chambers on walls 0_o
ExCelCiOr
Join Date: 2007-08-29 Member: 62052Members
<div class="IPBDescription">Saw it in a mod</div>Ok i was on a server a while back and they were building chambers on walls!
I think this should actually be implemented into NS2 as a nice feature.
Only problem i found with this is that you can block off an entire section more effectively than you already can.
If any ideas on how you could make something to combat the chambers on walls idea, from the "marines side" just throw it in.
(Gorges FTW <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> )
I think this should actually be implemented into NS2 as a nice feature.
Only problem i found with this is that you can block off an entire section more effectively than you already can.
If any ideas on how you could make something to combat the chambers on walls idea, from the "marines side" just throw it in.
(Gorges FTW <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> )
Comments
Not to mention theres just no point to do it.
On the other hand, whatd be REALLY cool is:
If you couldnt build chambers anywhere.
You had to look at infestation, and then pick the chamber, and one would slowly grow out of the infestation. Keeps people from oc spamming around the map.
And chambers/ocs in hive vicinity, which is good. and make ocs cost 5 res. More viable in a proper game.
But yea, growing out of the infestation would be pretty cool.
As to combatting them unless it's a high ceiling map conventional methods normally work.
The concept is quite realistic if you've seen it in action.
As to combatting them unless it's a high ceiling map conventional methods normally work.
The concept is quite realistic if you've seen it in action.<!--QuoteEnd--></div><!--QuoteEEnd-->
Been said, and the problem was that it doesn't look physically realistic.
Read my post about infestation and chambers above.
Read my post about infestation and chambers above.<!--QuoteEnd--></div><!--QuoteEEnd-->
Odd, I haven't noticed that - I thought it looked very realistic. I mean, it's space, where does it say everything has to grow on a horizontal plane?
Read your post already of course, but that doesn't mean I or anyone else has to agree with it.
It would also make mini bases outside a marine base impossible cus the marines wouldnt need more than 2-3 marines to keep it away.
I vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc--> to the starcraft-ish idea! (and the building on walls cus gorges would place lots of oc's in hard-to-reach places)
It would also make mini bases outside a marine base impossible cus the marines wouldnt need more than 2-3 marines to keep it away.
I vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc--> to the starcraft-ish idea! (and the building on walls cus gorges would place lots of oc's in hard-to-reach places)<!--QuoteEnd--></div><!--QuoteEEnd-->
Read This:
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102442" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=102442</a>
I just wrote it. It explains the lot.
Then tell me you think its a bad idea :]
Realistic? Hello its SCI FI!
On the maps with this mod I have played on I have never seen the kinds of problems listed above.
Vote <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->YES<!--colorc--></span><!--/colorc--> to chambers on walls
Vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->no<!--colorc--></span><!--/colorc--> to 5res OC spam is a problem.
Vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc--> to infestation build: too limiting for aliens, removed SC placement etc.
having chambers of all kinds on walls is awesome, and i'm guessing that the infestion and chambers will have a uniform look in ns2 instead of a fleshy oversized chessboard piece thingy.
Realistic? Hello its SCI FI!
On the maps with this mod I have played on I have never seen the kinds of problems listed above.
Vote <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->YES<!--colorc--></span><!--/colorc--> to chambers on walls
Vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->no<!--colorc--></span><!--/colorc--> to 5res OC spam is a problem.
Vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc--> to infestation build: too limiting for aliens, removed SC placement etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
I still think infestation build is good...
I suppose at the very least id like to see the chamber you place itself grows its infestation around it
I just think a random organic structure in the gorge on a metal floor looks silly.
also, chambers on walls - <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Vote NO<!--colorc--></span><!--/colorc-->
Realistic? Hello its SCI FI!
On the maps with this mod I have played on I have never seen the kinds of problems listed above.
Vote <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->YES<!--colorc--></span><!--/colorc--> to chambers on walls
Vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->no<!--colorc--></span><!--/colorc--> to 5res OC spam is a problem.
Vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc--> to infestation build: too limiting for aliens, removed SC placement etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
What he said. Please stop hijacking this thread Stars since you wrote your own all ready, this is about chambers on walls.
I think making it so only some chambers can be built anywhere would be reasonable also. For example, SC and OC can but MC cannot because only wall-walking/flying aliens would be able to reach chambers on the ceiling.
Good point.
This idea gets two big thumbs up from me.
<b>vote <!--coloro:green--><span style="color:green"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>
(been seeing a lot of people copying my signature I&S "vote" thing I've been doing for a few years now, which is cool <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> )
But hell yeah I'm in support for this idea. And as far as looks, make models bend or different model files depending on the angle then it'll look fine. Or even cooler, make some unique chambers depending on the angle like spore shooters for walls or barnacles for the ceilings. Making it look polished is what the developer's job is, so to hell with you close-minded naysayers I say go for it!
This idea gets two big thumbs up from me.
<b>vote <!--coloro:green--><span style="color:green"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>
(been seeing a lot of people copying my signature I&S "vote" thing I've been doing for a few years now, which is cool <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> )
But hell yeah I'm in support for this idea. And as far as looks, make models bend or different model files depending on the angle then it'll look fine. Or even cooler, make some unique chambers depending on the angle like spore shooters for walls or barnacles for the ceilings. Making it look polished is what the developer's job is, so to hell with you close-minded naysayers I say go for it!<!--QuoteEnd--></div><!--QuoteEEnd-->
AHaha, i love it.
youve convinced me.
i just suppose i was put off by seeing custom servers with chambers everywhere, that look ######.
so yeah.
Vote <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->YES<!--colorc--></span><!--/colorc-->