Alternative cloak

van_rusvan_rus Join Date: 2006-11-02 Member: 58238Members
<div class="IPBDescription">aliens are bacteria after all</div>What if, instead of becoming transparent, alien "disassembles" itself becomeing a heap of raw bacteria that looks like normal DI. This makes it virtually invisible on normal infestation and it looks less threatening on a clear wall/floor/ceiling. Khaara needs some time to disassemble itself and assemble back and is vulnerable during the process (maybe even more vulnerable then normal). After that it just lies there, watches and waits for a marine to walk by. It is easily killed by flamethrower but (maybe) somewhat resistant to bullets. Attacking does _not_ immediately trigger the process of assembling, so you can't just fire one bullet into "that suspicious pile in the corner" to see if it's dangerous or just a random patch of infestation.

Options:
= Don't know if an alien should be able to move while in this state, like normal DI but ?faster?.
(maybe it's the Onos' only way to wallclimb instead of using the ladder)
(maybe only mobile when on normal DI and not on the clear floor).
= Don't cnow if normal DI should grow out from the disassembled alien like from normal DI and remain in place after he leaves, creating a new patch for DI to grow from.

Problems:
= This ability cannot be automatically activated like cloak, because it needs clever usage (a seperate button is necessary)
= Radar detection is unlikely, because how would it tell it from normal DI, with being basically just the same bacteria and all.

Balance:
- It is less useful because you can't just bite marine's head off and need to assemble first.
- It is easier to see then cloak.
+ Being seen does not mean you will be attacked. Being attacked does not mean your disguise will be blown.
+ I think radar mustn't detect it.

Questions:
? Should it be an upgrade at all, or shold it be an ability like flashlight?
? how would a bigger lifeform like onos look after disassembling? Like a big blob or like a wide splatt? Maybe onos can't use it because it's too big and complex.

I need your comments! NS2 needs our ideas!

Comments

  • GaidanGaidan Join Date: 2006-10-31 Member: 58132Members
    absolutely not, the only way this could ever be balanced (because as it is right now sensory is underpowered with no counter to obs) is if obs didn't detect them, and motion tracking allowed you to move at normal speed. This ability is too obviouse, i'd shoot killing force into every little blob of DI i could see.

    Now it would become very interesting if the Di scaled in modeling, saying 5-6 different sizes (story line excuse being DI creeps through the wall). Than we have a possibility here.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    i vote <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc-->

    i think you pretty much covered why its such a bad idea. it wouldnt take some time to go from a blob back into a solid lifeform, reducing any alien's chance of quick ambush attacks.

    plus i dont want to see a fade or onos turn into a pile of sludge, then turn back, it would look stupid.

    maybe if an alien dies the corpse could sort of liquify, but thats it.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    This is a great idea for skulks, at least.
  • van_rusvan_rus Join Date: 2006-11-02 Member: 58238Members
    It does not need to be really an upgrade to replace cloak, maybe just a new ability for skulks/gorges just for some tactical options. Then it won`t be too weak or look stupid like with big aliens. Some free feature can`t be underpowered (except for marine`s flashlight <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • GaidanGaidan Join Date: 2006-10-31 Member: 58132Members
    you leave the flashlight of peace alone!
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo(post=1634785:date=Jun 20 2007, 02:37 AM:name=Gaidan)--><div class='quotetop'>QUOTE(Gaidan @ Jun 20 2007, 02:37 AM) [snapback]1634785[/snapback]</div><div class='quotemain'><!--quotec-->
    you leave the flashlight of peace alone!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    lol, a little white flag should come out from the back of that marines armor when having it on. I'm sure somebody will make a mod like that <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited June 2007
    <!--quoteo(post=1634675:date=Jun 19 2007, 08:30 PM:name=Buzzou)--><div class='quotetop'>QUOTE(Buzzou @ Jun 19 2007, 08:30 PM) [snapback]1634675[/snapback]</div><div class='quotemain'><!--quotec-->maybe if an alien dies the corpse could sort of liquify, but thats it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That's a good idea.

    <b>vote <!--coloro:#33CC00--><span style="color:#33CC00"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>

    --but I agree with the flaws of this system as it is presented, sry van_rus.

    <b>vote <!--coloro:#CC0000--><span style="color:#CC0000"><!--/coloro-->no<!--colorc--></span><!--/colorc--></b>

    Addendum:

    If this effect was artistically cool and bad***, then how about adding it to redemption. Think about how cool that'd be. Onos taking massive fire and marines think they have it when suddenly the onos redeems, evaporating into an ethereal mass which vanishes before your eyes. *woosh* You have to admit that'd be cool.

    <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • FlatkinGFlatkinG Join Date: 2005-03-02 Member: 42984Members
    edited June 2007
    yeah i can see the good and bad, if u picture it comming out of DI like the special effects in the movie transformers would b kool and epic, but as far as gameplay goes it might not work so good, but having death of aliens turn into DI as a means of body decay would also give a awsome war torn feel to rooms that have seen action(van_rus may have just inspired a new element), and also the redempt would b good with sum thought
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Can I take that as a "vote yes" for corpse decay effect and redemption effect, FlatkinG? <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    What would be the point; you become a blob and can't do anything, except tell other people who is going past you? Then you start to change back and some Marine comes past and shoots you before you have changed back. "Blobbing" as I am naming this is silly idea, is a bad idea, but it clearly has stimulated a cool idea: the dead aliens becoming DI.

    Dead aliens becoming DI = YES vote!

    Maybe being able to move through the DI as an alien is a better idea, and maybe marines can't see you or just find it hard to see you, maybe? Then as a skulk you could still jump out of the DI and get some kills.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    No, look:

    The point of this isn't to give the aliens an ability, it's to increase the environmental danger-level of dynamically-infested areas. Without this a marine knows for a fact that the DI itself won't hurt him. With this on ANY patch of infestation could kill him without notice.

    It increases the atmosphere of the game, and may sometimes help the alien team.

    Also: I agree that an onos becoming DI might look a tad silly, but I like the idea for skulks, as it gives them a new *class* feature that further differentiates gameplay.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    This could always be a fourth hive ability.... <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • van_rusvan_rus Join Date: 2006-11-02 Member: 58238Members
    <!--quoteo(post=1636135:date=Jun 27 2007, 06:40 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Jun 27 2007, 06:40 PM) [snapback]1636135[/snapback]</div><div class='quotemain'><!--quotec-->
    The point of this isn't to give the aliens an ability, it's to increase the environmental danger-level of dynamically-infested areas. Without this a marine knows for a fact that the DI itself won't hurt him. With this on ANY patch of infestation could kill him without notice.

    It increases the atmosphere of the game, and may sometimes help the alien team.

    Also: I agree that an onos becoming DI might look a tad silly, but I like the idea for skulks, as it gives them a new *class* feature that further differentiates gameplay.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    This is exactly what I would say if I was better at turning my thoughts into words.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    as a replacement for cloacing this is useless. as an additional feature this has somehting.
  • korzeckorzec Join Date: 2006-11-12 Member: 58553Members
    hm maybe it could be used to deal with the spawn camping issue the other topic is covering. when you are "respawning" you could move your view through the infestation and choose the place you want to pop out from ;d shouldnt be too hard to do ? lol then we have 'dynamic spawns' not only infestation itself ;p

    what u think?
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1637601:date=Jul 5 2007, 10:58 PM:name=korzec)--><div class='quotetop'>QUOTE(korzec @ Jul 5 2007, 10:58 PM) [snapback]1637601[/snapback]</div><div class='quotemain'><!--quotec-->
    hm maybe it could be used to deal with the spawn camping issue the other topic is covering. when you are "respawning" you could move your view through the infestation and choose the place you want to pop out from ;d shouldnt be too hard to do ? lol then we have 'dynamic spawns' not only infestation itself ;p

    what u think?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    but what if the spawn camping marines have already flamethrower'ed all of the dynamic infestation in the hive area? you'd be a gooey blob crawling around on a blank floor, which would give away your respawn position
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    Or we could have aliens spawn out of the hole at the bottom of the hive <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • korzeckorzec Join Date: 2006-11-12 Member: 58553Members
    <!--quoteo(post=1637619:date=Jul 6 2007, 02:36 AM:name=Buzzou)--><div class='quotetop'>QUOTE(Buzzou @ Jul 6 2007, 02:36 AM) [snapback]1637619[/snapback]</div><div class='quotemain'><!--quotec-->
    but what if the spawn camping marines have already flamethrower'ed all of the dynamic infestation in the hive area? you'd be a gooey blob crawling around on a blank floor, which would give away your respawn position
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    if they managed to destroy all the infestation in the hive room its probably already a game end/hive death as the skulks didnt manage to take them out having the advantage of poping just onto their heads on spawn. ok still if rines ninja-entered the hive and flamed all the infestation by surprise it wouldnt work, but maybe, the thick creep around the hive is not to completly burn in a short time, maybe...
Sign In or Register to comment.