Skulk armor revamp

]V[oo]V[anChoo]V[oo]V[anChoo Join Date: 2007-08-27 Member: 62019Members
Skulk armor

Imagine, if you will that skulks having been the main fighting force have managed to evolve to be able to redistribute their goopy fat armor. I assume its fat. It migth work a little like this:

Say you were a skulk planning to drop onto a victim from the roof; You will your musels to move some of your fatty armour to your belly.

Say you have no choice but a front on charge.

Say you have to make a break for it, cover your ass.

There would have to be some limits like how often it could be changed, the time to do so, and what percentage could be shifted.

I think this would enhance the ambush planning and playability of the skulk.

It would also make for some gross animations.

Comments

  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    Really hard to do, in the sense that.... Players can spin around really fast. causing the model to do so. Hence bad reg.

    Not to mention changing between fat positions would be annoying.
  • ]V[oo]V[anChoo]V[oo]V[anChoo Join Date: 2007-08-27 Member: 62019Members
    <!--quoteo(post=1646252:date=Aug 29 2007, 10:57 PM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Aug 29 2007, 10:57 PM) <a href="index.php?act=findpost&pid=1646252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really hard to do, in the sense that.... Players can spin around really fast. causing the model to do so. Hence bad reg.

    Not to mention changing between fat positions would be annoying.<!--QuoteEnd--></div><!--QuoteEEnd-->

    bad reg?

    not sure what u mean here, but I'm only talking of something like maybe a 20-30% increase in one area.

    You wouldn't have to change, leave it even if you want. But if i need to run away I'll put it in my ass thanks.

    yes i just wanted to say ass again.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1646259:date=Aug 29 2007, 11:21 PM:name=]V[oo]V[anChoo)--><div class='quotetop'>QUOTE(]V[oo]V[anChoo @ Aug 29 2007, 11:21 PM) <a href="index.php?act=findpost&pid=1646259"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    bad reg?

    not sure what u mean here, but I'm only talking of something like maybe a 20-30% increase in one area.

    You wouldn't have to change, leave it even if you want. But if i need to run away I'll put it in my ass thanks.

    yes i just wanted to say ass again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I mean if i have 500 sensitivity, and spin around like a crazy mother ######er. the time frame of lag, will be a big influence on where the bullet actually hits me.

    as a result, if a skulks going crazy at someones feet...? bad reg.



    but i do think onos's should have lots of armor head on.
    BUT in this case, they shouldnt be able to spin around really fast
    should be a gradual thing.
  • ]V[oo]V[anChoo]V[oo]V[anChoo Join Date: 2007-08-27 Member: 62019Members
    if your spinning around like a crazy mother then the lag would make the hits almost random, I see no problem with this. However I admit there would be a bit more programing necessary to manage the hit areas. I assume that ns1 is just a simple hit box with no area biases.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1646265:date=Aug 29 2007, 11:44 PM:name=]V[oo]V[anChoo)--><div class='quotetop'>QUOTE(]V[oo]V[anChoo @ Aug 29 2007, 11:44 PM) <a href="index.php?act=findpost&pid=1646265"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    if your spinning around like a crazy mother then the lag would make the hits almost random, I see no problem with this. However I admit there would be a bit more programing necessary to manage the hit areas. I assume that ns1 is just a simple hit box with no area biases.<!--QuoteEnd--></div><!--QuoteEEnd-->


    you assumed right.

    but the hitboxes really arnt that hard to program in the slightest.

    i just dont think its a great idea to be blunt.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1646252:date=Aug 29 2007, 07:57 AM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Aug 29 2007, 07:57 AM) <a href="index.php?act=findpost&pid=1646252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really hard to do, in the sense that.... Players can spin around really fast. causing the model to do so. Hence bad reg.

    Not to mention changing between fat positions would be annoying.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Let me guess... your going to be playing Crysis soon? hehe Seriously, I think this game is faster paced then Crysis, not to mention that sounds annoying. Interesting idea, mabye changing what type of armor or something, but shifting the armor sounds kinda like I would never use it, too bothersome. And who would have the time to think of that, when it's time to jump n bite, I jump n bite!
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1646379:date=Aug 30 2007, 09:19 AM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Aug 30 2007, 09:19 AM) <a href="index.php?act=findpost&pid=1646379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Let me guess... your going to be playing Crysis soon? hehe Seriously, I think this game is faster paced then Crysis, not to mention that sounds annoying. Interesting idea, mabye changing what type of armor or something, but shifting the armor sounds kinda like I would never use it, too bothersome. And who would have the time to think of that, when it's time to jump n bite, I jump n bite!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Whyd you quote me? haha

    I was saying it was a bad idea, then it sounded like you were having a go at me, then agreeing.

    CONFUSED
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