What do you think about...?
.fitoX
Join Date: 2007-08-28 Member: 62041Members
<div class="IPBDescription">Auto-welder for repairing marine's armour.</div>hey, what do you think about adding a marine structure which can weld automaticaly to the marines?
like an automatic welder, but in a structure.
give opinions about: utility, resources, and if it brings too much advantage to the marines..
see ya!
<!--coloro:orange--><span style="color:orange"><!--/coloro-->Edited by Scythe to clarify topic name.<!--colorc--></span><!--/colorc-->
like an automatic welder, but in a structure.
give opinions about: utility, resources, and if it brings too much advantage to the marines..
see ya!
<!--coloro:orange--><span style="color:orange"><!--/coloro-->Edited by Scythe to clarify topic name.<!--colorc--></span><!--/colorc-->
Comments
imagine a wall of Heavy Armour marines in a tight corridor with a Automatic Repair Facility in rear and ammostation infront.
would be like the corridor of neverending lead rain
(repairing)
<img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> .............. . ........... ..... ....... <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> (ohnoes!)
TF ( can only be build on the generated buildable area of the TF ) > Advanced TF > Weld Generator.
And of course, it's a low range ( but AOE ! ) effect. 7points/sec, why not?
like an automatic welder, but in a structure.
give opinions about: utility, resources, and if it brings too much advantage to the marines..
see ya!<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry i dont like it, it gives a massive advantage.
The current welding system is very good. and it also creates a much more hectic battle front. As you have to weld, reload, shoot, cover. Etc.
Not to mention a welder costs 5 resources, and takes a marines time to weld armor.
The building couldn't cost more than 20-30? and would weld everyone?
Also, it just doesnt make logical sense, a machine randomly welding cracks in nearby marines armor.
Whereas a marine patching it up, does.
The only way i can see this implementation working, is if you could build a "repair bay" at marine start, within the range of the command console.
In while marines walk into, and must stand still for a time. Which would moreso be used for Heavy Armors, i cant count thenumber of times ive been standing at marine start as a HA waiting for a repair, then a skulk comes and kills me.
eek, vote no for small flying robots.
and this structure, might be escencial at the beggining of the match. and a limit of seconds, if not it "kills" you.
Alternatively have a self weld upgrade instead? Again a AA upgrade like nades but once researched the welders are capable of repairing armour damage on the marine holding it to a max of 75% at ½ the rate which a team mate would weld. Thus, it would mean that team welding is still better but if your team mates are not doing their job right or if you’re the last HA standing your not complete toast.
I dont like the idea of comms being able to spam meds, armor plates and ammo.
I think the armor system in NS is perfect, automated HA welding at spawn would be nice though.
And as above, a structure fixing up cracks in a marines armor just doesn't make sense to me.
And as above, a structure fixing up cracks in a marines armor just doesn't make sense to me.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed. Things like those "self-weld" plugins and the idea presented here discourage interaction with teammates other than shooting. They're many facets of NS that encourage teamwork between players, and overall enhance the camaraderie of the game itself.
Welding
Gorge Healing
Building Res
Umbra\Gas support for other aliens
etc...
And now, between MACs, armories, and power nodes being able to be repaired by anyone, nobody ever buys welders.