ns_bliss

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Comments

  • commofdoomcommofdoom Join Date: 2006-11-02 Member: 58205Members
    edited July 2007
    NS_Bliss_b1 Critique

    -move spectate entrance outside and make the inner hallway random on both sides
    -make join rooms different enough to tell which is which
    -you can build outside near the command chair
    -probably possible to /stuck outside near the comm chair
    -cant build on the right side of the rt in ms from ground view
    -commander view could be a bit higher
    -trees near MS look very nice
    -ms to pipeline 28sec
    -ms to nexus 45sec
    -ms to main server 45 sec
    -this could be fixed by moving MS north more
    -nexus and main server have tons of pathways and vents going to them, pipeline does not and is also extremely close to marine start
    -45 seconds is too far away to get to a hive. 35 or less seconds would be okay.
    -map is just too spread out right now
    -main server is 17 seconds away from nexus
    -pipeline is 32 seconds away from main server
    -marines have easy access to 3 rts (aka marines win)
    -marines are super close to a crappy alien hive (aka marines win)
    -there are no chokepoints in the map that i can see. major ones anyway. so the map will play out boring.
    -there is too much hallway.
    -vents going into marine start are a no no.
    -main server is impossible to siege. probably even if the teams were stacked, unbalanced and the aliens only had that hive.
    -make your railings a view units lower so gorges can jump them over.
    -sometimes your color scheme looks nasty especially in comm center. it has too many colors and red blue and green dont go together. i suggest removing the green.
    -nexus is probably too easy to siege. it's difficult to gas the structures in power core control and both entrances to it have long hallways going to it.
    -sieging pipeline would also be easy because flux control again has long hallways going to it and additionally it takes longer for aliens to get to this spot. there also is an elevation advantage.


    my suggestions
    -compact the map
    -move rts into high traffic areas
    -remove 1 rt from MS. move the other a little further away.
    -make some more rooms have higher cielings (give lerks and jp a chance to do something)
    -more room less hallway!!!!!!!!!
    -make areas other than hives that kharaa should want to have. aka east junction on veil, double res rooms, central in caged, generator room in nothing, processing in hera, mineral processing in metal.


    all in all not a bad effort but needs much work.


    edit: also what Stix said. i didn't even try some of those siege points he did.
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    <b>@ Commofdoom</b> : Tons of feeback here, awesome comm !
    So, basically, I reworked a LOOOT of things with the b2.
    The vent is MS is weldable now, reworked the MS outside (no more low snow ground). Moved a RT, moved Nexus and Main Serbar Hive, closer to MS (I think it takes 30-35 seconds now).
    I moved the Pipeline too, added some vents, worked some ceilings, added more weldables, moved some things, clipped walls, put some func_nobuild in random spots, added more lights, tuned down brightness though, better now (viewed with BSPViewer).
    Still got the AllocBlock, but I'm still on this.
    I'll see for the Ready Room fixes, I've rebuilt a part of the RR, less outdoors, more indoors.
    Shields Controller is a bit bigger, with a new entrance (there's 4 now, plus the vent) leading to a new area. i moved Shield Controller a bit to the middle, but Aux. Shields is still the middle of the map.
    I reduced the map, so I deleted the strange 45° room in Sat. Feed, deleted the Bizarre Turn and deleted Senbonzakura's twisted corridor. (Aux. Core to Aux. Shields).
    I created some brand new areas, for exemple a vertical-ish room and some other things.

    <b>@ Thats_Enough</b> : Glad you like it, I'm definately working hard on this map. And I'm working on another ns_ while I'm compiling ns_bliss or when I'm bored with ns_bliss, or when I don't do anything. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    More compact, more vents, more funny things, more bastastic <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • commofdoomcommofdoom Join Date: 2006-11-02 Member: 58205Members
    good to see you working so hard! like i said before just ask stix or i for help if you need it.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    I demand compiling.

    I compel the compile gods to work.

    wooooooooork. wooooooooooork. SDFLKJWEROSDFJWKSALGBOSK.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    from for your before combat maps screen i can say.
    your habilitie in brushwork and texture set increase. you start getting the atmosphere of ns but your rooms is leaking in details and have so back up areas of the same brush work or functionality.

    i hope you see your map more than light and textures to something that was build for a porpose.

    nice job from a strange set of textures to somethingwith better lightining.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Good work on this map, i really like the layout and feel of this map, nice brush work as well.

    Keep it going.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    looks nice, pm me if you need some model props, i'll whip some up quick if you can get a skinner
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    yet havnt played that map, theres rarely servers with custom maps, really lol. Gonna play that someday ahhh
  • commofdoomcommofdoom Join Date: 2006-11-02 Member: 58205Members
    dont bother till the next version is out.
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    edited August 2007
    Lol Rngadtzs, I recognized your avatar <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    So, I stopped a bit working on it for the moment, I will probably retry soon.
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