Natural Selection 2 Soundtrack

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Comments

  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    I turn the music down, but not off. Despite blocking out the pitter patter of skulk toes, it's all about atmosphere.

    I like the interactive idea. It'd be interesting if the music changed depending on the degree of infestation, or how much action you're seeing. The key is making it fit in with the sounds that play a strategic advantage.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    I played for years with the music, though that one point in that one mp3 that for some reason got louder (all dramatically and stuff) finally got to me and made me mute it.

    I hope it is some sort of dynamic range music. When yer around lots of other marines, or structures it plays all normal like, but when you're by yourself, or huddled quietly sneaking around with a group of marines, the music goes softer and quieter, sort of keeping up the suspense, but not being obtrusive as you flex those ear muscles for the pitter patter of skulk toes tripping on grains of sand. Then when you get going full bore running along, the music goes back up, tempo increases, just enough to keep pace.

    And it could adjust to what you're wearing too, HA or JP. ("Ride of the Valkries" as a fleet of Jet Packs blast into a hive?)

    Same with aliens. Skulks sneak a lot, need quiet music. Gorges, not so much. Onii could have big heavy drum beats as they thumped along.

    Hmm...
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    I like in-game music, but I usually turn it down for serious play. If there was some sort of dynamic music system, I bet most people would turn it off as you wouldn't want to be in a musical all the time. Also with dynamic music there either has to be alot of tracks or it will get very repetitive. The 5 or so ambient tracks in NS now even gets repetitive at times.
  • AnimeLOLAnimeLOL Join Date: 2006-11-02 Member: 58275Members
    Hmmmm...Could Max be referring to a dynamic music system that ramps up when combat is tense, becomes more "jungly/alieny" when in infestation, and more "imperial" or "march-like" when in Marine controlled areas? Cuz if it is...that would be awesome!
  • BodyGuardBodyGuard Join Date: 2005-02-13 Member: 41012Members, Constellation
    In Flames, Celldweller, Offspring & Sonic Mayhem.

    <3

    *joke*, of course xD
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited August 2007
    <!--quoteo(post=1610273:date=Mar 1 2007, 01:52 PM:name=Lt_Realness)--><div class='quotetop'>QUOTE(Lt_Realness @ Mar 1 2007, 01:52 PM) <a href="index.php?act=findpost&pid=1610273"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think those few tracks he made for NS weren't that cheap. So this might be a question of the budget<!--QuoteEnd--></div><!--QuoteEEnd-->Pretty sure <acronym title='Jeremy Soule'>J.S.</acronym> did the first tracks for free (because he thought the mod was so good for an amateur project?).
    But didn't someone else entirely make the additional music we got in 3.0 or whenever it was?
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    A dynamic music system would be very cool; the recent BFME2 and C&C3 RTS games have this feature (Im sure others do too) when things are relatively calm, ambient music plays, when things start to heat up, more intense music plays.

    Really helps the overall feel of the game.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1646957:date=Sep 1 2007, 10:02 PM:name=WaterBoy)--><div class='quotetop'>QUOTE(WaterBoy @ Sep 1 2007, 10:02 PM) <a href="index.php?act=findpost&pid=1646957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A dynamic music system would be very cool; the recent BFME2 and C&C3 RTS games have this feature (Im sure others do too) when things are relatively calm, ambient music plays, when things start to heat up, more intense music plays.

    Really helps the overall feel of the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hell yea!

    Ghost Recon is the classic game I think of that has this feature well implemented. Hell I know many of you already play with music (I know I play a better when listening to a good song when the combat heats up and it really adds to the feel of the game). You should be able to turn it off to, but why? It helps keeps things interesting, and I know NONE of you play to get bored.
  • WJPWJP Join Date: 2003-04-08 Member: 15324Members
    Even Dune2 had dynamic music... When somebody attacked the music got very dramatic <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    I think FarCry had a similar thing too whenever you got spotted by an enemy.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--quoteo(post=1647374:date=Sep 4 2007, 01:38 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Sep 4 2007, 01:38 AM) <a href="index.php?act=findpost&pid=1647374"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hell yea!

    Ghost Recon is the classic game I think of that has this feature well implemented. Hell I know many of you already play with music (I know I play a better when listening to a good song when the combat heats up and it really adds to the feel of the game). You should be able to turn it off to, but why? It helps keeps things interesting, and I know NONE of you play to get bored.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, several shooters have this as well. The most recent ones i can think of were GRAW 2 and Battlefield: Modern Combat for consoles.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    How about <a href="http://www.joelnielsen.com/music/" target="_blank">Joel Nielson?</a> He does music for <a href="http://www.blackmesasource.com" target="_blank">Black Mesa</a>.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    agreed about the theme music - would love to 6 or more players in HA walking in formation to something that sounds like "imperial march" from star wars, but perhaps a bit more military.


    gorges need there own theme music two, something really cheery like when Charlie finds a golden ticket and runs all the way home....... then if the gorge dies we need one of those funny horn instruments that goes WAAP wAAAAAAAuuuuuuuUUu - kinda of like when you get a question wrong on family fued lol.
  • Flying-BastardFlying-Bastard Join Date: 2002-10-31 Member: 1859Members
    I find it funny that you think NS doesnt really have a theme Max, because I absolutly love both themes that Jeremy Soule wrote. The part from 1:18 to 1:40 in the "ambient1" song (not the march one) on the NS website is <i>the</i> NS theme. It just fits so well. Every time i hear that song again i remember the first night i played NS, on bast. The dark corridors, the humid atmosphere, the tension, the first skulk leaping at you... Once work on the soundtrack starts please, i beg you, reuse that song =/ the ns atmosphere wouldnt be the same anymore.



    (ok i'm pushing it a bit.. but you get the idea <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />)
  • DivinityDivinity Join Date: 2005-03-05 Member: 43508Members, Constellation
    I'll make the music <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    <a href="http://www.traxinspace.com/song/37213" target="_blank">http://www.traxinspace.com/song/37213</a>
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    <!--quoteo(post=1650729:date=Sep 20 2007, 04:19 PM:name=Divinity)--><div class='quotetop'>QUOTE(Divinity @ Sep 20 2007, 04:19 PM) <a href="index.php?act=findpost&pid=1650729"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll make the music <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    <a href="http://www.traxinspace.com/song/37213" target="_blank">http://www.traxinspace.com/song/37213</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that’s got way too much of a beat for NS(2). The start is better, but sounds way too much like Lord of the Rings.
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    If only it didn't have the random gun shots, building sounds, one repeating ten second clip, and heavy rap-style bass...
  • c0kec0ke Join Date: 2004-07-02 Member: 29676Members
    a game and movie soundtrack needs slow sequences and highpoints. it needs to be soft and dramatic. the one posted above is just... boring x(

    and the lord of the rings; the two towers soundtrack is a very good example btw how its meant to be. its a very good one imo
  • DivinityDivinity Join Date: 2005-03-05 Member: 43508Members, Constellation
    well considering i made this WAYYYYYYYYYYYYYYY before lord of the rings i think you can say they copied me! and not the other way around! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    it's just an example, ofc i can write more orchestral type too, but this one was really made around the theme of NS, and i think a more futuristic sounding soundtrack rather than the cliched orchestral stuff is much more suitable these days.
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