New Marine Flashlight
MasterPTG
Join Date: 2006-11-30 Member: 58780Members
<div class="IPBDescription">please, let there be light.</div>I'm probably going to try my hand at mapping when the NS2TR comes out, and I was thinking about how awesome it would be to have:
A <b>New Marine Flashlight That Doesn't Look Silly or Stupid and Actually Works Really Well</b>.
<u>Is this going to be a priority so that mappers can field game-balanced uber-dark rooms</u>?
All of NS maps currently have is light-light-light-light-light-light-light-<u>light-light...etc etc ad infinitum</u>. It'd be nice to have a few 'cave-like' rooms where flashlight would become needed (ie, blackness in some rooms). We're talking...Black, like WTF--I don't want to go in there.
NS2 is set in space (very dark) sometimes, and it'd be nice to have the option of 'power-off' 'power-on' rooms. =D
A <b>New Marine Flashlight That Doesn't Look Silly or Stupid and Actually Works Really Well</b>.
<u>Is this going to be a priority so that mappers can field game-balanced uber-dark rooms</u>?
All of NS maps currently have is light-light-light-light-light-light-light-<u>light-light...etc etc ad infinitum</u>. It'd be nice to have a few 'cave-like' rooms where flashlight would become needed (ie, blackness in some rooms). We're talking...Black, like WTF--I don't want to go in there.
NS2 is set in space (very dark) sometimes, and it'd be nice to have the option of 'power-off' 'power-on' rooms. =D
Comments
A flashlist set as a weapon ( cf : Doom III ) can be nice ( Maglite is l33t ). Just with one little circle, that gives you too choices :
1. I can see what is happening, I can't defend myself, and if i'm under attack, i'll see it, but i'll die. Or :
2. I can't see anything, but I can defend myself ! If i'm under attack, I won't see it, and i'll die.
That is my best feeling in games like AvP2 or Doom III. Dynamic flashlights, you know the thing.
na, seriously, flashlights are out-of-date, even nowadays. nightvisions is the <b>minimum</b>!
na, seriously, flashlights are out-of-date, even nowadays. nightvisions is the <b>minimum</b>!<!--QuoteEnd--></div><!--QuoteEEnd-->
hahahaha
okay, but i think the light should illuminate everything in perefferal vision (a bit) then a lot more in teh direct beaM
I think if aliens get it shone in their eyes, or marines, it would be really glarey and hard to see. itd give a strategtic upside to using it in battle. not to mention the obvious downside.
Yep.
And maybe have some flares or light emmitting grenades to spruce it up
Thatd be a bit complex, and dynamic light sources, youll have to be careful with them.
If youve ever played garrys mod, and created a couple of dynamic lights, 10 or so even, youll know it can lag.
But itd be cool if you could throw flares, then pick em up and throw em again.
And skulks can eat them! at the expense of 15hp haha.
So maybe people will actually use it in NS2.
Well maybe if he beams the critter lol
This sounds conspicuously like a flashbang though. *wink*
but the marine flashlight would definitly need a boost, in case the aliens one is being kept or even boosted, since its much more worth than the marine one
However the new lighting is implemented i just cant wait to see it, it will be beautiful whatever decision they make.
I just think a selectible flashlight would be frustrating and disadvantage marines way too much. THink about it: Aliens enjoy enhanced vision and access to "weapons" 100% of the time, marines have access about half the time.
*drools*
Please, PLEASE don't let this turn into a Doom3 flashlight situation. I say no matter where/how you mount it, it should be on or off, and not depend on if you are using a wepon!
I'm just hoping for a bit more atmospheric maps with a few 'dark' rooms that are gameplay balanced. As such, having flashlights (that show light properly...) and/or nightvision would be pretty cool.
Finally, a genius comes to break the mold.
It's a game... we can make them warm blooded...
Problem solved.
Of course, infrared goggles could be an armory upgrade and either dropable by the comm or permanent after the tech has upgraded. Keep the flashlight as standard as I still think it would be cool to walk around in a dark room searching for aliens with a crumby flashlight <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
ooooOOOOOOooooo the atmosphere <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
"UV"?
And again with the gamma cheat concerns... guys, gama exploiters usually only work if the available light is "turned up" in the games settings. So, mappers just need to put 0 lights in a room, corridor, hallways, area. Then, no matter how bright they make it, there is no light for the game to "amplify", the exploit does nothing!
It would also then make the exploiters NOT want to use the gamma up slider, since then their screen would go from light to dark alot more, by them firinng in complete darkness. Try playing NS in the dark, and using a welder... You can only look at the strobing white light for so long until you have to change something in your room, or in the game [I have to hold my hand over my eyes in real life so I don't have a stroke! hehe]. So the exploiters would get a similar effect when they were fighting in these areas, and it would make them correct the gamma so their weapons fire wouldn't give them strokes either.
Another awesome thing maybe use a black light flashlight and have parts of the aliens light up under it or map creators can build black light signs drawn on the walls so you can find your way around the darkness.
Problem solved.
Of course, infrared goggles could be an armory upgrade and either dropable by the comm or permanent after the tech has upgraded. Keep the flashlight as standard as I still think it would be cool to walk around in a dark room searching for aliens with a crumby flashlight <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
ooooOOOOOOooooo the atmosphere <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
the point is, NO.
the guy who said "Finally, a genius comes to break the mold." was being sarcastic.
we dont want goggles, if you bothered to read previous posts.
No, don't make Doom-style flashlights. No, don't make Doom-Style maps where everything goes pitchblack everywhere for no reason except to make it easy to sneak monter-spawns everywhere. No, dont make maps where the 2 dark rooms are right outside marine start. etc etc.