What do you think about...?

.fitoX.fitoX Join Date: 2007-08-28 Member: 62041Members
edited August 2007 in Ideas and Suggestions
<div class="IPBDescription">Auto-welder for repairing marine's armour.</div>hey, what do you think about adding a marine structure which can weld automaticaly to the marines?
like an automatic welder, but in a structure.
give opinions about: utility, resources, and if it brings too much advantage to the marines..
see ya!

<!--coloro:orange--><span style="color:orange"><!--/coloro-->Edited by Scythe to clarify topic name.<!--colorc--></span><!--/colorc-->

Comments

  • PetriZidePetriZide Join Date: 2003-12-07 Member: 24103Members, Reinforced - Shadow
    If something like that should be implemented then it would have to be a large structure that cant fit in small corridors to avoid creating a bottleneck. or has to be placed close to a powersource (base, Generator etc), eventually also only able to service one marine at a time, We are talking pretty serious repair action here, maybe a pod you have to step into in order to repair.

    imagine a wall of Heavy Armour marines in a tight corridor with a Automatic Repair Facility in rear and ammostation infront.

    would be like the corridor of neverending lead rain

    (repairing)
    <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> .............. . ........... ..... ....... <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> (ohnoes!)
  • BodyGuardBodyGuard Join Date: 2005-02-13 Member: 41012Members, Constellation
    I like the idea, the structure would be as large as an armory, and requires :

    TF ( can only be build on the generated buildable area of the TF ) > Advanced TF > Weld Generator.

    And of course, it's a low range ( but AOE ! ) effect. 7points/sec, why not?
  • .fitoX.fitoX Join Date: 2007-08-28 Member: 62041Members
    and why not in ms? only you can throw it with an arms lab
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1646054:date=Aug 29 2007, 01:39 AM:name=.fitoX)--><div class='quotetop'>QUOTE(.fitoX @ Aug 29 2007, 01:39 AM) <a href="index.php?act=findpost&pid=1646054"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hey, what do you think about adding a marine structure which can weld automaticaly to the marines?
    like an automatic welder, but in a structure.
    give opinions about: utility, resources, and if it brings too much advantage to the marines..
    see ya!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Sorry i dont like it, it gives a massive advantage.

    The current welding system is very good. and it also creates a much more hectic battle front. As you have to weld, reload, shoot, cover. Etc.


    Not to mention a welder costs 5 resources, and takes a marines time to weld armor.
    The building couldn't cost more than 20-30? and would weld everyone?






    Also, it just doesnt make logical sense, a machine randomly welding cracks in nearby marines armor.
    Whereas a marine patching it up, does.



    The only way i can see this implementation working, is if you could build a "repair bay" at marine start, within the range of the command console.
    In while marines walk into, and must stand still for a time. Which would moreso be used for Heavy Armors, i cant count thenumber of times ive been standing at marine start as a HA waiting for a repair, then a skulk comes and kills me.
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    Only one should be allowed and it should be in range of the cc, what about small flying robots (like the ones in "Tiberium Wars", flying around the marines fixing the armor. If they were able to build those freely on a map, imagen ow frigign unfair siege maps would be! X_X
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1646242:date=Aug 29 2007, 10:17 PM:name=XeZo)--><div class='quotetop'>QUOTE(XeZo @ Aug 29 2007, 10:17 PM) <a href="index.php?act=findpost&pid=1646242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only one should be allowed and it should be in range of the cc, what about small flying robots (like the ones in "Tiberium Wars", flying around the marines fixing the armor. If they were able to build those freely on a map, imagen ow frigign unfair siege maps would be! X_X<!--QuoteEnd--></div><!--QuoteEEnd-->

    eek, vote no for small flying robots.
  • .fitoX.fitoX Join Date: 2007-08-28 Member: 62041Members
    yeah only allowed in cc range. y thin that to heavy armor the "welding machine" has to have another tech. also for jp, but more expensive.
    and this structure, might be escencial at the beggining of the match. and a limit of seconds, if not it "kills" you.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    Well, from what the devs said recently, marine armor is built in layers of plates. So rather than a "weld station" I would rather see the commander be able to drop "new armor plates." Obviously that would make a pretty big effect on the marine side, so it would need something like crazy long research time or something of that sort.
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    I have always wanted this, but it should be an advanced Armoury upgrade effecting that armoury only. So you have to build a advanced armoury, upgraded it, and research armour repair and then sit there hitting enter. As a result the only time you would get it out of marine spawn is if you have locked down an area. In which case you might as well phase back to base. It would work wonders when you have a team full of players that don't weld.

    Alternatively have a self weld upgrade instead? Again a AA upgrade like nades but once researched the welders are capable of repairing armour damage on the marine holding it to a max of 75% at ½ the rate which a team mate would weld. Thus, it would mean that team welding is still better but if your team mates are not doing their job right or if you’re the last HA standing your not complete toast.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1646424:date=Aug 30 2007, 02:25 PM:name=ZeroFate)--><div class='quotetop'>QUOTE(ZeroFate @ Aug 30 2007, 02:25 PM) <a href="index.php?act=findpost&pid=1646424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, from what the devs said recently, marine armor is built in layers of plates. So rather than a "weld station" I would rather see the commander be able to drop "new armor plates." Obviously that would make a pretty big effect on the marine side, so it would need something like crazy long research time or something of that sort.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I dont like the idea of comms being able to spam meds, armor plates and ammo.

    I think the armor system in NS is perfect, automated HA welding at spawn would be nice though.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    The only thing I absolutely HATE about using the welder, is the fact that in real life I play in the dark. So I am literally bilnded by it trying to look at my screen [was this intentional?], and it has a strobe effect, so it makes my head spin if I watch it too long. I started to just turn my lights on when I played maps that needed the welder heavily, like certain combat maps and Vanilla onces too. I mean, you would think that in the year 3,000,000 marines would know by now to put small light shields in front on top of the welders handle [like the movie aliens]. *sigh*
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    My vote is a no. Welding also falls into team work. Some random welding structure seems kinda lame to me.

    And as above, a structure fixing up cracks in a marines armor just doesn't make sense to me.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    yer, welding is a team sport. an auto structure detracts from that.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->My vote is a no. Welding also falls into team work. Some random welding structure seems kinda lame to me.

    And as above, a structure fixing up cracks in a marines armor just doesn't make sense to me.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed. Things like those "self-weld" plugins and the idea presented here discourage interaction with teammates other than shooting. They're many facets of NS that encourage teamwork between players, and overall enhance the camaraderie of the game itself.

    Welding
    Gorge Healing
    Building Res
    Umbra\Gas support for other aliens
    etc...
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited September 2007
    I sometimes see it as "forcing" teamwork rather then "encourage", but yeah, self welding screwed up any teamwork on those plugin servers.
  • NurmengardNurmengard Join Date: 2012-08-12 Member: 155503Members
    unkw took fitox idea!
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited November 2012
    <!--quoteo(post=2009127:date=Nov 4 2012, 04:07 AM:name=Nurmengard)--><div class='quotetop'>QUOTE (Nurmengard @ Nov 4 2012, 04:07 AM) <a href="index.php?act=findpost&pid=2009127"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->unkw took fitox idea!<!--QuoteEnd--></div><!--QuoteEEnd-->
    And now, between MACs, armories, and power nodes being able to be repaired by anyone, nobody ever buys welders.
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