The NS mapping forum is for NS-specific mapping questions/comments, not general mapping questions. That is what <a href="http://www.valve-erc.com" target="_blank">Valve-ERC</a> is for.
I recommend using the search button on the<a href="http://www.chatbear.com/cgi-bin/board.pl?boardid=390" target="_blank">Valve-ERC Forums</a> for mapping questions.
As for the blob -- all I can think of is the particle system velocty/generation shape, in which case you should check out <a href="http://pstutorial.tripod.com/" target="_blank">Greedo's Particle-System Guide</a>
Again, please do not post questions about general HL mapping on the NS forums, only NS-specific (like questions about NS entities). Also, try searching (there is a search button in the top-right corner of the page) for topics, to make sure they have not been asked before. Thanks <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
-Jacius
[EDIT -- in response to ken's questions, I have no problem with answering advanced editing questions, or even some simple ones. I generally like to help people, but the forum guidelines *do* say that valve-erc is the place for general mapping questions...]
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Though does anyone here have a problem with someone asking a more advanced, not so basic, editing question here? Even if it's not entirely NS specific...
Just thought I'd see, as there have been a few times I wanted to ask all the skilled mappers on here a question or two about some of the more involved matters...
I, personally, would just rather not see a lot of basic beginner questions here. Not that I don't like to help out... It's just not the place for it.
Anyway Lazarus, make sure the wires are a func_wall set at Solid 255.
To make that more specific like Ken said make it into a Func_wall then go to rendermode and click on solid then go to fxamount put in 255 that should make the 'black' bits disapear
Comments
I recommend using the search button on the<a href="http://www.chatbear.com/cgi-bin/board.pl?boardid=390" target="_blank">Valve-ERC Forums</a> for mapping questions.
As for the blob -- all I can think of is the particle system velocty/generation shape, in which case you should check out <a href="http://pstutorial.tripod.com/" target="_blank">Greedo's Particle-System Guide</a>
Again, please do not post questions about general HL mapping on the NS forums, only NS-specific (like questions about NS entities). Also, try searching (there is a search button in the top-right corner of the page) for topics, to make sure they have not been asked before. Thanks <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
-Jacius
[EDIT -- in response to ken's questions, I have no problem with answering advanced editing questions, or even some simple ones. I generally like to help people, but the forum guidelines *do* say that valve-erc is the place for general mapping questions...]
Just thought I'd see, as there have been a few times I wanted to ask all the skilled mappers on here a question or two about some of the more involved matters...
I, personally, would just rather not see a lot of basic beginner questions here. Not that I don't like to help out... It's just not the place for it.
Anyway Lazarus, make sure the wires are a func_wall set at Solid 255.
<!--EDIT|ken20banks|Mar. 31 2002,17:11-->