around. If it were'nt for motion tracking, our group would have been dead and the aliens probably got the 2nd hive.

    (Don't let this happen!) HEHEhe dumb dee dum... no
    aliens..
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • WormtailWormtail Join Date: 2002-11-26 Member: 10033Members
    aww darn i messed up my picture...!!!
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    I'm not about do discuss the very-subjective merits of Observatory vs Arms Lab, but the wonderful thing about the Arms Lab is that the upgrades cost nothing past the initial investment. If you have a team where your marines are smart enough to know that respawning costs nothing but time, and that their personal life is secondary to the team winning, then you will tend to get groups that just step off of the portal, get some ammo, and get going. I tend to do that all the time, and with an Arms Lab up, those upgrades are always in effect for zero-cost-to-spawn marines. When resources are tight it is far more cost effective to do those upgrades than to outfit your marines with any dropped items.

    AFAIK Motion sensing does not show unmoving aliens, but it DOES show active hives (which don't move). I'm torn, as a Marine I like knowing where the active hives are, but as an alien I can't help but think that I'd rather it didn't show them.
  • avlehtineavlehtine Join Date: 2002-11-25 Member: 9871Members
    <!--QuoteBegin--Terr+Nov 29 2002, 03:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Terr @ Nov 29 2002, 03:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm torn, as a Marine I like knowing where the active hives are, but as an alien I can't help but think that I'd rather it didn't show them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The commander can just move his/her viewpoint on top of a hive location and hear if there's an active hive in there anyways.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    <!--QuoteBegin--pako+Nov 27 2002, 08:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pako @ Nov 27 2002, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->k, MT is great, but I know already where they are (if they are near), because I can hear the steps
    (well not only me, but everyone)
    I think is amor is more usefull...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I use Silence as I often go as a skulk. And besides, fades can crouch. No sounds from a crouching fade (not a marine either, for that matter).
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Yeah, stealth stz are teh good...

    I always prefer getting more upgrades rather than new weapons. The savings add up after a while.
  • WormtailWormtail Join Date: 2002-11-26 Member: 10033Members
    WRONG motion tracking does detect enemy stadning still, i saw a skulk hiding in the ceiling waiting for kill with MT and killed it. beleive me, it does detect aliens that are just hangnig around or sumthing
  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    <!--QuoteBegin--Wormtail+Nov 29 2002, 01:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wormtail @ Nov 29 2002, 01:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->WRONG motion tracking does detect enemy stadning still, i saw a skulk hiding in the ceiling waiting for kill with MT and killed it. beleive me, it does detect aliens that are just hangnig around or sumthing<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you had waited an extra "sweep," the circle would probably have disappeared. . . . though I think the commander can see stationary aliens within range of the observatory.

    I've been ambushed aplenty by stationary Skulks that didn't show up on motion tracking.
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    What Discobird said.

    It doesn't show still aliens. It fades away after they stop moving. If they are still moving a teensy bit (even slowly) or if they only JUST stopped moving, then the indicator will remain.
Sign In or Register to comment.